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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 21e3ae3f392..61f8bea0056 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -83,7 +83,7 @@ bool LoginQueryHolder::Initialize()
bool res = true;
ObjectGuid::LowType lowGuid = m_guid.GetCounter();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
@@ -322,7 +322,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
if (!(charInfo.CustomizationFlag == CHAR_CUSTOMIZE_FLAG_CUSTOMIZE))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
stmt->setUInt64(1, charInfo.Guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -368,7 +368,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
void WorldSession::HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/)
{
// remove expired bans
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
CharacterDatabase.Execute(stmt);
/// get all the data necessary for loading all characters (along with their pets) on the account
@@ -414,7 +414,7 @@ void WorldSession::HandleCharUndeleteEnum(PreparedQueryResult result)
void WorldSession::HandleCharUndeleteEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/)
{
/// get all the data necessary for loading all undeleted characters (along with their pets) on the account
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_UNDELETE_ENUM_DECLINED_NAME);
else
@@ -549,7 +549,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
}
std::shared_ptr<WorldPackets::Character::CharacterCreateInfo> createInfo = charCreate.CreateInfo;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, charCreate.CreateInfo->Name);
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -561,7 +561,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
return;
}
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
})
@@ -580,7 +580,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
})
@@ -722,7 +722,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
SQLTransaction trans = LoginDatabase.BeginTransaction();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realm.Id.Realm);
trans->Append(stmt);
@@ -750,7 +750,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEMON_HUNTER) ? 12 : 1);
queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
@@ -1022,13 +1022,13 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SendInitialPacketsAfterAddToMap();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
- stmt->setUInt32(0, GetAccountId());
- LoginDatabase.Execute(stmt);
+ LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
+ loginStmt->setUInt32(0, GetAccountId());
+ LoginDatabase.Execute(loginStmt);
pCurrChar->SetInGameTime(getMSTime());
@@ -1065,12 +1065,12 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
{
// Delete all of the player's pet spells
- PreparedStatement* stmtSpells = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER);
+ CharacterDatabasePreparedStatement* stmtSpells = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER);
stmtSpells->setUInt64(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmtSpells);
// Then reset all of the player's pet specualizations
- PreparedStatement* stmtSpec = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PET_SPECS_BY_OWNER);
+ CharacterDatabasePreparedStatement* stmtSpec = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PET_SPECS_BY_OWNER);
stmtSpec->setUInt64(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmtSpec);
}
@@ -1271,7 +1271,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPackets::Character::CharacterRena
}
// Ensure that there is no character with the desired new name
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
stmt->setUInt64(0, request.RenameInfo->Guid.GetCounter());
stmt->setString(1, request.RenameInfo->NewName);
@@ -1304,7 +1304,7 @@ void WorldSession::HandleCharRenameCallBack(std::shared_ptr<WorldPackets::Charac
ObjectGuid::LowType lowGuid = renameInfo->Guid.GetCounter();
// Update name and at_login flag in the db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, renameInfo->NewName);
stmt->setUInt16(1, atLoginFlags);
stmt->setUInt64(2, lowGuid);
@@ -1370,7 +1370,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlay
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt64(0, packet.Player.GetCounter());
trans->Append(stmt);
@@ -1481,7 +1481,7 @@ void WorldSession::HandleCharCustomizeOpcode(WorldPackets::Character::CharCustom
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
stmt->setUInt64(0, packet.CustomizeInfo->CharGUID.GetCounter());
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -1559,7 +1559,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<WorldPackets::Cha
}
}
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = customizeInfo->CharGUID.GetCounter();
@@ -1766,7 +1766,7 @@ void WorldSession::HandleCharRaceOrFactionChangeOpcode(WorldPackets::Character::
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
stmt->setUInt64(0, packet.RaceOrFactionChangeInfo->Guid.GetCounter());
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -1882,7 +1882,7 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(std::shared_ptr<WorldPa
// All checks are fine, deal with race change now
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// resurrect the character in case he's dead
@@ -2325,7 +2325,7 @@ void WorldSession::HandleReorderCharacters(WorldPackets::Character::ReorderChara
for (WorldPackets::Character::ReorderCharacters::ReorderInfo const& reorderInfo : reorderChars.Entries)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT);
stmt->setUInt8(0, reorderInfo.NewPosition);
stmt->setUInt64(1, reorderInfo.PlayerGUID.GetCounter());
stmt->setUInt32(2, GetAccountId());
@@ -2352,7 +2352,7 @@ void WorldSession::HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic&
void WorldSession::HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCharacterCooldownStatus& /*getCooldown*/)
{
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE);
stmt->setUInt32(0, GetBattlenetAccountId());
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleUndeleteCooldownStatusCallback, this, std::placeholders::_1)));
@@ -2381,7 +2381,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha
return;
}
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE);
stmt->setUInt32(0, GetBattlenetAccountId());
std::shared_ptr<WorldPackets::Character::CharacterUndeleteInfo> undeleteInfo = undeleteCharacter.UndeleteInfo;
@@ -2399,7 +2399,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha
}
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID);
stmt->setUInt64(0, undeleteInfo->CharacterGuid.GetCounter());
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
})
@@ -2421,7 +2421,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, undeleteInfo->Name);
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
})
@@ -2439,7 +2439,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha
/// * max demon hunter count
/// * team violation
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
})
@@ -2456,15 +2456,15 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha
}
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
stmt->setString(0, undeleteInfo->Name);
stmt->setUInt32(1, GetAccountId());
stmt->setUInt64(2, undeleteInfo->CharacterGuid.GetCounter());
CharacterDatabase.Execute(stmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_CHAR_UNDELETE);
- stmt->setUInt32(0, GetBattlenetAccountId());
- LoginDatabase.Execute(stmt);
+ LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_CHAR_UNDELETE);
+ loginStmt->setUInt32(0, GetBattlenetAccountId());
+ LoginDatabase.Execute(loginStmt);
sCharacterCache->UpdateCharacterInfoDeleted(undeleteInfo->CharacterGuid, false, &undeleteInfo->Name);