diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index c3c78a4cf66..19638ec1bf8 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -642,7 +642,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().GetCounter()); sScriptMgr->OnPlayerCreate(&newChar); - sWorld->AddCharacterInfo(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetByteValue(PLAYER_BYTES_3, 0), newChar.getRace(), newChar.getClass(), newChar.getLevel()); + sWorld->AddCharacterInfo(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), newChar.getRace(), newChar.getClass(), newChar.getLevel()); newChar.CleanupsBeforeDelete(); delete createInfo; @@ -1242,20 +1242,25 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData) BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair); - if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->GetByteValue(PLAYER_BYTES_3, 0)) + if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)) return; BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair); - if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->GetByteValue(PLAYER_BYTES_3, 0)) + if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)) return; BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor); - if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->GetByteValue(PLAYER_BYTES_3, 0))) + if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))) return; - if (!Player::ValidateAppearance(_player->getRace(), _player->getClass(), _player->GetByteValue(PLAYER_BYTES_3, 0), bs_hair->hair_id, Color, _player->GetByteValue(PLAYER_BYTES, 1), bs_facialHair->hair_id, bs_skinColor ? bs_skinColor->hair_id : _player->GetByteValue(PLAYER_BYTES, 0))) + if (!Player::ValidateAppearance(_player->getRace(), _player->getClass(), _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), + bs_hair->hair_id, + Color, + _player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID), + bs_facialHair->hair_id, + bs_skinColor ? bs_skinColor->hair_id : _player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID))) return; GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f); @@ -1287,11 +1292,11 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData) _player->ModifyMoney(-int32(cost)); // it isn't free _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost); - _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id)); - _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color)); - _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id)); + _player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID, uint8(bs_hair->hair_id)); + _player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID, uint8(Color)); + _player->SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE, uint8(bs_facialHair->hair_id)); if (bs_skinColor) - _player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id)); + _player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID, uint8(bs_skinColor->hair_id)); _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1); |