diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index dd444b1c501..85f03d8856b 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -70,7 +70,7 @@ bool LoginQueryHolder::Initialize() bool res = true; ObjectGuid::LowType lowGuid = m_guid.GetCounter(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt); @@ -250,7 +250,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) void WorldSession::HandleCharEnumOpcode(WorldPacket& /*recvData*/) { // remove expired bans - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); CharacterDatabase.Execute(stmt); /// get all the data necessary for loading all characters (along with their pets) on the account @@ -396,7 +396,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) } } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, createInfo->Name); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) @@ -408,7 +408,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) return; } - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt)); }) @@ -427,7 +427,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) @@ -577,7 +577,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) SQLTransaction trans = LoginDatabase.BeginTransaction(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, realm.Id.Realm); trans->Append(stmt); @@ -605,7 +605,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1); queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); @@ -827,17 +827,17 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) pCurrChar->SendInitialPacketsAfterAddToMap(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); stmt->setUInt32(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE); + LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE); - stmt->setUInt32(0, GetAccountId()); + loginStmt->setUInt32(0, GetAccountId()); - LoginDatabase.Execute(stmt); + LoginDatabase.Execute(loginStmt); pCurrChar->SetInGameTime(GameTime::GetGameTimeMS()); @@ -1116,7 +1116,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData) // Ensure that the character belongs to the current account, that rename at login is enabled // and that there is no character with the desired new name - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME); stmt->setUInt32(0, renameInfo->Guid.GetCounter()); stmt->setUInt32(1, GetAccountId()); @@ -1151,7 +1151,7 @@ void WorldSession::HandleCharRenameCallback(std::shared_ptr<CharacterRenameInfo> SQLTransaction trans = CharacterDatabase.BeginTransaction(); // Update name and at_login flag in the db - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, renameInfo->Name); stmt->setUInt16(1, atLoginFlags); @@ -1232,7 +1232,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt32(0, guid.GetCounter()); trans->Append(stmt); @@ -1360,7 +1360,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) >> customizeInfo->FacialHair >> customizeInfo->Face; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO); stmt->setUInt32(0, customizeInfo->Guid.GetCounter()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) @@ -1434,7 +1434,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz } } - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; SQLTransaction trans = CharacterDatabase.BeginTransaction(); ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter(); @@ -1616,7 +1616,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS); stmt->setUInt32(0, factionChangeInfo->Guid.GetCounter()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) @@ -1726,7 +1726,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact // All checks are fine, deal with race change now ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter(); - PreparedStatement* stmt = nullptr; + CharacterDatabasePreparedStatement* stmt = nullptr; SQLTransaction trans = CharacterDatabase.BeginTransaction(); // resurrect the character in case he's dead |