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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp1915
1 files changed, 1915 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
new file mode 100644
index 00000000000..bd9668ce5b8
--- /dev/null
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -0,0 +1,1915 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "ArenaTeamMgr.h"
+#include "GuildMgr.h"
+#include "SystemConfig.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "DatabaseEnv.h"
+
+#include "ArenaTeam.h"
+#include "Chat.h"
+#include "Group.h"
+#include "Guild.h"
+#include "Language.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Player.h"
+#include "PlayerDump.h"
+#include "SharedDefines.h"
+#include "SocialMgr.h"
+#include "UpdateMask.h"
+#include "Util.h"
+#include "ScriptMgr.h"
+#include "Battleground.h"
+#include "AccountMgr.h"
+#include "LFGMgr.h"
+
+class LoginQueryHolder : public SQLQueryHolder
+{
+ private:
+ uint32 m_accountId;
+ uint64 m_guid;
+ public:
+ LoginQueryHolder(uint32 accountId, uint64 guid)
+ : m_accountId(accountId), m_guid(guid) { }
+ uint64 GetGuid() const { return m_guid; }
+ uint32 GetAccountId() const { return m_accountId; }
+ bool Initialize();
+};
+
+bool LoginQueryHolder::Initialize()
+{
+ SetSize(MAX_PLAYER_LOGIN_QUERY);
+
+ bool res = true;
+ uint32 lowGuid = GUID_LOPART(m_guid);
+ PreparedStatement* stmt = NULL;
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADFROM, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGROUP, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADAURAS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEEKLYQUESTSTATUS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSEASONALQUESTSTATUS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
+ stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(1, uint64(time(NULL)));
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, stmt);
+
+ if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
+ {
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, stmt);
+ }
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGUILD, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADRANDOMBG, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBANNED, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUSREW, stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
+ stmt->setUInt32(0, m_accountId);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES, stmt);
+
+ return res;
+}
+
+void WorldSession::HandleCharEnum(PreparedQueryResult result)
+{
+ WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
+
+ uint8 num = 0;
+
+ data << num;
+
+ _allowedCharsToLogin.clear();
+ if (result)
+ {
+ do
+ {
+ uint32 guidlow = (*result)[0].GetUInt32();
+ sLog->outDetail("Loading char guid %u from account %u.", guidlow, GetAccountId());
+ if (Player::BuildEnumData(result, &data))
+ {
+ _allowedCharsToLogin.insert(guidlow);
+ ++num;
+ }
+ }
+ while (result->NextRow());
+ }
+
+ data.put<uint8>(0, num);
+
+ SendPacket(&data);
+}
+
+void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
+{
+ // remove expired bans
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
+ CharacterDatabase.Execute(stmt);
+
+ /// get all the data necessary for loading all characters (along with their pets) on the account
+
+ if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
+ else
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
+
+ stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
+ stmt->setUInt32(1, GetAccountId());
+
+ _charEnumCallback = CharacterDatabase.AsyncQuery(stmt);
+}
+
+void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
+{
+ std::string name;
+ uint8 race_, class_;
+
+ recv_data >> name;
+
+ recv_data >> race_;
+ recv_data >> class_;
+
+ // extract other data required for player creating
+ uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
+ recv_data >> gender >> skin >> face;
+ recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
+
+ WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
+
+ if (AccountMgr::IsPlayerAccount(GetSecurity()))
+ {
+ if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
+ {
+ bool disabled = false;
+
+ uint32 team = Player::TeamForRace(race_);
+ switch (team)
+ {
+ case ALLIANCE: disabled = mask & (1 << 0); break;
+ case HORDE: disabled = mask & (1 << 1); break;
+ }
+
+ if (disabled)
+ {
+ data << (uint8)CHAR_CREATE_DISABLED;
+ SendPacket(&data);
+ return;
+ }
+ }
+ }
+
+ ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
+ if (!classEntry)
+ {
+ data << (uint8)CHAR_CREATE_FAILED;
+ SendPacket(&data);
+ sLog->outError("Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", class_, GetAccountId());
+ return;
+ }
+
+ ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
+ if (!raceEntry)
+ {
+ data << (uint8)CHAR_CREATE_FAILED;
+ SendPacket(&data);
+ sLog->outError("Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", race_, GetAccountId());
+ return;
+ }
+
+ // prevent character creating Expansion race without Expansion account
+ if (raceEntry->expansion > Expansion())
+ {
+ data << (uint8)CHAR_CREATE_EXPANSION;
+ sLog->outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, race_);
+ SendPacket(&data);
+ return;
+ }
+
+ // prevent character creating Expansion class without Expansion account
+ if (classEntry->expansion > Expansion())
+ {
+ data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
+ sLog->outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, class_);
+ SendPacket(&data);
+ return;
+ }
+
+ if (AccountMgr::IsPlayerAccount(GetSecurity()))
+ {
+ uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
+ if ((1 << (race_ - 1)) & raceMaskDisabled)
+ {
+ data << uint8(CHAR_CREATE_DISABLED);
+ SendPacket(&data);
+ return;
+ }
+
+ uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
+ if ((1 << (class_ - 1)) & classMaskDisabled)
+ {
+ data << uint8(CHAR_CREATE_DISABLED);
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ // prevent character creating with invalid name
+ if (!normalizePlayerName(name))
+ {
+ data << (uint8)CHAR_NAME_NO_NAME;
+ SendPacket(&data);
+ sLog->outError("Account:[%d] but tried to Create character with empty [name] ", GetAccountId());
+ return;
+ }
+
+ // check name limitations
+ uint8 res = ObjectMgr::CheckPlayerName(name, true);
+ if (res != CHAR_NAME_SUCCESS)
+ {
+ data << uint8(res);
+ SendPacket(&data);
+ return;
+ }
+
+ if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(name))
+ {
+ data << (uint8)CHAR_NAME_RESERVED;
+ SendPacket(&data);
+ return;
+ }
+
+ // speedup check for heroic class disabled case
+ uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
+ if (heroic_free_slots == 0 && AccountMgr::IsPlayerAccount(GetSecurity()) && class_ == CLASS_DEATH_KNIGHT)
+ {
+ data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
+ SendPacket(&data);
+ return;
+ }
+
+ // speedup check for heroic class disabled case
+ uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
+ if (AccountMgr::IsPlayerAccount(GetSecurity()) && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ {
+ data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
+ SendPacket(&data);
+ return;
+ }
+
+ delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0
+ _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recv_data));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
+ stmt->setString(0, name);
+ _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+}
+
+void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo)
+{
+ /** This is a series of callbacks executed consecutively as a result from the database becomes available.
