diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 467424b1d83..0c3e81ccb1b 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -504,17 +504,17 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact return; } - if (charCreate.CreateInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER)) + if (charCreate.CreateInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT)) { - // speedup check for heroic class disabled case - if (!sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM)) + // speedup check for death knight class disabled case + if (!sWorld->getIntConfig(CONFIG_DEATH_KNIGHTS_PER_REALM)) { SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT); return; } - // speedup check for heroic class disabled case - if (sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER) > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + // speedup check for death knight class disabled case + if (sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEATH_KNIGHT) > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT); return; @@ -577,44 +577,44 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result) { bool haveSameRace = false; - uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER); + uint32 deathKnightReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEATH_KNIGHT); uint32 demonHunterReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEMON_HUNTER); - bool hasHeroicReqLevel = (heroicReqLevel == 0); + bool hasDeathKnightReqLevel = (deathKnightReqLevel == 0); bool hasDemonHunterReqLevel = (demonHunterReqLevel == 0); bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION); uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS); - bool checkHeroicReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER); + bool checkDeathKnightReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT); bool checkDemonHunterReqs = createInfo->Class == CLASS_DEMON_HUNTER && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEMON_HUNTER); if (result) { uint32 team = Player::TeamForRace(createInfo->Race); - uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM); + uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_DEATH_KNIGHTS_PER_REALM); uint32 freeDemonHunterSlots = sWorld->getIntConfig(CONFIG_DEMON_HUNTERS_PER_REALM); Field* field = result->Fetch(); uint8 accRace = field[1].GetUInt8(); - if (checkHeroicReqs) + if (checkDeathKnightReqs) { uint8 accClass = field[2].GetUInt8(); if (accClass == CLASS_DEATH_KNIGHT) { - if (freeHeroicSlots > 0) - --freeHeroicSlots; + if (freeDeathKnightSlots > 0) + --freeDeathKnightSlots; - if (freeHeroicSlots == 0) + if (freeDeathKnightSlots == 0) { SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT); return; } } - if (!hasHeroicReqLevel) + if (!hasDeathKnightReqLevel) { uint8 accLevel = field[0].GetUInt8(); - if (accLevel >= heroicReqLevel) - hasHeroicReqLevel = true; + if (accLevel >= deathKnightReqLevel) + hasDeathKnightReqLevel = true; } } @@ -669,26 +669,26 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact if (!haveSameRace) haveSameRace = createInfo->Race == accRace; - if (checkHeroicReqs) + if (checkDeathKnightReqs) { uint8 acc_class = field[2].GetUInt8(); if (acc_class == CLASS_DEATH_KNIGHT) { - if (freeHeroicSlots > 0) - --freeHeroicSlots; + if (freeDeathKnightSlots > 0) + --freeDeathKnightSlots; - if (freeHeroicSlots == 0) + if (freeDeathKnightSlots == 0) { SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT); return; } } - if (!hasHeroicReqLevel) + if (!hasDeathKnightReqLevel) { uint8 acc_level = field[0].GetUInt8(); - if (acc_level >= heroicReqLevel) - hasHeroicReqLevel = true; + if (acc_level >= deathKnightReqLevel) + hasDeathKnightReqLevel = true; } } @@ -717,7 +717,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact } } - if (checkHeroicReqs && !hasHeroicReqLevel) + if (checkDeathKnightReqs && !hasDeathKnightReqLevel) { SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT); return; @@ -2458,7 +2458,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha /// @todo: add more safety checks /// * max char count per account - /// * max heroic char count + /// * max death knight count /// * team violation PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); |