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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp614
1 files changed, 307 insertions, 307 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index f14e9cc8e8d..967ddd9c75b 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1648,7 +1648,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
if (!sObjectMgr->GetPlayerInfo(race, playerClass))
- {
+ {ops..
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
@@ -1731,387 +1731,387 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race);
- if (oldRace == race)
- return;
-
- TeamId team = TEAM_ALLIANCE;
-
- // Search each faction is targeted
- switch (race)
+ if (oldRace != race)
{
- case RACE_ORC:
- case RACE_TAUREN:
- case RACE_UNDEAD_PLAYER:
- case RACE_TROLL:
- case RACE_BLOODELF:
- team = TEAM_HORDE;
- break;
- default:
- break;
- }
-
- // Switch Languages
- // delete all languages first
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
- stmt->setUInt32(0, lowGuid);
- trans->Append(stmt);
-
- // Now add them back
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
- stmt->setUInt32(0, lowGuid);
-
- // Faction specific languages
- if (team == TEAM_HORDE)
- stmt->setUInt16(1, 109);
- else
- stmt->setUInt16(1, 98);
-
- trans->Append(stmt);
-
- // Race specific languages
- if (race != RACE_ORC && race != RACE_HUMAN)
- {
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
- stmt->setUInt32(0, lowGuid);
+ TeamId team = TEAM_ALLIANCE;
+ // Search each faction is targeted
switch (race)
{
- case RACE_DWARF:
- stmt->setUInt16(1, 111);
- break;
- case RACE_DRAENEI:
- stmt->setUInt16(1, 759);
- break;
- case RACE_GNOME:
- stmt->setUInt16(1, 313);
- break;
- case RACE_NIGHTELF:
- stmt->setUInt16(1, 113);
- break;
- case RACE_UNDEAD_PLAYER:
- stmt->setUInt16(1, 673);
- break;
+ case RACE_ORC:
case RACE_TAUREN:
- stmt->setUInt16(1, 115);
- break;
+ case RACE_UNDEAD_PLAYER:
case RACE_TROLL:
- stmt->setUInt16(1, 315);
- break;
case RACE_BLOODELF:
- stmt->setUInt16(1, 137);
+ team = TEAM_HORDE;
+ break;
+ default:
break;
}
+ // Switch Languages
+ // delete all languages first
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
+ stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
- }
- if (recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
- {
- // Delete all Flypaths
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
+ // Now add them back
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
stmt->setUInt32(0, lowGuid);
+
+ // Faction specific languages
+ if (team == TEAM_HORDE)
+ stmt->setUInt16(1, 109);
+ else
+ stmt->setUInt16(1, 98);
+
trans->Append(stmt);
- if (level > 7)
+ // Race specific languages
+ if (race != RACE_ORC && race != RACE_HUMAN)
{
- // Update Taxi path
- // this doesn't seem to be 100% blizzlike... but it can't really be helped.
- std::ostringstream taximaskstream;
- uint32 numFullTaximasks = level / 7;
- if (numFullTaximasks > 11)
- numFullTaximasks = 11;
- if (team == TEAM_ALLIANCE)
- {
- if (playerClass != CLASS_DEATH_KNIGHT)
- {
- for (uint8 i = 0; i < numFullTaximasks; ++i)
- taximaskstream << uint32(sAllianceTaxiNodesMask[i]) << ' ';
- }
- else
- {
- for (uint8 i = 0; i < numFullTaximasks; ++i)
- taximaskstream << uint32(sAllianceTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
- }
- }
- else
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
+ stmt->setUInt32(0, lowGuid);
+
+ switch (race)
{
- if (playerClass != CLASS_DEATH_KNIGHT)
- {
- for (uint8 i = 0; i < numFullTaximasks; ++i)
- taximaskstream << uint32(sHordeTaxiNodesMask[i]) << ' ';
- }
- else
- {
- for (uint8 i = 0; i < numFullTaximasks; ++i)
- taximaskstream << uint32(sHordeTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
- }
+ case RACE_DWARF:
+ stmt->setUInt16(1, 111);
+ break;
+ case RACE_DRAENEI:
+ stmt->setUInt16(1, 759);
+ break;
+ case RACE_GNOME:
+ stmt->setUInt16(1, 313);
+ break;
+ case RACE_NIGHTELF:
+ stmt->setUInt16(1, 113);
+ break;
+ case RACE_UNDEAD_PLAYER:
+ stmt->setUInt16(1, 673);
+ break;
+ case RACE_TAUREN:
+ stmt->setUInt16(1, 115);
+ break;
+ case RACE_TROLL:
+ stmt->setUInt16(1, 315);
+ break;
+ case RACE_BLOODELF:
+ stmt->setUInt16(1, 137);
+ break;
}
- uint32 numEmptyTaximasks = 11 - numFullTaximasks;
- for (uint8 i = 0; i < numEmptyTaximasks; ++i)
