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-rwxr-xr-xsrc/server/game/Handlers/GroupHandler.cpp996
1 files changed, 996 insertions, 0 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
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index 00000000000..9343a5356b6
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+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -0,0 +1,996 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "DatabaseEnv.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "GroupMgr.h"
+#include "Player.h"
+#include "Group.h"
+#include "SocialMgr.h"
+#include "Util.h"
+#include "SpellAuras.h"
+#include "Vehicle.h"
+
+class Aura;
+
+/* differeces from off:
+ -you can uninvite yourself - is is useful
+ -you can accept invitation even if leader went offline
+*/
+/* todo:
+ -group_destroyed msg is sent but not shown
+ -reduce xp gaining when in raid group
+ -quest sharing has to be corrected
+ -FIX sending PartyMemberStats
+*/
+
+void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */)
+{
+ WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4);
+ data << uint32(operation);
+ data << member;
+ data << uint32(res);
+ data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
+
+ SendPacket(&data);
+}
+
+void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE");
+
+ std::string membername;
+ recv_data >> membername;
+ recv_data.read_skip<uint32>();
+
+ // attempt add selected player
+
+ // cheating
+ if (!normalizePlayerName(membername))
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
+ return;
+ }
+
+ Player* player = sObjectAccessor->FindPlayerByName(membername.c_str());
+
+ // no player
+ if (!player)
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
+ return;
+ }
+
+ // restrict invite to GMs
+ if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
+ return;
+
+ // can't group with
+ if (!GetPlayer()->isGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
+ return;
+ }
+ if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
+ return;
+ }
+ // just ignore us
+ if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
+ return;
+ }
+
+ if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
+ return;
+ }
+
+ Group* group = GetPlayer()->GetGroup();
+ if (group && group->isBGGroup())
+ group = GetPlayer()->GetOriginalGroup();
+
+ Group* group2 = player->GetGroup();
+ if (group2 && group2->isBGGroup())
+ group2 = player->GetOriginalGroup();
+ // player already in another group or invited
+ if (group2 || player->GetGroupInvite())
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
+
+ if (group2)
+ {
+ // tell the player that they were invited but it failed as they were already in a group
+ WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
+ data << uint8(0); // invited/already in group flag
+ data << GetPlayer()->GetName(); // max len 48
+ data << uint32(0); // unk
+ data << uint8(0); // count
+ data << uint32(0); // unk
+ player->GetSession()->SendPacket(&data);
+ }
+
+ return;
+ }
+
+ if (group)
+ {
+ // not have permissions for invite
+ if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
+ return;
+ }
+ // not have place
+ if (group->IsFull())
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
+ return;
+ }
+ }
+
+ // ok, but group not exist, start a new group
+ // but don't create and save the group to the DB until
+ // at least one person joins
+ if (!group)
+ {
+ group = new Group;
+ // new group: if can't add then delete
+ if (!group->AddLeaderInvite(GetPlayer()))
+ {
+ delete group;
+ return;
+ }
+ if (!group->AddInvite(player))
+ {
+ delete group;
+ return;
+ }
+ }
+ else
+ {
+ // already existed group: if can't add then just leave
+ if (!group->AddInvite(player))
+ {
+ return;
+ }
+ }
+
+ // ok, we do it
+ WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
+ data << uint8(1); // invited/already in group flag
+ data << GetPlayer()->GetName(); // max len 48
+ data << uint32(0); // unk
+ data << uint8(0); // count
