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Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 1d11c671d24..cb3cb3e33a4 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -22,6 +22,7 @@
#include "Channel.h"
#include "ChannelMgr.h"
#include "Chat.h"
+#include "ChatPackets.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GameTime.h"
@@ -568,20 +569,19 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
}
}
-void WorldSession::HandleEmoteOpcode(WorldPacket& recvData)
+void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet)
{
- if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- return;
-
- uint32 emote;
- recvData >> emote;
+ uint32 emoteId = packet.EmoteID;
// restrict to the only emotes hardcoded in client
- if (emote != EMOTE_ONESHOT_NONE && emote != EMOTE_ONESHOT_WAVE)
+ if (emoteId != EMOTE_ONESHOT_NONE && emoteId != EMOTE_ONESHOT_WAVE)
+ return;
+
+ if (!_player->IsAlive() || _player->HasUnitState(UNIT_STATE_DIED))
return;
- sScriptMgr->OnPlayerEmote(GetPlayer(), emote);
- GetPlayer()->HandleEmoteCommand(emote);
+ sScriptMgr->OnPlayerEmote(_player, emoteId);
+ _player->HandleEmoteCommand(emoteId);
}
namespace Trinity