diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 3e27157ed66..e3f5893a871 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -221,7 +221,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) do { uint32 guidlow = (*result)[0].GetUInt32(); - sLog->outInfo(LOG_FILTER_NETWORKIO, "Loading char guid %u from account %u.", guidlow, GetAccountId()); + TC_LOG_INFO(LOG_FILTER_NETWORKIO, "Loading char guid %u from account %u.", guidlow, GetAccountId()); if (Player::BuildEnumData(result, &data)) { _legitCharacters.insert(guidlow); @@ -305,7 +305,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) { data << uint8(CHAR_CREATE_FAILED); SendPacket(&data); - sLog->outError(LOG_FILTER_NETWORKIO, "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", class_, GetAccountId()); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", class_, GetAccountId()); return; } @@ -314,7 +314,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) { data << uint8(CHAR_CREATE_FAILED); SendPacket(&data); - sLog->outError(LOG_FILTER_NETWORKIO, "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", race_, GetAccountId()); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", race_, GetAccountId()); return; } @@ -322,7 +322,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) if (raceEntry->expansion > Expansion()) { data << uint8(CHAR_CREATE_EXPANSION); - sLog->outError(LOG_FILTER_NETWORKIO, "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, race_); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, race_); SendPacket(&data); return; } @@ -331,7 +331,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) if (classEntry->expansion > Expansion()) { data << uint8(CHAR_CREATE_EXPANSION_CLASS); - sLog->outError(LOG_FILTER_NETWORKIO, "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, class_); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, class_); SendPacket(&data); return; } @@ -363,7 +363,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) { data << uint8(CHAR_NAME_NO_NAME); SendPacket(&data); - sLog->outError(LOG_FILTER_NETWORKIO, "Account:[%d] but tried to Create character with empty [name] ", GetAccountId()); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Account:[%d] but tried to Create character with empty [name] ", GetAccountId()); return; } @@ -630,7 +630,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte { uint8 unk; createInfo->Data >> unk; - sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk); } Player newChar(this); @@ -677,7 +677,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte SendPacket(&data); std::string IP_str = GetRemoteAddress(); - sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); + TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); sScriptMgr->OnPlayerCreate(&newChar); sWorld->AddCharacterNameData(newChar.GetGUIDLow(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel()); @@ -736,7 +736,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) return; std::string IP_str = GetRemoteAddress(); - sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d, IP: %s deleted character: %s, GUID: %u, Level: %u", accountId, IP_str.c_str(), name.c_str(), GUID_LOPART(guid), level); + TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d, IP: %s deleted character: %s, GUID: %u, Level: %u", accountId, IP_str.c_str(), name.c_str(), GUID_LOPART(guid), level); sScriptMgr->OnPlayerDelete(guid); if (sLog->ShouldLog(LOG_FILTER_PLAYER_DUMP, LOG_LEVEL_INFO)) // optimize GetPlayerDump call @@ -758,20 +758,20 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) { if (PlayerLoading() || GetPlayer() != NULL) { - sLog->outError(LOG_FILTER_NETWORKIO, "Player tryes to login again, AccountId = %d", GetAccountId()); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player tryes to login again, AccountId = %d", GetAccountId()); return; } m_playerLoading = true; uint64 playerGuid = 0; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd Player Logon Message"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd Player Logon Message"); recvData >> playerGuid; if (!IsLegitCharacterForAccount(GUID_LOPART(playerGuid))) { - sLog->outError(LOG_FILTER_NETWORKIO, "Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid)); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid)); KickPlayer(); return; } @@ -855,13 +855,13 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) data.put(0, linecount); SendPacket(&data); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_MOTD)"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_MOTD)"); // send server info if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1) chH.PSendSysMessage(_FULLVERSION); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent server info"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent server info"); } //QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow()); @@ -884,7 +884,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) else { // remove wrong guild data - sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId()); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } @@ -924,7 +924,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) } sObjectAccessor->AddObject(pCurrChar); - //sLog->outDebug("Player %s added to Map.", pCurrChar->GetName().c_str()); + //TC_LOG_DEBUG("Player %s added to Map.", pCurrChar->GetName().c_str()); pCurrChar->SendInitialPacketsAfterAddToMap(); @@ -1011,7 +1011,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); - sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d", + TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d", GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUIDLow(), pCurrChar->getLevel()); if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) @@ -1025,7 +1025,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_ATWAR"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_ATWAR"); uint32 repListID; uint8 flag; @@ -1039,7 +1039,7 @@ void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData) //I think this function is never used :/ I dunno, but i guess this opcode not exists void WorldSession::HandleSetFactionCheat(WorldPacket & /*recvData*/) { - sLog->outError(LOG_FILTER_NETWORKIO, "WORLD SESSION: HandleSetFactionCheat, not expected call, please report."); + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD SESSION: HandleSetFactionCheat, not expected call, please report."); GetPlayer()->GetReputationMgr().SendStates(); } @@ -1073,7 +1073,7 @@ void WorldSession::HandleTutorialReset(WorldPacket & /*recvData*/) void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_WATCHED_FACTION"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_WATCHED_FACTION"); uint32 fact; recvData >> fact; GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact); @@ -1081,7 +1081,7 @@ void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData) void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_INACTIVE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_INACTIVE"); uint32 replistid; uint8 inactive; recvData >> replistid >> inactive; @@ -1091,14 +1091,14 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData) void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_HELM for %s", _player->GetName().c_str()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_HELM for %s", _player->GetName().c_str()); recvData.read_skip<uint8>(); // unknown, bool? _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM); } void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str()); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str()); recvData.read_skip<uint8>(); // unknown, bool? _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK); } @@ -1188,7 +1188,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu CharacterDatabase.Execute(stmt); - sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str()); + TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str()); WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1)); data << uint8(RESPONSE_SUCCESS); @@ -1298,7 +1298,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) void WorldSession::HandleAlterAppearance(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE"); uint32 Hair, Color, FacialHair, SkinColor; recvData >> Hair >> Color >> FacialHair >> SkinColor; @@ -1375,7 +1375,7 @@ void WorldSession::HandleRemoveGlyph(WorldPacket& recvData) if (slot >= MAX_GLYPH_SLOT_INDEX) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot); return; } @@ -1398,7 +1398,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) recvData >> guid; if (!IsLegitCharacterForAccount(GUID_LOPART(guid))) { - sLog->outError(LOG_FILTER_NETWORKIO, "Account %u, IP: %s tried to customise character %u, but it does not belong to their account!", + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Account %u, IP: %s tried to customise character %u, but it does not belong to their account!", GetAccountId(), GetRemoteAddress().c_str(), GUID_LOPART(guid)); recvData.rfinish(); KickPlayer(); @@ -1481,7 +1481,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) if (result) { std::string oldname = result->Fetch()[0].GetString(); - sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str()); + TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str()); } Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); @@ -1517,7 +1517,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE"); uint64 setGuid; recvData.readPackGUID(setGuid); @@ -1569,7 +1569,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData) void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE"); uint64 setGuid; recvData.readPackGUID(setGuid); @@ -1582,7 +1582,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) if (_player->isInCombat()) return; - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE"); + TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE"); for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { @@ -1592,7 +1592,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) uint8 srcbag, srcslot; recvData >> srcbag >> srcslot; - sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); + TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then if (itemGuid == 1) @@ -1641,7 +1641,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) if (!IsLegitCharacterForAccount(GUID_LOPART(guid))) { - sLog->outError(LOG_FILTER_NETWORKIO, "Account %u, IP: %s tried to factionchange character %u, but it does not belong to their account!", + TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Account %u, IP: %s tried to factionchange character %u, but it does not belong to their account!", GetAccountId(), GetRemoteAddress().c_str(), GUID_LOPART(guid)); recvData.rfinish(); KickPlayer(); @@ -2163,7 +2163,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) CharacterDatabase.CommitTransaction(trans); std::string IP_str = GetRemoteAddress(); - sLog->outDebug(LOG_FILTER_PLAYER, "%s (IP: %s) changed race from %u to %u", GetPlayerInfo().c_str(), IP_str.c_str(), oldRace, race); + TC_LOG_DEBUG(LOG_FILTER_PLAYER, "%s (IP: %s) changed race from %u to %u", GetPlayerInfo().c_str(), IP_str.c_str(), oldRace, race); WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + (newname.size() + 1) + 1 + 1 + 1 + 1 + 1 + 1 + 1); data << uint8(RESPONSE_SUCCESS); |