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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 93b8aa3be17..0e4a1bcd1e4 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -877,7 +877,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder)
// reset for all pets before pet loading
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
- Pet::resetTalentsForAllPetsOf(pCurrChar);
+ Pet::resetTalentsForAllPetsOf(pCurrChar, nullptr, true);
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
pCurrChar->LoadPet();
@@ -900,7 +900,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder)
{
pCurrChar->ResetTalents(true);
pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
- SendNotification(LANG_RESET_TALENTS);
}
bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);