+ This is much more efficient than synchronous requests on packet handler, and much less DoS prone.
+ It also prevents data syncrhonisation errors.
+ */
+ switch (_charCreateCallback.GetStage())
+ {
+ case 0:
+ {
+ if (result)
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_NAME_IN_USE);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.Reset();
+ return;
+ }
+
+ ASSERT(_charCreateCallback.GetParam() == createInfo);
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
+ stmt->setUInt32(0, GetAccountId());
+
+ _charCreateCallback.FreeResult();
+ _charCreateCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
+ _charCreateCallback.NextStage();
+ }
+ break;
+ case 1:
+ {
+ uint16 acctCharCount = 0;
+ if (result)
+ {
+ Field* fields = result->Fetch();
+ // SELECT SUM(x) is MYSQL_TYPE_NEWDECIMAL - needs to be read as string
+ const char* ch = fields[0].GetCString();
+ if (ch)
+ acctCharCount = atoi(ch);
+ }
+
+ if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_ACCOUNT_LIMIT);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.Reset();
+ return;
+ }
+
+
+ ASSERT(_charCreateCallback.GetParam() == createInfo);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
+ stmt->setUInt32(0, GetAccountId());
+
+ _charCreateCallback.FreeResult();
+ _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+ _charCreateCallback.NextStage();
+ }
+ break;
+ case 2:
+ {
+ if (result)
+ {
+ Field* fields = result->Fetch();
+ createInfo->CharCount = fields[0].GetUInt8();
+
+ if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_SERVER_LIMIT);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.Reset();
+ return;
+ }
+ }
+
+ bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
+ uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
+
+ _charCreateCallback.FreeResult();
+
+ if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
+ stmt->setUInt32(0, GetAccountId());
+ stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
+ _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+ _charCreateCallback.NextStage();
+ return;
+ }
+
+ _charCreateCallback.NextStage();
+ HandleCharCreateCallback(PreparedQueryResult(NULL), createInfo); // Will jump to case 3
+ }
+ break;
+ case 3:
+ {
+ bool haveSameRace = false;
+ uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
+ bool hasHeroicReqLevel = (heroicReqLevel == 0);
+ bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
+ uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
+
+ if (result)
+ {
+ uint32 team = Player::TeamForRace(createInfo->Race);
+ uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
+
+ Field* field = result->Fetch();
+ uint8 accRace = field[1].GetUInt8();
+
+ if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT)
+ {
+ uint8 accClass = field[2].GetUInt8();
+ if (accClass == CLASS_DEATH_KNIGHT)
+ {
+ if (freeHeroicSlots > 0)
+ --freeHeroicSlots;
+
+ if (freeHeroicSlots == 0)
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.Reset();
+ return;
+ }
+ }
+
+ if (!hasHeroicReqLevel)
+ {
+ uint8 accLevel = field[0].GetUInt8();
+ if (accLevel >= heroicReqLevel)
+ hasHeroicReqLevel = true;
+ }
+ }
+
+ // need to check team only for first character
+ // TODO: what to if account already has characters of both races?
+ if (!allowTwoSideAccounts)
+ {
+ uint32 accTeam = 0;
+ if (accRace > 0)
+ accTeam = Player::TeamForRace(accRace);
+
+ if (accTeam != team)
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_PVP_TEAMS_VIOLATION);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.Reset();
+ return;
+ }
+ }
+
+ // search same race for cinematic or same class if need
+ // TODO: check if cinematic already shown? (already logged in?; cinematic field)
+ while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
+ {
+ if (!result->NextRow())
+ break;
+
+ field = result->Fetch();
+ accRace = field[1].GetUInt8();
+
+ if (!haveSameRace)
+ haveSameRace = createInfo->Race == accRace;
+
+ if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT)
+ {
+ uint8 acc_class = field[2].GetUInt8();
+ if (acc_class == CLASS_DEATH_KNIGHT)
+ {
+ if (freeHeroicSlots > 0)
+ --freeHeroicSlots;
+
+ if (freeHeroicSlots == 0)
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.Reset();
+ return;
+ }
+ }
+
+ if (!hasHeroicReqLevel)
+ {
+ uint8 acc_level = field[0].GetUInt8();
+ if (acc_level >= heroicReqLevel)
+ hasHeroicReqLevel = true;
+ }
+ }
+ }
+ }
+
+ if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT && !hasHeroicReqLevel)
+ {
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_LEVEL_REQUIREMENT);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.Reset();
+ return;
+ }
+
+ if (createInfo->Data.rpos() < createInfo->Data.wpos())
+ {
+ uint8 unk;
+ createInfo->Data >> unk;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk);
+ }
+
+ Player newChar(this);
+ if (!newChar.Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), createInfo))
+ {
+ // Player not create (race/class/etc problem?)
