diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 21e3ae3f392..61f8bea0056 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -83,7 +83,7 @@ bool LoginQueryHolder::Initialize() bool res = true; ObjectGuid::LowType lowGuid = m_guid.GetCounter(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt); @@ -322,7 +322,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) if (!(charInfo.CustomizationFlag == CHAR_CUSTOMIZE_FLAG_CUSTOMIZE)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE)); stmt->setUInt64(1, charInfo.Guid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -368,7 +368,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) void WorldSession::HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/) { // remove expired bans - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); CharacterDatabase.Execute(stmt); /// get all the data necessary for loading all characters (along with their pets) on the account @@ -414,7 +414,7 @@ void WorldSession::HandleCharUndeleteEnum(PreparedQueryResult result) void WorldSession::HandleCharUndeleteEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/) { /// get all the data necessary for loading all undeleted characters (along with their pets) on the account - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_UNDELETE_ENUM_DECLINED_NAME); else @@ -549,7 +549,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact } std::shared_ptr<WorldPackets::Character::CharacterCreateInfo> createInfo = charCreate.CreateInfo; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, charCreate.CreateInfo->Name); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) @@ -561,7 +561,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact return; } - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt)); }) @@ -580,7 +580,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) @@ -722,7 +722,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact SQLTransaction trans = LoginDatabase.BeginTransaction(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, realm.Id.Realm); trans->Append(stmt); @@ -750,7 +750,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEMON_HUNTER) ? 12 : 1); queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); @@ -1022,13 +1022,13 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) pCurrChar->SendInitialPacketsAfterAddToMap(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE); - stmt->setUInt32(0, GetAccountId()); - LoginDatabase.Execute(stmt); + LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE); + loginStmt->setUInt32(0, GetAccountId()); + LoginDatabase.Execute(loginStmt); pCurrChar->SetInGameTime(getMSTime()); @@ -1065,12 +1065,12 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) { // Delete all of the player's pet spells - PreparedStatement* stmtSpells = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER); + CharacterDatabasePreparedStatement* stmtSpells = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER); stmtSpells->setUInt64(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmtSpells); // Then reset all of the player's pet specualizations - PreparedStatement* stmtSpec = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PET_SPECS_BY_OWNER); + CharacterDatabasePreparedStatement* stmtSpec = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PET_SPECS_BY_OWNER); stmtSpec->setUInt64(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmtSpec); } @@ -1271,7 +1271,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPackets::Character::CharacterRena } // Ensure that there is no character with the desired new name - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME); stmt->setUInt64(0, request.RenameInfo->Guid.GetCounter()); stmt->setString(1, request.RenameInfo->NewName); @@ -1304,7 +1304,7 @@ void WorldSession::HandleCharRenameCallBack(std::shared_ptr<WorldPackets::Charac ObjectGuid::LowType lowGuid = renameInfo->Guid.GetCounter(); // Update name and at_login flag in the db - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, renameInfo->NewName); stmt->setUInt16(1, atLoginFlags); stmt->setUInt64(2, lowGuid); @@ -1370,7 +1370,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlay SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt64(0, packet.Player.GetCounter()); trans->Append(stmt); @@ -1481,7 +1481,7 @@ void WorldSession::HandleCharCustomizeOpcode(WorldPackets::Character::CharCustom return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO); stmt->setUInt64(0, packet.CustomizeInfo->CharGUID.GetCounter()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) @@ -1559,7 +1559,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<WorldPackets::Cha } } - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; SQLTransaction trans = CharacterDatabase.BeginTransaction(); ObjectGuid::LowType lowGuid = customizeInfo->CharGUID.GetCounter(); @@ -1766,7 +1766,7 @@ void WorldSession::HandleCharRaceOrFactionChangeOpcode(WorldPackets::Character:: return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS); stmt->setUInt64(0, packet.RaceOrFactionChangeInfo->Guid.GetCounter()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) @@ -1882,7 +1882,7 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(std::shared_ptr<WorldPa // All checks are fine, deal with race change now ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter(); - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; SQLTransaction trans = CharacterDatabase.BeginTransaction(); // resurrect the character in case he's dead @@ -2325,7 +2325,7 @@ void WorldSession::HandleReorderCharacters(WorldPackets::Character::ReorderChara for (WorldPackets::Character::ReorderCharacters::ReorderInfo const& reorderInfo : reorderChars.Entries) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT); stmt->setUInt8(0, reorderInfo.NewPosition); stmt->setUInt64(1, reorderInfo.PlayerGUID.GetCounter()); stmt->setUInt32(2, GetAccountId()); @@ -2352,7 +2352,7 @@ void WorldSession::HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic& void WorldSession::HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCharacterCooldownStatus& /*getCooldown*/) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE); stmt->setUInt32(0, GetBattlenetAccountId()); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleUndeleteCooldownStatusCallback, this, std::placeholders::_1))); @@ -2381,7 +2381,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha return; } - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE); stmt->setUInt32(0, GetBattlenetAccountId()); std::shared_ptr<WorldPackets::Character::CharacterUndeleteInfo> undeleteInfo = undeleteCharacter.UndeleteInfo; @@ -2399,7 +2399,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha } } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID); stmt->setUInt64(0, undeleteInfo->CharacterGuid.GetCounter()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) @@ -2421,7 +2421,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, undeleteInfo->Name); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) @@ -2439,7 +2439,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha /// * max demon hunter count /// * team violation - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) @@ -2456,15 +2456,15 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha } } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO); stmt->setString(0, undeleteInfo->Name); stmt->setUInt32(1, GetAccountId()); stmt->setUInt64(2, undeleteInfo->CharacterGuid.GetCounter()); CharacterDatabase.Execute(stmt); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_CHAR_UNDELETE); - stmt->setUInt32(0, GetBattlenetAccountId()); - LoginDatabase.Execute(stmt); + LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_CHAR_UNDELETE); + loginStmt->setUInt32(0, GetBattlenetAccountId()); + LoginDatabase.Execute(loginStmt); sCharacterCache->UpdateCharacterInfoDeleted(undeleteInfo->CharacterGuid, false, &undeleteInfo->Name); |