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-rw-r--r--src/server/game/Handlers/GarrisonHandler.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/server/game/Handlers/GarrisonHandler.cpp b/src/server/game/Handlers/GarrisonHandler.cpp
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+++ b/src/server/game/Handlers/GarrisonHandler.cpp
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+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "WorldSession.h"
+#include "Garrison.h"
+#include "GarrisonPackets.h"
+
+void WorldSession::HandleGetGarrisonInfo(WorldPackets::Garrison::GetGarrisonInfo& /*getGarrisonInfo*/)
+{
+ if (Garrison* garrison = _player->GetGarrison())
+ garrison->SendInfo();
+}
+
+void WorldSession::HandleGarrisonPurchaseBuilding(WorldPackets::Garrison::GarrisonPurchaseBuilding& garrisonPurchaseBuilding)
+{
+ if (!_player->GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, UNIT_NPC_FLAG_GARRISON_ARCHITECT))
+ return;
+
+ if (Garrison* garrison = _player->GetGarrison())
+ garrison->PlaceBuilding(garrisonPurchaseBuilding.PlotInstanceID, garrisonPurchaseBuilding.BuildingID);
+}
+
+void WorldSession::HandleGarrisonRequestBlueprintAndSpecializationData(WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationData& /*garrisonRequestBlueprintAndSpecializationData*/)
+{
+ if (Garrison* garrison = _player->GetGarrison())
+ garrison->SendBlueprintAndSpecializationData();
+}
+
+void WorldSession::HandleGarrisonGetBuildingLandmarks(WorldPackets::Garrison::GarrisonGetBuildingLandmarks& /*garrisonGetBuildingLandmarks*/)
+{
+ if (Garrison* garrison = _player->GetGarrison())
+ garrison->SendBuildingLandmarks(_player);
+}