+ newChar.CleanupsBeforeDelete();
+
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ delete createInfo;
+ _charCreateCallback.Reset();
+ return;
+ }
+
+ if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
+ newChar.setCinematic(1); // not show intro
+
+ newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login
+
+ // Player created, save it now
+ newChar.SaveToDB(true);
+ createInfo->CharCount += 1;
+
+ SQLTransaction trans = LoginDatabase.BeginTransaction();
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
+ stmt->setUInt32(0, GetAccountId());
+ stmt->setUInt32(1, realmID);
+ trans->Append(stmt);
+
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
+ stmt->setUInt32(0, createInfo->CharCount);
+ stmt->setUInt32(1, GetAccountId());
+ stmt->setUInt32(2, realmID);
+ trans->Append(stmt);
+
+ LoginDatabase.CommitTransaction(trans);
+
+ newChar.CleanupsBeforeDelete();
+
+ WorldPacket data(SMSG_CHAR_CREATE, 1);
+ data << uint8(CHAR_CREATE_SUCCESS);
+ SendPacket(&data);
+
+ std::string IP_str = GetRemoteAddress();
+ sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow());
+ sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow());
+ sScriptMgr->OnPlayerCreate(&newChar);
+ sWorld->AddCharacterNameData(newChar.GetGUIDLow(), std::string(newChar.GetName()), newChar.getGender(), newChar.getRace(), newChar.getClass());
+
+ delete createInfo;
+ _charCreateCallback.Reset();
+ }
+ break;
+ }
+}
+
+void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+ recv_data >> guid;
+
+ // can't delete loaded character
+ if (ObjectAccessor::FindPlayer(guid))
+ return;
+
+ uint32 accountId = 0;
+ std::string name;
+
+ // is guild leader
+ if (sGuildMgr->GetGuildByLeader(guid))
+ {
+ WorldPacket data(SMSG_CHAR_DELETE, 1);
+ data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
+ SendPacket(&data);
+ return;
+ }
+
+ // is arena team captain
+ if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
+ {
+ WorldPacket data(SMSG_CHAR_DELETE, 1);
+ data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
+ SendPacket(&data);
+ return;
+ }
+
+ QueryResult result = CharacterDatabase.PQuery("SELECT account, name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
+ if (result)
+ {
+ Field* fields = result->Fetch();
+ accountId = fields[0].GetUInt32();
+ name = fields[1].GetString();
+ }
+
+ // prevent deleting other players' characters using cheating tools
+ if (accountId != GetAccountId())
+ return;
+
+ std::string IP_str = GetRemoteAddress();
+ sLog->outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
+ sLog->outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
+ sScriptMgr->OnPlayerDelete(guid);
+ sWorld->DeleteCharaceterNameData(GUID_LOPART(guid));
+
+ if (sLog->IsOutCharDump()) // optimize GetPlayerDump call
+ {
+ std::string dump;
+ if (PlayerDumpWriter().GetDump(GUID_LOPART(guid), dump))
+ sLog->outCharDump(dump.c_str(), GetAccountId(), GUID_LOPART(guid), name.c_str());
+ }
+
+ Player::DeleteFromDB(guid, GetAccountId());
+
+ WorldPacket data(SMSG_CHAR_DELETE, 1);
+ data << (uint8)CHAR_DELETE_SUCCESS;
+ SendPacket(&data);
+}
+
+void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
+{
+ if (PlayerLoading() || GetPlayer() != NULL)
+ {
+ sLog->outError("Player tryes to login again, AccountId = %d", GetAccountId());
+ return;
+ }
+
+ m_playerLoading = true;
+ uint64 playerGuid = 0;
+
+ sLog->outStaticDebug("WORLD: Recvd Player Logon Message");
+
+ recv_data >> playerGuid;
+
+ if (!CharCanLogin(GUID_LOPART(playerGuid)))
+ {
+ sLog->outError("Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid));
+ KickPlayer();
+ return;
+ }
+
+ LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
+ if (!holder->Initialize())
+ {
+ delete holder; // delete all unprocessed queries
+ m_playerLoading = false;
+ return;
+ }
+
+ _charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
+}
+
+void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
+{
+ uint64 playerGuid = holder->GetGuid();
+
+ Player* pCurrChar = new Player(this);
+ // for send server info and strings (config)
+ ChatHandler chH = ChatHandler(pCurrChar);
+
+ // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
+ if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
+ {
+ SetPlayer(NULL);
+ KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
+ delete pCurrChar; // delete it manually
+ delete holder; // delete all unprocessed queries
+ m_playerLoading = false;
+ return;
+ }
+
+ pCurrChar->GetMotionMaster()->Initialize();
+ pCurrChar->SendDungeonDifficulty(false);
+
+ WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
+ data << pCurrChar->GetMapId();
+ data << pCurrChar->GetPositionX();
+ data << pCurrChar->GetPositionY();
+ data << pCurrChar->GetPositionZ();
+ data << pCurrChar->GetOrientation();
+ SendPacket(&data);
+
+ // load player specific part before send times
+ LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA), PER_CHARACTER_CACHE_MASK);
+ SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
+
+ data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
+ data << uint8(2); // unknown value
+ data << uint8(0); // enable(1)/disable(0) voice chat interface in client