- taximaskstream << "0 ";
- taximaskstream << '0';
- std::string taximask = taximaskstream.str();
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
- stmt->setString(0, taximask);
- stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
}
- // Delete all current quests
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
- stmt->setUInt32(0, GUID_LOPART(guid));
- trans->Append(stmt);
-
- // Delete record of the faction old completed quests
+ if (recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
{
- std::ostringstream quests;
- ObjectMgr::QuestMap const& qTemplates = sObjectMgr->GetQuestTemplates();
- for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
+ // Delete all Flypaths
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
+ stmt->setUInt32(0, lowGuid);
+ trans->Append(stmt);
+
+ if (level > 7)
{
- Quest *qinfo = iter->second;
- uint32 requiredRaces = qinfo->GetRequiredRaces();
+ // Update Taxi path
+ // this doesn't seem to be 100% blizzlike... but it can't really be helped.
+ std::ostringstream taximaskstream;
+ uint32 numFullTaximasks = level / 7;
+ if (numFullTaximasks > 11)
+ numFullTaximasks = 11;
if (team == TEAM_ALLIANCE)
{
- if (requiredRaces & RACEMASK_ALLIANCE)
+ if (playerClass != CLASS_DEATH_KNIGHT)
{
- quests << uint32(qinfo->GetQuestId());
- quests << ',';
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sAllianceTaxiNodesMask[i]) << ' ';
+ }
+ else
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sAllianceTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
}
}
- else // if (team == TEAM_HORDE)
+ else
{
- if (requiredRaces & RACEMASK_HORDE)
+ if (playerClass != CLASS_DEATH_KNIGHT)
{
- quests << uint32(qinfo->GetQuestId());
- quests << ',';
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sHordeTaxiNodesMask[i]) << ' ';
+ }
+ else
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sHordeTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
}
}
- }
- std::string questsStr = quests.str();
- questsStr = questsStr.substr(0, questsStr.length() - 1);
+ uint32 numEmptyTaximasks = 11 - numFullTaximasks;
+ for (uint8 i = 0; i < numEmptyTaximasks; ++i)
+ taximaskstream << "0 ";
+ taximaskstream << '0';
+ std::string taximask = taximaskstream.str();
- if (!questsStr.empty())
- trans->PAppend("DELETE FROM `character_queststatus_rewarded` WHERE guid='%u' AND quest IN (%s)", lowGuid, questsStr.c_str());
- }
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
+ stmt->setString(0, taximask);
+ stmt->setUInt32(1, lowGuid);
+ trans->Append(stmt);
+ }
- if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
- {
- // Reset guild
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
+ // Delete all current quests
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
+ stmt->setUInt32(0, GUID_LOPART(guid));
+ trans->Append(stmt);
- stmt->setUInt32(0, lowGuid);
+ // Delete record of the faction old completed quests
+ {
+ std::ostringstream quests;
+ ObjectMgr::QuestMap const& qTemplates = sObjectMgr->GetQuestTemplates();
+ for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
+ {
+ Quest *qinfo = iter->second;
+ uint32 requiredRaces = qinfo->GetRequiredRaces();
+ if (team == TEAM_ALLIANCE)
+ {
+ if (requiredRaces & RACEMASK_ALLIANCE)
+ {
+ quests << uint32(qinfo->GetQuestId());
+ quests << ',';
+ }
+ }
+ else // if (team == TEAM_HORDE)
+ {
+ if (requiredRaces & RACEMASK_HORDE)
+ {
+ quests << uint32(qinfo->GetQuestId());
+ quests << ',';
+ }
+ }
+ }
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
- if (result)
- if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32()))
- guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER));
- }
+ std::string questsStr = quests.str();
+ questsStr = questsStr.substr(0, questsStr.length() - 1);
- if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
- {
- // Delete Friend List
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
- stmt->setUInt32(0, lowGuid);
- trans->Append(stmt);
+ if (!questsStr.empty())
+ trans->PAppend("DELETE FROM `character_queststatus_rewarded` WHERE guid='%u' AND quest IN (%s)", lowGuid, questsStr.c_str());
+ }
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
- stmt->setUInt32(0, lowGuid);
- trans->Append(stmt);
+ if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
+ {
+ // Reset guild
