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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 5412042cdc7..66b93bb0a39 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1236,7 +1236,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
});
// setting Ghost+speed if dead
- if (pCurrChar->m_deathState != ALIVE)
+ if (pCurrChar->m_deathState == DEAD)
{
// not blizz like, we must correctly save and load player instead...
if (pCurrChar->getRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584))