+ SendPacket(&data);
+
+ // Send MOTD
+ {
+ data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
+ data << (uint32)0;
+
+ uint32 linecount=0;
+ std::string str_motd = sWorld->GetMotd();
+ std::string::size_type pos, nextpos;
+
+ pos = 0;
+ while ((nextpos= str_motd.find('@', pos)) != std::string::npos)
+ {
+ if (nextpos != pos)
+ {
+ data << str_motd.substr(pos, nextpos-pos);
+ ++linecount;
+ }
+ pos = nextpos+1;
+ }
+
+ if (pos<str_motd.length())
+ {
+ data << str_motd.substr(pos);
+ ++linecount;
+ }
+
+ data.put(0, linecount);
+
+ SendPacket(&data);
+ sLog->outStaticDebug("WORLD: Sent motd (SMSG_MOTD)");
+
+ // send server info
+ if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
+ chH.PSendSysMessage(_FULLVERSION);
+
+ sLog->outStaticDebug("WORLD: Sent server info");
+ }
+
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow());
+ if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADGUILD))
+ {
+ Field* fields = resultGuild->Fetch();
+ pCurrChar->SetInGuild(fields[0].GetUInt32());
+ pCurrChar->SetRank(fields[1].GetUInt8());
+ }
+ else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
+ {
+ pCurrChar->SetInGuild(0);
+ pCurrChar->SetRank(0);
+ }
+
+ if (pCurrChar->GetGuildId() != 0)
+ {
+ if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
+ guild->SendLoginInfo(this);
+ else
+ {
+ // remove wrong guild data
+ sLog->outError("Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId());
+ pCurrChar->SetInGuild(0);
+ }
+ }
+
+ data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
+ data << uint32(0);
+ data << uint32(0);
+ SendPacket(&data);
+
+ pCurrChar->SendInitialPacketsBeforeAddToMap();
+
+ //Show cinematic at the first time that player login
+ if (!pCurrChar->getCinematic())
+ {
+ pCurrChar->setCinematic(1);
+
+ if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
+ {
+ if (cEntry->CinematicSequence)
+ pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
+ else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
+ pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
+
+ // send new char string if not empty
+ if (!sWorld->GetNewCharString().empty())
+ chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str());
+ }
+ }
+
+ if (Group* group = pCurrChar->GetGroup())
+ {
+ if (group->isLFGGroup())
+ {
+ LfgDungeonSet Dungeons;
+ Dungeons.insert(sLFGMgr->GetDungeon(group->GetGUID()));
+ sLFGMgr->SetSelectedDungeons(pCurrChar->GetGUID(), Dungeons);
+ sLFGMgr->SetState(pCurrChar->GetGUID(), sLFGMgr->GetState(group->GetGUID()));
+ }
+ }
+
+ if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
+ {
+ AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
+ if (at)
+ pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
+ else
+ pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
+ }
+
+ sObjectAccessor->AddObject(pCurrChar);
+ //sLog->outDebug("Player %s added to Map.", pCurrChar->GetName());
+
+ pCurrChar->SendInitialPacketsAfterAddToMap();
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
+
+ stmt->setUInt32(0, pCurrChar->GetGUIDLow());
+
+ CharacterDatabase.Execute(stmt);
+
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
+
+ stmt->setUInt32(0, GetAccountId());
+
+ LoginDatabase.Execute(stmt);
+
+ pCurrChar->SetInGameTime(getMSTime());
+
+ // announce group about member online (must be after add to player list to receive announce to self)
+ if (Group* group = pCurrChar->GetGroup())
+ {
+ //pCurrChar->groupInfo.group->SendInit(this); // useless
+ group->SendUpdate();
+ group->ResetMaxEnchantingLevel();
+ }
+
+ // friend status
+ sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
+
+ // Place character in world (and load zone) before some object loading
+ pCurrChar->LoadCorpse();
+
+ // setting Ghost+speed if dead
+ if (pCurrChar->m_deathState != ALIVE)
+ {
+ // not blizz like, we must correctly save and load player instead...
+ if (pCurrChar->getRace() == RACE_NIGHTELF)
+ pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
+ pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
+
+ pCurrChar->SetMovement(MOVE_WATER_WALK);
+ }
+
+ pCurrChar->ContinueTaxiFlight();
+
+ // reset for all pets before pet loading
+ if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
+ Pet::resetTalentsForAllPetsOf(pCurrChar);
+
+ // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
+ pCurrChar->LoadPet();
+
+ // Set FFA PvP for non GM in non-rest mode
+ if (sWorld->IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
+ pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
+
+ if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
+ pCurrChar->SetContestedPvP();
+
+ // Apply at_login requests
+ if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
+ {
+ pCurrChar->resetSpells();
+ SendNotification(LANG_RESET_SPELLS);
+ }
+
+ if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
+ {
+ pCurrChar->resetTalents(true);
+ pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
+ SendNotification(LANG_RESET_TALENTS);
+ }
+
+ if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
+ pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
+
+ // show time before shutdown if shutdown planned.