+ data << uint32(0); // unk
+ player->GetSession()->SendPacket(&data);
+
+ SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
+}
+
+void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT");
+
+ recv_data.read_skip<uint32>();
+ Group* group = GetPlayer()->GetGroupInvite();
+
+ if (!group)
+ return;
+
+ // Remove player from invitees in any case
+ group->RemoveInvite(GetPlayer());
+
+ if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
+ {
+ sLog->outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
+ return;
+ }
+
+ // Group is full
+ if (group->IsFull())
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
+ return;
+ }
+
+ Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
+
+ // Forming a new group, create it
+ if (!group->IsCreated())
+ {
+ // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
+ if (!leader)
+ {
+ group->RemoveAllInvites();
+ return;
+ }
+
+ // If we're about to create a group there really should be a leader present
+ ASSERT(leader);
+ group->RemoveInvite(leader);
+ group->Create(leader);
+ sGroupMgr->AddGroup(group);
+ }
+
+ // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
+ if (!group->AddMember(GetPlayer()))
+ return;
+
+ group->BroadcastGroupUpdate();
+}
+
+void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE");
+
+ Group *group = GetPlayer()->GetGroupInvite();
+ if (!group) return;
+
+ // Remember leader if online (group pointer will be invalid if group gets disbanded)
+ Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
+
+ // uninvite, group can be deleted
+ GetPlayer()->UninviteFromGroup();
+
+ if (!leader || !leader->GetSession())
+ return;
+
+ // report
+ std::string name = std::string(GetPlayer()->GetName());
+ WorldPacket data(SMSG_GROUP_DECLINE, name.length());
+ data << name.c_str();
+ leader->GetSession()->SendPacket(&data);
+}
+
+void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
+
+ uint64 guid;
+ std::string reason;
+ recv_data >> guid;
+ recv_data >> reason;
+
+ //can't uninvite yourself
+ if (guid == GetPlayer()->GetGUID())
+ {
+ sLog->outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
+ return;
+ }
+
+ PartyResult res = GetPlayer()->CanUninviteFromGroup();
+ if (res != ERR_PARTY_RESULT_OK)
+ {
+ SendPartyResult(PARTY_OP_UNINVITE, "", res);
+ return;
+ }
+
+ Group* grp = GetPlayer()->GetGroup();
+ if (!grp)
+ return;
+
+ if (grp->IsLeader(guid))
+ {
+ SendPartyResult(PARTY_OP_UNINVITE, "", ERR_NOT_LEADER);
+ return;
+ }
+
+ if (grp->IsMember(guid))
+ {
+ Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str());
+ return;
+ }
+
+ if (Player* player = grp->GetInvited(guid))
+ {
+ player->UninviteFromGroup();
+ return;
+ }
+
+ SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S);
+}
+
+void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE");
+
+ std::string membername;
+ recv_data >> membername;
+
+ // player not found
+ if (!normalizePlayerName(membername))
+ return;
+
+ // can't uninvite yourself
+ if (GetPlayer()->GetName() == membername)
+ {
+ sLog->outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
+ return;
+ }
+
+ PartyResult res = GetPlayer()->CanUninviteFromGroup();
+ if (res != ERR_PARTY_RESULT_OK)
+ {
+ SendPartyResult(PARTY_OP_UNINVITE, "", res);
+ return;
+ }
+
+ Group* grp = GetPlayer()->GetGroup();
+ if (!grp)
+ return;
+
+ if (uint64 guid = grp->GetMemberGUID(membername))
+ {
+ Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID());
+ return;
+ }
+
+ if (Player* player = grp->GetInvited(membername))
+ {
+ player->UninviteFromGroup();
+ return;
+ }
+
+ SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S);
+}
+
+void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER");
+
+ uint64 guid;
+ recv_data >> guid;
+
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ Group* group = GetPlayer()->GetGroup();
+
+ if (!group || !player)
+ return;
+
+ if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
+ return;
+
+ // Everything's fine, accepted.
