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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index dd444b1c501..85f03d8856b 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -70,7 +70,7 @@ bool LoginQueryHolder::Initialize()
bool res = true;
ObjectGuid::LowType lowGuid = m_guid.GetCounter();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
@@ -250,7 +250,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
void WorldSession::HandleCharEnumOpcode(WorldPacket& /*recvData*/)
{
// remove expired bans
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
CharacterDatabase.Execute(stmt);
/// get all the data necessary for loading all characters (along with their pets) on the account
@@ -396,7 +396,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
}
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, createInfo->Name);
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -408,7 +408,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
return;
}
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
})
@@ -427,7 +427,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
})
@@ -577,7 +577,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
SQLTransaction trans = LoginDatabase.BeginTransaction();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realm.Id.Realm);
trans->Append(stmt);
@@ -605,7 +605,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
@@ -827,17 +827,17 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SendInitialPacketsAfterAddToMap();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt32(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
+ LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
- stmt->setUInt32(0, GetAccountId());
+ loginStmt->setUInt32(0, GetAccountId());
- LoginDatabase.Execute(stmt);
+ LoginDatabase.Execute(loginStmt);
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS());
@@ -1116,7 +1116,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
// Ensure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
stmt->setUInt32(0, renameInfo->Guid.GetCounter());
stmt->setUInt32(1, GetAccountId());
@@ -1151,7 +1151,7 @@ void WorldSession::HandleCharRenameCallback(std::shared_ptr<CharacterRenameInfo>
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Update name and at_login flag in the db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, renameInfo->Name);
stmt->setUInt16(1, atLoginFlags);
@@ -1232,7 +1232,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
@@ -1360,7 +1360,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
>> customizeInfo->FacialHair
>> customizeInfo->Face;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
stmt->setUInt32(0, customizeInfo->Guid.GetCounter());
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -1434,7 +1434,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz
}
}
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
@@ -1616,7 +1616,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
stmt->setUInt32(0, factionChangeInfo->Guid.GetCounter());
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -1726,7 +1726,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
// All checks are fine, deal with race change now
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
- PreparedStatement* stmt = nullptr;
+ CharacterDatabasePreparedStatement* stmt = nullptr;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// resurrect the character in case he's dead