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
- }
+ stmt->setUInt32(0, lowGuid);
- // Leave Arena Teams
- Player::LeaveAllArenaTeams(guid);
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+ if (result)
+ if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32()))
+ guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER));
+ }
- // Reset homebind and position
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
- stmt->setUInt32(0, lowGuid);
- trans->Append(stmt);
+ if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
+ {
+ // Delete Friend List
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
+ stmt->setUInt32(0, lowGuid);
+ trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
- stmt->setUInt32(0, lowGuid);
- if (team == TEAM_ALLIANCE)
- {
- stmt->setUInt16(1, 0);
- stmt->setUInt16(2, 1519);
- stmt->setFloat (3, -8867.68f);
- stmt->setFloat (4, 673.373f);
- stmt->setFloat (5, 97.9034f);
- Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, lowGuid);
- }
- else
- {
- stmt->setUInt16(1, 1);
- stmt->setUInt16(2, 1637);
- stmt->setFloat (3, 1633.33f);
- stmt->setFloat (4, -4439.11f);
- stmt->setFloat (5, 15.7588f);
- Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, lowGuid);
- }
- trans->Append(stmt);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
+ stmt->setUInt32(0, lowGuid);
+ trans->Append(stmt);
- // Achievement conversion
- for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Achievements.begin(); it != sObjectMgr->FactionChange_Achievements.end(); ++it)
- {
- uint32 achiev_alliance = it->first;
- uint32 achiev_horde = it->second;
+ }
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
- stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
- stmt->setUInt32(1, lowGuid);
- trans->Append(stmt);
+ // Leave Arena Teams
+ Player::LeaveAllArenaTeams(guid);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
- stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
- stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
- stmt->setUInt32(2, lowGuid);
+ // Reset homebind and position
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
+ stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
- }
- // Item conversion
- for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Items.begin(); it != sObjectMgr->FactionChange_Items.end(); ++it)
- {
- uint32 item_alliance = it->first;
- uint32 item_horde = it->second;
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
- stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde));
- stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance));
- stmt->setUInt32(2, guid);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
+ stmt->setUInt32(0, lowGuid);
+ if (team == TEAM_ALLIANCE)
+ {
+ stmt->setUInt16(1, 0);
+ stmt->setUInt16(2, 1519);
+ stmt->setFloat (3, -8867.68f);
+ stmt->setFloat (4, 673.373f);
+ stmt->setFloat (5, 97.9034f);
+ Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, lowGuid);
+ }
+ else
+ {
+ stmt->setUInt16(1, 1);
+ stmt->setUInt16(2, 1637);
+ stmt->setFloat (3, 1633.33f);
+ stmt->setFloat (4, -4439.11f);
+ stmt->setFloat (5, 15.7588f);
+ Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, lowGuid);
+ }
trans->Append(stmt);
- }
- // Spell conversion
- for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Spells.begin(); it != sObjectMgr->FactionChange_Spells.end(); ++it)
- {
- uint32 spell_alliance = it->first;
- uint32 spell_horde = it->second;
+ // Achievement conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Achievements.begin(); it != sObjectMgr->FactionChange_Achievements.end(); ++it)
+ {
+ uint32 achiev_alliance = it->first;
+ uint32 achiev_horde = it->second;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
- stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
- stmt->setUInt32(1, lowGuid);
- trans->Append(stmt);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
+ stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
+ stmt->setUInt32(1, lowGuid);
+ trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
- stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
- stmt->setUInt32(1, (team == TEAM_ALLIANCE ? spell_horde : spell_alliance));
- stmt->setUInt32(2, lowGuid);
- trans->Append(stmt);
- }
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
+ stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
+ stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
+ stmt->setUInt32(2, lowGuid);
+ trans->Append(stmt);
+ }
- // Reputation conversion
- for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Reputation.begin(); it != sObjectMgr->FactionChange_Reputation.end(); ++it)
- {
- uint32 reputation_alliance = it->first;
- uint32 reputation_horde = it->second;
- uint32 newReputation = (team == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
- uint32 oldReputation = (team == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
-
- // select old standing set in db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
- stmt->setUInt32(0, oldReputation);
- stmt->setUInt32(1, lowGuid);
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
- if (!result)
+ // Item conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Items.begin(); it != sObjectMgr->FactionChange_Items.end(); ++it)
{
- WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
- data << uint8(CHAR_CREATE_ERROR);
- SendPacket(&data);
- return;
+ uint32 item_alliance = it->first;
+ uint32 item_horde = it->second;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
+ stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde));
+ stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance));
+ stmt->setUInt32(2, guid);
+ trans->Append(stmt);
}
- Field* fields = result->Fetch();
- int32 oldDBRep = fields[0].GetInt32();
- FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
+ // Spell conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Spells.begin(); it != sObjectMgr->FactionChange_Spells.end(); ++it)
+ {
+ uint32 spell_alliance = it->first;
+ uint32 spell_horde = it->second;
- // old base reputation
- int32 oldBaseRep = sObjectMgr->GetBaseReputationOff(factionEntry, oldRace, playerClass);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
+ stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
+ stmt->setUInt32(1, lowGuid);
+ trans->Append(stmt);
- // new base reputation
- int32 newBaseRep = sObjectMgr->GetBaseReputationOff(sFactionStore.LookupEntry(newReputation), race, playerClass);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
+ stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
+ stmt->setUInt32(1, (team == TEAM_ALLIANCE ? spell_horde : spell_alliance));
+ stmt->setUInt32(2, lowGuid);
+ trans->Append(stmt);
+ }
- // final reputation shouldnt change
- int32 FinalRep = oldDBRep + oldBaseRep;
- int32 newDBRep = FinalRep - newBaseRep;
+ // Reputation conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Reputation.begin(); it != sObjectMgr->FactionChange_Reputation.end(); ++it)
+ {
+ uint32 reputation_alliance = it->first;
+ uint32 reputation_horde = it->second;
+ uint32 newReputation = (team == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
+ uint32 oldReputation = (team == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
+
+ // select old standing set in db
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
+ stmt->setUInt32(0, oldReputation);
+ stmt->setUInt32(1, lowGuid);
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
- stmt->setUInt32(0, newReputation);
- stmt->setUInt32(1, lowGuid);
- trans->Append(stmt);
+ if (!result)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ return;
+ }
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
- stmt->setUInt16(0, uint16(newReputation));
- stmt->setInt32(1, newDBRep);
- stmt->setUInt16(2, uint16(oldReputation));
- stmt->setUInt32(3, lowGuid);
- trans->Append(stmt);
- }
+ Field* fields = result->Fetch();
+ int32 oldDBRep = fields[0].GetInt32();
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
- // Title conversion
- if (knownTitlesStr)
- {
- const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
- uint32 knownTitles[ktcount];
- Tokenizer tokens(knownTitlesStr, ' ', ktcount);
+ // old base reputation
+ int32 oldBaseRep = sObjectMgr->GetBaseReputationOff(factionEntry, oldRace, playerClass);
- if (tokens.size() != ktcount)
- return;
+ // new base reputation
+ int32 newBaseRep = sObjectMgr->GetBaseReputationOff(sFactionStore.LookupEntry(newReputation), race, playerClass);
- for (uint32 index = 0; index < ktcount; ++index)
- knownTitles[index] = atol(tokens[index]);
+ // final reputation shouldnt change