+ group->ChangeLeader(guid);
+ group->SendUpdate();
+}
+
+void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND");
+
+ Group* grp = GetPlayer()->GetGroup();
+ if (!grp)
+ return;
+
+ if (_player->InBattleground())
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
+ return;
+ }
+
+ /** error handling **/
+ /********************/
+
+ // everything's fine, do it
+ SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
+
+ GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
+}
+
+void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD");
+
+ uint32 lootMethod;
+ uint64 lootMaster;
+ uint32 lootThreshold;
+ recv_data >> lootMethod >> lootMaster >> lootThreshold;
+
+ Group* group = GetPlayer()->GetGroup();
+ if (!group)
+ return;
+
+ /** error handling **/
+ if (!group->IsLeader(GetPlayer()->GetGUID()))
+ return;
+ /********************/
+
+ // everything's fine, do it
+ group->SetLootMethod((LootMethod)lootMethod);
+ group->SetLooterGuid(lootMaster);
+ group->SetLootThreshold((ItemQualities)lootThreshold);
+ group->SendUpdate();
+}
+
+void WorldSession::HandleLootRoll(WorldPacket &recv_data)
+{
+ if (!GetPlayer()->GetGroup())
+ {
+ recv_data.rfinish();
+ return;
+ }
+
+ uint64 Guid;
+ uint32 NumberOfPlayers;
+ uint8 rollType;
+ recv_data >> Guid; //guid of the item rolled
+ recv_data >> NumberOfPlayers;
+ recv_data >> rollType; //0: pass, 1: need, 2: greed
+
+ //sLog->outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
+
+ Group* group = GetPlayer()->GetGroup();
+ if (!group)
+ return;
+
+ // everything's fine, do it
+ group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, rollType);
+
+ switch (rollType)
+ {
+ case ROLL_NEED:
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
+ break;
+ case ROLL_GREED:
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
+ break;
+ }
+}
+
+void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING");
+
+ if (!GetPlayer()->GetGroup())
+ return;
+
+ float x, y;
+ recv_data >> x;
+ recv_data >> y;
+
+ //sLog->outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
+
+ /** error handling **/
+ /********************/
+
+ // everything's fine, do it
+ WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
+ data << uint64(GetPlayer()->GetGUID());
+ data << float(x);
+ data << float(y);
+ GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
+}
+
+void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL");
+
+ uint32 minimum, maximum, roll;
+ recv_data >> minimum;
+ recv_data >> maximum;
+
+ /** error handling **/
+ if (minimum > maximum || maximum > 10000) // < 32768 for urand call
+ return;
+ /********************/
+
+ // everything's fine, do it
+ roll = urand(minimum, maximum);
+
+ //sLog->outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
+
+ WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
+ data << uint32(minimum);
+ data << uint32(maximum);
+ data << uint32(roll);
+ data << uint64(GetPlayer()->GetGUID());
+ if (GetPlayer()->GetGroup())
+ GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
+ else
+ SendPacket(&data);
+}
+
+void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE");
+
+ Group* group = GetPlayer()->GetGroup();
+ if (!group)
+ return;
+
+ uint8 x;
+ recv_data >> x;
+
+ /** error handling **/
+ /********************/
+
+ // everything's fine, do it
+ if (x == 0xFF) // target icon request
+ {
+ group->SendTargetIconList(this);
+ }
+ else // target icon update
+ {
+ if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
+ return;
+
+ uint64 guid;
+ recv_data >> guid;
+ group->SetTargetIcon(x, _player->GetGUID(), guid);
+ }
+}
+
+void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT");
+
+ Group* group = GetPlayer()->GetGroup();
+ if (!group)
+ return;
+
+ if (_player->InBattleground())
+ return;
+
+ /** error handling **/
+ if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
+ return;
+ /********************/
+
+ // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
+ SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
+ group->ConvertToRaid();
+}
+
+void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");
+
+ // we will get correct pointer for group here, so we don't have to check if group is BG raid
+ Group* group = GetPlayer()->GetGroup();
+ if (!group)
+ return;
+
+ std::string name;
+ uint8 groupNr;
+ recv_data >> name;
+ recv_data >> groupNr;
+
+ if (groupNr >= MAX_RAID_SUBGROUPS)
+ return;
+
+ uint64 senderGuid = GetPlayer()->GetGUID();
+ if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
+ return;
+
+ if (!group->HasFreeSlotSubGroup(groupNr))
+ return;
+
+ Player* movedPlayer = sObjectAccessor->FindPlayerByName(name.c_str());
+ uint64 guid;
+ if (movedPlayer)
+ {
+ guid = movedPlayer->GetGUID();
+ }
+ else
+ {
+ CharacterDatabase.EscapeString(name);
+ guid = sObjectMgr->GetPlayerGUIDByName(name.c_str());