+ if (sWorld->IsShuttingDown())
+ sWorld->ShutdownMsg(true, pCurrChar);
+
+ if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
+ pCurrChar->SetTaxiCheater(true);
+
+ if (pCurrChar->isGameMaster())
+ SendNotification(LANG_GM_ON);
+
+ std::string IP_str = GetRemoteAddress();
+ sLog->outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)",
+ GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());
+
+ if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STAT_STUNNED))
+ pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
+
+ m_playerLoading = false;
+
+ sScriptMgr->OnPlayerLogin(pCurrChar);
+ delete holder;
+}
+
+void WorldSession::HandleSetFactionAtWar(WorldPacket & recv_data)
+{
+ sLog->outStaticDebug("WORLD: Received CMSG_SET_FACTION_ATWAR");
+
+ uint32 repListID;
+ uint8 flag;
+
+ recv_data >> repListID;
+ recv_data >> flag;
+
+ GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
+}
+
+//I think this function is never used :/ I dunno, but i guess this opcode not exists
+void WorldSession::HandleSetFactionCheat(WorldPacket & /*recv_data*/)
+{
+ sLog->outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
+ GetPlayer()->GetReputationMgr().SendStates();
+}
+
+void WorldSession::HandleTutorialFlag(WorldPacket & recv_data)
+{
+ uint32 data;
+ recv_data >> data;
+
+ uint8 index = uint8(data / 32);
+ if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
+ return;
+
+ uint32 value = (data % 32);
+
+ uint32 flag = GetTutorialInt(index);
+ flag |= (1 << value);
+ SetTutorialInt(index, flag);
+}
+
+void WorldSession::HandleTutorialClear(WorldPacket & /*recv_data*/)
+{
+ for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
+ SetTutorialInt(i, 0xFFFFFFFF);
+}
+
+void WorldSession::HandleTutorialReset(WorldPacket & /*recv_data*/)
+{
+ for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
+ SetTutorialInt(i, 0x00000000);
+}
+
+void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
+{
+ sLog->outStaticDebug("WORLD: Received CMSG_SET_WATCHED_FACTION");
+ uint32 fact;
+ recv_data >> fact;
+ GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
+}
+
+void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
+{
+ sLog->outStaticDebug("WORLD: Received CMSG_SET_FACTION_INACTIVE");
+ uint32 replistid;
+ uint8 inactive;
+ recv_data >> replistid >> inactive;
+
+ _player->GetReputationMgr().SetInactive(replistid, inactive);
+}
+
+void WorldSession::HandleShowingHelmOpcode(WorldPacket& recv_data)
+{
+ sLog->outStaticDebug("CMSG_SHOWING_HELM for %s", _player->GetName());
+ recv_data.read_skip<uint8>(); // unknown, bool?
+ _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
+}
+
+void WorldSession::HandleShowingCloakOpcode(WorldPacket& recv_data)
+{
+ sLog->outStaticDebug("CMSG_SHOWING_CLOAK for %s", _player->GetName());
+ recv_data.read_skip<uint8>(); // unknown, bool?
+ _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
+}
+
+void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
+{
+ uint64 guid;
+ std::string newName;
+
+ recv_data >> guid;
+ recv_data >> newName;
+
+ // prevent character rename to invalid name
+ if (!normalizePlayerName(newName))
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << uint8(CHAR_NAME_NO_NAME);
+ SendPacket(&data);
+ return;
+ }
+
+ uint8 res = ObjectMgr::CheckPlayerName(newName, true);
+ if (res != CHAR_NAME_SUCCESS)
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << uint8(res);
+ SendPacket(&data);
+ return;
+ }
+
+ // check name limitations
+ if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newName))
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << uint8(CHAR_NAME_RESERVED);
+ SendPacket(&data);
+ return;
+ }
+
+ // Ensure that the character belongs to the current account, that rename at login is enabled
+ // and that there is no character with the desired new name
+ _charRenameCallback.SetParam(newName);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
+
+ stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(1, GetAccountId());
+ stmt->setUInt16(2, AT_LOGIN_RENAME);
+ stmt->setUInt16(3, AT_LOGIN_RENAME);
+ stmt->setString(4, newName);
+
+ _charRenameCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+}
+
+void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, std::string newName)
+{
+ if (!result)
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ return;
+ }
+
+ Field* fields = result->Fetch();
+
+ uint32 guidLow = fields[0].GetUInt32();
+ std::string oldName = fields[1].GetString();
+
+ uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
+
+ // Update name and at_login flag in the db
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME);
+
+ stmt->setString(0, newName);
+ stmt->setUInt16(1, AT_LOGIN_RENAME);
+ stmt->setUInt32(2, guidLow);
+
+ CharacterDatabase.Execute(stmt);
+
+ // Removed declined name from db
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
+
+ stmt->setUInt32(0, guidLow);
+
+ CharacterDatabase.Execute(stmt);
+
+ sLog->outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str());
+
+ WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1));
+ data << uint8(RESPONSE_SUCCESS);
+ data << uint64(guid);
+ data << newName;
+ SendPacket(&data);
+
+ sWorld->UpdateCharacterNameData(guidLow, newName);
+}
+
+void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
+{
+ uint64 guid;
+
+ recv_data >> guid;
+
+ // not accept declined names for unsupported languages
+ std::string name;
+ if (!sObjectMgr->GetPlayerNameByGUID(guid, name))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+
+ std::wstring wname;
+ if (!Utf8toWStr(name, wname))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+
+ if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+
+ std::string name2;
+ DeclinedName declinedname;
+
+ recv_data >> name2;
+
+ if (name2 != name) // character have different name