+ int32 FinalRep = oldDBRep + oldBaseRep;
+ int32 newDBRep = FinalRep - newBaseRep;
- for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Titles.begin(); it != sObjectMgr->FactionChange_Titles.end(); ++it)
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
+ stmt->setUInt32(0, newReputation);
+ stmt->setUInt32(1, lowGuid);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
+ stmt->setUInt16(0, uint16(newReputation));
+ stmt->setInt32(1, newDBRep);
+ stmt->setUInt16(2, uint16(oldReputation));
+ stmt->setUInt32(3, lowGuid);
+ trans->Append(stmt);
+ }
+
+ // Title conversion
+ if (knownTitlesStr)
{
- uint32 title_alliance = it->first;
- uint32 title_horde = it->second;
+ const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
+ uint32 knownTitles[ktcount];
+ Tokenizer tokens(knownTitlesStr, ' ', ktcount);
- CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
- CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
- // new team
- if (team == TEAM_ALLIANCE)
+ if (tokens.size() != ktcount)
+ return;
+
+ for (uint32 index = 0; index < ktcount; ++index)
+ knownTitles[index] = atol(tokens[index]);
+
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Titles.begin(); it != sObjectMgr->FactionChange_Titles.end(); ++it)
{
- uint32 bitIndex = htitleInfo->bit_index;
- uint32 index = bitIndex / 32;
- uint32 old_flag = 1 << (bitIndex % 32);
- uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
- if (knownTitles[index] & old_flag)
+ uint32 title_alliance = it->first;
+ uint32 title_horde = it->second;
+
+ CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
+ CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
+ // new team
+ if (team == TEAM_ALLIANCE)
{
- knownTitles[index] &= ~old_flag;
- // use index of the new title
- knownTitles[atitleInfo->bit_index / 32] |= new_flag;
+ uint32 bitIndex = htitleInfo->bit_index;
+ uint32 index = bitIndex / 32;
+ uint32 old_flag = 1 << (bitIndex % 32);
+ uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
+ if (knownTitles[index] & old_flag)
+ {
+ knownTitles[index] &= ~old_flag;
+ // use index of the new title
+ knownTitles[atitleInfo->bit_index / 32] |= new_flag;
+ }
}
- }
- else
- {
- uint32 bitIndex = atitleInfo->bit_index;
- uint32 index = bitIndex / 32;
- uint32 old_flag = 1 << (bitIndex % 32);
- uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
- if (knownTitles[index] & old_flag)
+ else
{
- knownTitles[index] &= ~old_flag;
- // use index of the new title
- knownTitles[htitleInfo->bit_index / 32] |= new_flag;
+ uint32 bitIndex = atitleInfo->bit_index;
+ uint32 index = bitIndex / 32;
+ uint32 old_flag = 1 << (bitIndex % 32);
+ uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
+ if (knownTitles[index] & old_flag)
+ {
+ knownTitles[index] &= ~old_flag;
+ // use index of the new title
+ knownTitles[htitleInfo->bit_index / 32] |= new_flag;
+ }
}
- }
- std::ostringstream ss;
- for (uint32 index = 0; index < ktcount; ++index)
- ss << knownTitles[index] << ' ';
+ std::ostringstream ss;
+ for (uint32 index = 0; index < ktcount; ++index)
+ ss << knownTitles[index] << ' ';
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
- stmt->setString(0, ss.str().c_str());
- stmt->setUInt32(1, lowGuid);
- trans->Append(stmt);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
+ stmt->setString(0, ss.str().c_str());
+ stmt->setUInt32(1, lowGuid);
+ trans->Append(stmt);
- // unset any currently chosen title
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
- stmt->setUInt32(0, lowGuid);
- trans->Append(stmt);
+ // unset any currently chosen title
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
+ stmt->setUInt32(0, lowGuid);
+ trans->Append(stmt);
+ }
}
}
}
@@ -2119,7 +2119,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
CharacterDatabase.CommitTransaction(trans);
std::string IP_str = GetRemoteAddress();
- sLog->outDebug(LOG_FILTER_UNITS, "Account: %d (IP: %s), Character guid: %u Change Race/Faction to: %s", GetAccountId(), IP_str.c_str(), lowGuid, newname.c_str());
+ sLog->outDebug(LOG_FILTER_PLAYER, "%s (IP: %s) changed race from %u to %u", GetPlayerInfo().c_str(), IP_str.c_str(), oldRace, race);
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + (newname.size() + 1) + 1 + 1 + 1 + 1 + 1 + 1 + 1);
data << uint8(RESPONSE_SUCCESS);