+ }
+
+ group->ChangeMembersGroup(guid, groupNr);
+}
+
+void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");
+
+ Group* group = GetPlayer()->GetGroup();
+ if (!group)
+ return;
+
+ if (!group->IsLeader(GetPlayer()->GetGUID()))
+ return;
+
+ uint64 guid;
+ bool apply;
+ recv_data >> guid;
+ recv_data >> apply;
+
+ group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
+
+ group->SendUpdate();
+}
+
+void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT");
+
+ Group* group = GetPlayer()->GetGroup();
+ if (!group)
+ return;
+
+ uint64 senderGuid = GetPlayer()->GetGUID();
+ if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
+ return;
+
+ uint8 assignment;
+ bool apply;
+ uint64 guid;
+ recv_data >> assignment >> apply;
+ recv_data >> guid;
+
+ switch (assignment)
+ {
+ case GROUP_ASSIGN_MAINASSIST:
+ group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST);
+ group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST);
+ break;
+ case GROUP_ASSIGN_MAINTANK:
+ group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
+ group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK);
+ default:
+ break;
+ }
+
+ group->SendUpdate();
+}
+
+void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK");
+
+ Group* group = GetPlayer()->GetGroup();
+ if (!group)
+ return;
+
+ if (recv_data.empty()) // request
+ {
+ /** error handling **/
+ if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
+ return;
+ /********************/
+
+ // everything's fine, do it
+ WorldPacket data(MSG_RAID_READY_CHECK, 8);
+ data << GetPlayer()->GetGUID();
+ group->BroadcastPacket(&data, false, -1);
+
+ group->OfflineReadyCheck();
+ }
+ else // answer
+ {
+ uint8 state;
+ recv_data >> state;
+
+ // everything's fine, do it
+ WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
+ data << uint64(GetPlayer()->GetGUID());
+ data << uint8(state);
+ group->BroadcastReadyCheck(&data);
+ }
+}
+
+void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*/)
+{
+ //Group* group = GetPlayer()->GetGroup();
+ //if (!group)
+ // return;
+
+ //if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
+ // return;
+
+ // Is any reaction need?
+}
+
+void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
+{
+ uint32 mask = player->GetGroupUpdateFlag();
+
+ if (mask == GROUP_UPDATE_FLAG_NONE)
+ return;
+
+ if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
+ mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
+
+ if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
+ mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
+
+ uint32 byteCount = 0;
+ for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
+ if (mask & (1 << i))
+ byteCount += GroupUpdateLength[i];
+
+ data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
+ data->append(player->GetPackGUID());
+ *data << (uint32) mask;
+
+ if (mask & GROUP_UPDATE_FLAG_STATUS)
+ {
+ if (player)
+ {
+ if (player->IsPvP())
+ *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
+ else
+ *data << (uint16) MEMBER_STATUS_ONLINE;
+ }
+ else
+ *data << (uint16) MEMBER_STATUS_OFFLINE;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_CUR_HP)
+ *data << (uint32) player->GetHealth();
+
+ if (mask & GROUP_UPDATE_FLAG_MAX_HP)
+ *data << (uint32) player->GetMaxHealth();
+
+ Powers powerType = player->getPowerType();
+ if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
+ *data << (uint8) powerType;
+
+ if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
+ *data << (uint16) player->GetPower(powerType);
+
+ if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
+ *data << (uint16) player->GetMaxPower(powerType);
+
+ if (mask & GROUP_UPDATE_FLAG_LEVEL)
+ *data << (uint16) player->getLevel();
+
+ if (mask & GROUP_UPDATE_FLAG_ZONE)
+ *data << (uint16) player->GetZoneId();
+
+ if (mask & GROUP_UPDATE_FLAG_POSITION)
+ *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
+
+ if (mask & GROUP_UPDATE_FLAG_AURAS)
+ {
+ uint64 auramask = player->GetAuraUpdateMaskForRaid();
+ *data << uint64(auramask);
+ for (uint32 i = 0; i < MAX_AURAS; ++i)
+ {
+ if (auramask & (uint64(1) << i))
+ {
+ AuraApplication const* aurApp = player->GetVisibleAura(i);
+ *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
+ *data << uint8(1);
+ }
+ }
+ }
+
+ Pet* pet = player->GetPet();
+ if (mask & GROUP_UPDATE_FLAG_PET_GUID)
+ {
+ if (pet)
+ *data << (uint64) pet->GetGUID();
+ else
+ *data << (uint64) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_NAME)
+ {
+ if (pet)
+ *data << pet->GetName();
+ else
+ *data << (uint8) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
+ {
+ if (pet)
+ *data << (uint16) pet->GetDisplayId();
+ else
+ *data << (uint16) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
+ {
+ if (pet)
+ *data << (uint32) pet->GetHealth();
+ else