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+
+ for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ {
+ recv_data >> declinedname.name[i];
+ if (!normalizePlayerName(declinedname.name[i]))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+
+ for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ CharacterDatabase.EscapeString(declinedname.name[i]);
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ trans->PAppend("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
+ trans->PAppend("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u', '%s', '%s', '%s', '%s', '%s')",
+ GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
+ CharacterDatabase.CommitTransaction(trans);
+
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(0); // OK
+ data << uint64(guid);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE");
+
+ uint32 Hair, Color, FacialHair, SkinColor;
+ recv_data >> Hair >> Color >> FacialHair >> SkinColor;
+
+ BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
+
+ if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
+ return;
+
+ BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
+
+ if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
+ return;
+
+ BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
+
+ if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
+ return;
+
+ uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
+
+ // 0 - ok
+ // 1, 3 - not enough money
+ // 2 - you have to seat on barber chair
+ if (!_player->HasEnoughMoney(Cost))
+ {
+ WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
+ data << uint32(1); // no money
+ SendPacket(&data);
+ return;
+ }
+ else
+ {
+ WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
+ data << uint32(0); // ok
+ SendPacket(&data);
+ }
+
+ _player->ModifyMoney(-int32(Cost)); // it isn't free
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost);
+
+ _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
+ _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
+ _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
+ if (bs_skinColor)
+ _player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
+
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
+
+ _player->SetStandState(0); // stand up
+}
+
+void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
+{
+ uint32 slot;
+ recv_data >> slot;
+
+ if (slot >= MAX_GLYPH_SLOT_INDEX)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
+ return;
+ }
+
+ if (uint32 glyph = _player->GetGlyph(slot))
+ {
+ if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
+ {
+ _player->RemoveAurasDueToSpell(gp->SpellId);
+ _player->SetGlyph(slot, 0);
+ _player->SendTalentsInfoData(false);
+ }
+ }
+}
+
+void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
+{
+ uint64 guid;
+ std::string newName;
+
+ recv_data >> guid;
+ recv_data >> newName;
+
+ uint8 gender, skin, face, hairStyle, hairColor, facialHair;
+ recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
+
+ QueryResult result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
+ if (!result)
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ return;
+ }
+
+ Field* fields = result->Fetch();
+ uint32 at_loginFlags = fields[0].GetUInt16();
+
+ if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ return;
+ }
+
+ // prevent character rename to invalid name
+ if (!normalizePlayerName(newName))
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_NAME_NO_NAME);
+ SendPacket(&data);
+ return;
+ }
+
+ uint8 res = ObjectMgr::CheckPlayerName(newName, true);
+ if (res != CHAR_NAME_SUCCESS)
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(res);
+ SendPacket(&data);
+ return;
+ }
+
+ // check name limitations
+ if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newName))
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_NAME_RESERVED);
+ SendPacket(&data);
+ return;
+ }
+
+ // character with this name already exist
+ if (uint64 newguid = sObjectMgr->GetPlayerGUIDByName(newName))
+ {
+ if (newguid != guid)
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_CREATE_NAME_IN_USE);
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ if (QueryResult oldNameResult = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid ='%u'", GUID_LOPART(guid)))
+ {
+ std::string oldname = oldNameResult->Fetch()[0].GetString();
+ std::string IP_str = GetRemoteAddress();
+ sLog->outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), IP_str.c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str());
+ }
+ Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
+
+ stmt->setString(0, newName);
+ stmt->setUInt16(1, uint16(AT_LOGIN_CUSTOMIZE));
+ stmt->setUInt32(2, GUID_LOPART(guid));
+
+ CharacterDatabase.Execute(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
+
+ stmt->setUInt32(0, GUID_LOPART(guid));
+
+ CharacterDatabase.Execute(stmt);
+
+ sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newName, gender);
+
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newName.size()+1)+6);
+ data << uint8(RESPONSE_SUCCESS);
+ data << uint64(guid);
+ data << newName;
+ data << uint8(gender);
+ data << uint8(skin);
+ data << uint8(face);
+ data << uint8(hairStyle);
+ data << uint8(hairColor);
+ data << uint8(facialHair);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE");
+
+ uint64 setGuid;
+ recv_data.readPackGUID(setGuid);
+
+ uint32 index;
+ recv_data >> index;
+ if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
+ return;
+
+ std::string name;
+ recv_data >> name;
+
+ std::string iconName;
+ recv_data >> iconName;
+
+ EquipmentSet eqSet;
+
+ eqSet.Guid = setGuid;
+ eqSet.Name = name;
+ eqSet.IconName = iconName;
+ eqSet.state = EQUIPMENT_SET_NEW;
+
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ {
+ uint64 itemGuid;
+ recv_data.readPackGUID(itemGuid);
+
+ Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+
