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-rwxr-xr-xsrc/server/game/Handlers/CombatHandler.cpp97
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diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
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+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "ObjectAccessor.h"
+#include "CreatureAI.h"
+#include "ObjectDefines.h"
+#include "Vehicle.h"
+#include "VehicleDefines.h"
+
+void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data)
+{
+ uint64 guid;
+ recv_data >> guid;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
+
+ Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
+
+ if (!pEnemy)
+ {
+ // stop attack state at client
+ SendAttackStop(NULL);
+ return;
+ }
+
+ if (!_player->IsValidAttackTarget(pEnemy))
+ {
+ // stop attack state at client
+ SendAttackStop(pEnemy);
+ return;
+ }
+
+ //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
+ //! so we'll place the same check here. Note that it might be possible to reuse this snippet
+ //! in other places as well.
+ if (Vehicle* vehicle = _player->GetVehicle())
+ {
+ VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
+ ASSERT(seat);
+ if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
+ {
+ SendAttackStop(pEnemy);
+ return;
+ }
+ }
+
+ _player->Attack(pEnemy, true);
+}
+
+void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/)
+{
+ GetPlayer()->AttackStop();
+}
+
+void WorldSession::HandleSetSheathedOpcode(WorldPacket& recv_data)
+{
+ uint32 sheathed;
+ recv_data >> sheathed;
+
+ //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
+
+ if (sheathed >= MAX_SHEATH_STATE)
+ {
+ sLog->outError("Unknown sheath state %u ??", sheathed);
+ return;
+ }
+
+ GetPlayer()->SetSheath(SheathState(sheathed));
+}
+
+void WorldSession::SendAttackStop(Unit const* enemy)
+{
+ WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size
+ data.append(GetPlayer()->GetPackGUID());
+ data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
+ data << uint32(0); // unk, can be 1 also
+ SendPacket(&data);
+}