+ *data << (uint32) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
+ {
+ if (pet)
+ *data << (uint32) pet->GetMaxHealth();
+ else
+ *data << (uint32) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
+ {
+ if (pet)
+ *data << (uint8) pet->getPowerType();
+ else
+ *data << (uint8) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
+ {
+ if (pet)
+ *data << (uint16) pet->GetPower(pet->getPowerType());
+ else
+ *data << (uint16) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
+ {
+ if (pet)
+ *data << (uint16) pet->GetMaxPower(pet->getPowerType());
+ else
+ *data << (uint16) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
+ {
+ if (Vehicle* veh = player->GetVehicle())
+ *data << (uint32) veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat];
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
+ {
+ if (pet)
+ {
+ uint64 auramask = pet->GetAuraUpdateMaskForRaid();
+ *data << uint64(auramask);
+ for (uint32 i = 0; i < MAX_AURAS; ++i)
+ {
+ if (auramask & (uint64(1) << i))
+ {
+ AuraApplication const* aurApp = player->GetVisibleAura(i);
+ *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
+ *data << uint8(1);
+ }
+ }
+ }
+ else
+ *data << (uint64) 0;
+ }
+}
+
+/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
+void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
+ uint64 Guid;
+ recv_data >> Guid;
+
+ Player* player = HashMapHolder<Player>::Find(Guid);
+ if (!player)
+ {
+ WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
+ data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
+ data.appendPackGUID(Guid);
+ data << (uint32) GROUP_UPDATE_FLAG_STATUS;
+ data << (uint16) MEMBER_STATUS_OFFLINE;
+ SendPacket(&data);
+ return;
+ }
+
+ Pet* pet = player->GetPet();
+
+ WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
+ data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
+ data.append(player->GetPackGUID());
+
+ uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
+ if (pet)
+ mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
+
+ Powers powerType = player->getPowerType();
+ data << (uint32) mask1; // group update mask
+ data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
+ data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
+ data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
+ data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE
+ data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER
+ data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER
+ data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
+ data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
+ data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
+ data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
+
+ uint64 auramask = 0;
+ size_t maskPos = data.wpos();
+ data << (uint64) auramask; // placeholder
+ for (uint8 i = 0; i < MAX_AURAS; ++i)
+ {
+ if (AuraApplication * aurApp = player->GetVisibleAura(i))
+ {
+ auramask |= (uint64(1) << i);
+ data << (uint32) aurApp->GetBase()->GetId();
+ data << (uint8) 1;
+ }
+ }
+ data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
+
+ if (pet)
+ {
+ Powers petpowertype = pet->getPowerType();
+ data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
+ data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
+ data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
+ data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
+ data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
+ data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
+ data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
+ data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
+
+ uint64 petauramask = 0;
+ size_t petMaskPos = data.wpos();
+ data << (uint64) petauramask; // placeholder
+ for (uint8 i = 0; i < MAX_AURAS; ++i)
+ {
+ if (AuraApplication * auraApp = pet->GetVisibleAura(i))
+ {
+ petauramask |= (uint64(1) << i);
+ data << (uint32) auraApp->GetBase()->GetId();
+ data << (uint8) 1;
+ }
+ }
+ data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
+ }
+ else
+ {
+ data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
+ data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
+ }
+
+ SendPacket(&data);
+}
+
+/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recv_data*/)
+{
+ // every time the player checks the character screen
+ _player->SendRaidInfo();
+}
+
+/*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug("WORLD: got CMSG_GROUP_CANCEL.");
+}*/
+
+void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT");
+
+ uint32 passOnLoot;
+ recv_data >> passOnLoot; // 1 always pass, 0 do not pass
+
+ // ignore if player not loaded
+ if (!GetPlayer()) // needed because STATUS_AUTHED
+ {
+ if (passOnLoot != 0)
+ sLog->outError("CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!");
+ return;
+ }
+
+ GetPlayer()->SetPassOnGroupLoot(passOnLoot);
+}