+ if (!item && itemGuid) // cheating check 1
+ return;
+
+ if (item && item->GetGUID() != itemGuid) // cheating check 2
+ return;
+
+ eqSet.Items[i] = GUID_LOPART(itemGuid);
+ }
+
+ _player->SetEquipmentSet(index, eqSet);
+}
+
+void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE");
+
+ uint64 setGuid;
+ recv_data.readPackGUID(setGuid);
+
+ _player->DeleteEquipmentSet(setGuid);
+}
+
+void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
+{
+ if (_player->isInCombat())
+ return;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE");
+
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ {
+ uint64 itemGuid;
+ recv_data.readPackGUID(itemGuid);
+
+ uint8 srcbag, srcslot;
+ recv_data >> srcbag >> srcslot;
+
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
+
+ Item* item = _player->GetItemByGuid(itemGuid);
+
+ uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
+
+ if (!item)
+ {
+ Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (!uItem)
+ continue;
+
+ ItemPosCountVec sDest;
+ InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ _player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
+ _player->StoreItem(sDest, uItem, true);
+ }
+ else
+ _player->SendEquipError(msg, uItem, NULL);
+
+ continue;
+ }
+
+ if (item->GetPos() == dstpos)
+ continue;
+
+ _player->SwapItem(item->GetPos(), dstpos);
+ }
+
+ WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1);
+ data << uint8(0); // 4 - equipment swap failed - inventory is full
+ SendPacket(&data);
+}
+
+void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
+{
+ // TODO: Move queries to prepared statements
+ uint64 guid;
+ std::string newname;
+ uint8 gender, skin, face, hairStyle, hairColor, facialHair, race;
+ recv_data >> guid;
+ recv_data >> newname;
+ recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
+
+ uint32 lowGuid = GUID_LOPART(guid);
+ QueryResult result = CharacterDatabase.PQuery("SELECT class, level, at_login FROM characters WHERE guid ='%u'", lowGuid);
+ if (!result)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ return;
+ }
+
+ Field* fields = result->Fetch();
+ uint32 playerClass = fields[0].GetUInt32();
+ uint32 level = fields[1].GetUInt32();
+ uint32 at_loginFlags = fields[2].GetUInt16();
+ uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
+
+ if (!sObjectMgr->GetPlayerInfo(race, playerClass))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ return;
+ }
+
+ if (!(at_loginFlags & used_loginFlag))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ return;
+ }
+
+ if (AccountMgr::IsPlayerAccount(GetSecurity()))
+ {
+ uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
+ if ((1 << (race - 1)) & raceMaskDisabled)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ // prevent character rename to invalid name
+ if (!normalizePlayerName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_NAME_NO_NAME);
+ SendPacket(&data);
+ return;
+ }
+
+ uint8 res = ObjectMgr::CheckPlayerName(newname, true);
+ if (res != CHAR_NAME_SUCCESS)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(res);
+ SendPacket(&data);
+ return;
+ }
+
+ // check name limitations
+ if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_NAME_RESERVED);
+ SendPacket (&data);
+ return;
+ }
+
+ // character with this name already exist
+ if (uint64 newguid = sObjectMgr->GetPlayerGUIDByName(newname))
+ {
+ if (newguid != guid)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_NAME_IN_USE);
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ CharacterDatabase.EscapeString(newname);
+ Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ trans->PAppend("UPDATE `characters` SET name='%s', race='%u', at_login=at_login & ~ %u WHERE guid='%u'", newname.c_str(), race, used_loginFlag, lowGuid);
+ trans->PAppend("DELETE FROM character_declinedname WHERE guid ='%u'", lowGuid);
+ sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race);
+
+ BattlegroundTeamId team = BG_TEAM_ALLIANCE;
+
+ // Search each faction is targeted
+ switch (race)
+ {
+ case RACE_ORC:
+ case RACE_TAUREN:
+ case RACE_UNDEAD_PLAYER:
+ case RACE_TROLL:
+ case RACE_BLOODELF:
+ team = BG_TEAM_HORDE;
+ break;
+ default:
+ break;
+ }
+
+ // Switch Languages
+ // delete all languages first
+ trans->PAppend("DELETE FROM `character_skills` WHERE `skill` IN (98, 113, 759, 111, 313, 109, 115, 315, 673, 137) AND `guid`='%u'", lowGuid);
+
+ // now add them back
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 98, 300, 300)", lowGuid);
+ switch (race)
+ {
+ case RACE_DWARF:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 111, 300, 300)", lowGuid);
+ break;
+ case RACE_DRAENEI:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 759, 300, 300)", lowGuid);
+ break;
+ case RACE_GNOME:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 313, 300, 300)", lowGuid);
+ break;
+ case RACE_NIGHTELF:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 113, 300, 300)", lowGuid);
+ break;
+ }
+ }
+ else if (team == BG_TEAM_HORDE)
+ {
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 109, 300, 300)", lowGuid);
+ switch (race)
+ {
+ case RACE_UNDEAD_PLAYER:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 673, 300, 300)", lowGuid);
+ break;
+ case RACE_TAUREN:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 115, 300, 300)", lowGuid);
+ break;
+ case RACE_TROLL:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 315, 300, 300)", lowGuid);
+ break;
+ case RACE_BLOODELF:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 137, 300, 300)", lowGuid);
+ break;
+ }
+ }
+
+ if (recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
+ {
+ // Delete all Flypaths
+ trans->PAppend("UPDATE `characters` SET taxi_path = '' WHERE guid ='%u'", lowGuid);
+
+ if (level > 7)
+ {
+ // Update Taxi path
+ // this doesn't seem to be 100% blizzlike... but it can't really be helped.
