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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 2d70efd3305..29ee2b5cb41 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1514,6 +1514,14 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
uint64 itemGuid;
recv_data.readPackGUID(itemGuid);
+ // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
+ if (itemGuid == 1)
+ {
+ // ignored slots saved as bit mask because we have no free special values for Items[i]
+ eqSet.IgnoreMask |= 1 << i;
+ continue;
+ }
+
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item && itemGuid) // cheating check 1
@@ -1555,6 +1563,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
+ // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
+ if (itemGuid == 1)
+ continue;
+
Item* item = _player->GetItemByGuid(itemGuid);
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);