+ std::ostringstream taximaskstream;
+ uint32 numFullTaximasks = level / 7;
+ if (numFullTaximasks > 11)
+ numFullTaximasks = 11;
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ if (playerClass != CLASS_DEATH_KNIGHT)
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sAllianceTaxiNodesMask[i]) << ' ';
+ }
+ else
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sAllianceTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
+ }
+ }
+ else
+ {
+ if (playerClass != CLASS_DEATH_KNIGHT)
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sHordeTaxiNodesMask[i]) << ' ';
+ }
+ else
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sHordeTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
+ }
+ }
+
+ uint32 numEmptyTaximasks = 11 - numFullTaximasks;
+ for (uint8 i = 0; i < numEmptyTaximasks; ++i)
+ taximaskstream << "0 ";
+ taximaskstream << '0';
+ std::string taximask = taximaskstream.str();
+ trans->PAppend("UPDATE `characters` SET `taximask`= '%s' WHERE `guid` = '%u'", taximask.c_str(), lowGuid);
+ }
+
+ // Delete all current quests
+ trans->PAppend("DELETE FROM `character_queststatus` WHERE guid ='%u'", GUID_LOPART(guid));
+
+ // Delete record of the faction old completed quests
+ {
+ std::ostringstream quests;
+ ObjectMgr::QuestMap const& qTemplates = sObjectMgr->GetQuestTemplates();
+ for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
+ {
+ Quest *qinfo = iter->second;
+ uint32 requiredRaces = qinfo->GetRequiredRaces();
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ if (requiredRaces & RACEMASK_ALLIANCE)
+ {
+ quests << uint32(qinfo->GetQuestId());
+ quests << ',';
+ }
+ }
+ else // if (team == BG_TEAM_HORDE)
+ {
+ if (requiredRaces & RACEMASK_HORDE)
+ {
+ quests << uint32(qinfo->GetQuestId());
+ quests << ',';
+ }
+ }
+ }
+
+ std::string questsStr = quests.str();
+ questsStr = questsStr.substr(0, questsStr.length() - 1);
+
+ if (!questsStr.empty())
+ trans->PAppend("DELETE FROM `character_queststatus_rewarded` WHERE guid='%u' AND quest IN (%s)", lowGuid, questsStr.c_str());
+ }
+
+ if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
+ {
+ // Reset guild
+ if (QueryResult result = CharacterDatabase.PQuery("SELECT guildid FROM `guild_member` WHERE guid ='%u'", lowGuid))
+ if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32()))
+ guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER));
+ }
+
+ if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
+ {
+ // Delete Friend List
+ trans->PAppend("DELETE FROM `character_social` WHERE `guid`= '%u'", lowGuid);
+ trans->PAppend("DELETE FROM `character_social` WHERE `friend`= '%u'", lowGuid);
+ }
+
+ // Leave Arena Teams
+ Player::LeaveAllArenaTeams(guid);
+
+ // Reset homebind and position
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
+ stmt->setUInt32(0, lowGuid);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
+ stmt->setUInt32(0, lowGuid);
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ stmt->setUInt16(1, 0);
+ stmt->setUInt16(2, 1519);
+ stmt->setFloat (3, -8867.68f);
+ stmt->setFloat (4, 673.373f);
+ stmt->setFloat (5, 97.9034f);
+ Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, lowGuid);
+ }
+ else
+ {
+ stmt->setUInt16(1, 1);
+ stmt->setUInt16(2, 1637);
+ stmt->setFloat (3, 1633.33f);
+ stmt->setFloat (4, -4439.11f);
+ stmt->setFloat (5, 15.7588f);
+ Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, lowGuid);
+ }
+ trans->Append(stmt);
+
+ // Achievement conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->factionchange_achievements.begin(); it != sObjectMgr->factionchange_achievements.end(); ++it)
+ {
+ uint32 achiev_alliance = it->first;
+ uint32 achiev_horde = it->second;
+ trans->PAppend("DELETE FROM `character_achievement` WHERE `achievement`=%u AND `guid`=%u",
+ team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde, lowGuid);
+ trans->PAppend("UPDATE `character_achievement` SET achievement = '%u' where achievement = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde, team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance, lowGuid);
+ }
+
+ // Item conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->factionchange_items.begin(); it != sObjectMgr->factionchange_items.end(); ++it)
+ {
+ uint32 item_alliance = it->first;
+ uint32 item_horde = it->second;
+ trans->PAppend("UPDATE `item_instance` ii, `character_inventory` ci SET ii.itemEntry = '%u' WHERE ii.itemEntry = '%u' AND ci.guid = '%u' AND ci.item = ii.guid",
+ team == BG_TEAM_ALLIANCE ? item_alliance : item_horde, team == BG_TEAM_ALLIANCE ? item_horde : item_alliance, guid);
+ }
+
+ // Spell conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->factionchange_spells.begin(); it != sObjectMgr->factionchange_spells.end(); ++it)
+ {
+ uint32 spell_alliance = it->first;
+ uint32 spell_horde = it->second;
+ trans->PAppend("DELETE FROM `character_spell` WHERE `spell`=%u AND `guid`=%u",
+ team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde, lowGuid);
+ trans->PAppend("UPDATE `character_spell` SET spell = '%u' where spell = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde, team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance, lowGuid);
+ }
+
+ // Reputation conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->factionchange_reputations.begin(); it != sObjectMgr->factionchange_reputations.end(); ++it)
+ {
+ uint32 reputation_alliance = it->first;
+ uint32 reputation_horde = it->second;
+ trans->PAppend("DELETE FROM character_reputation WHERE faction = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, lowGuid);
+ trans->PAppend("UPDATE `character_reputation` SET faction = '%u' where faction = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance, lowGuid);
+ }
+ }
+
+ CharacterDatabase.CommitTransaction(trans);
+
+ std::string IP_str = GetRemoteAddress();
+ sLog->outDebug(LOG_FILTER_UNITS, "Account: %d (IP: %s), Character guid: %u Change Race/Faction to: %s", GetAccountId(), IP_str.c_str(), lowGuid, newname.c_str());
+
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + (newname.size() + 1) + 1 + 1 + 1 + 1 + 1 + 1 + 1);
+ data << uint8(RESPONSE_SUCCESS);
+ data << uint64(guid);
+ data << newname;
+ data << uint8(gender);
+ data << uint8(skin);
+ data << uint8(face);
+ data << uint8(hairStyle);
+ data << uint8(hairColor);
+ data << uint8(facialHair);
+ data << uint8(race);
+ SendPacket(&data);
+}