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Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/GroupHandler.cpp | 996 |
1 files changed, 996 insertions, 0 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp new file mode 100755 index 00000000000..9343a5356b6 --- /dev/null +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -0,0 +1,996 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "DatabaseEnv.h" +#include "Opcodes.h" +#include "Log.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "GroupMgr.h" +#include "Player.h" +#include "Group.h" +#include "SocialMgr.h" +#include "Util.h" +#include "SpellAuras.h" +#include "Vehicle.h" + +class Aura; + +/* differeces from off: + -you can uninvite yourself - is is useful + -you can accept invitation even if leader went offline +*/ +/* todo: + -group_destroyed msg is sent but not shown + -reduce xp gaining when in raid group + -quest sharing has to be corrected + -FIX sending PartyMemberStats +*/ + +void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */) +{ + WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4); + data << uint32(operation); + data << member; + data << uint32(res); + data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S) + + SendPacket(&data); +} + +void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE"); + + std::string membername; + recv_data >> membername; + recv_data.read_skip<uint32>(); + + // attempt add selected player + + // cheating + if (!normalizePlayerName(membername)) + { + SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); + return; + } + + Player* player = sObjectAccessor->FindPlayerByName(membername.c_str()); + + // no player + if (!player) + { + SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); + return; + } + + // restrict invite to GMs + if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster()) + return; + + // can't group with + if (!GetPlayer()->isGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) + { + SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); + return; + } + if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) + { + SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); + return; + } + // just ignore us + if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) + { + SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); + return; + } + + if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) + { + SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); + return; + } + + Group* group = GetPlayer()->GetGroup(); + if (group && group->isBGGroup()) + group = GetPlayer()->GetOriginalGroup(); + + Group* group2 = player->GetGroup(); + if (group2 && group2->isBGGroup()) + group2 = player->GetOriginalGroup(); + // player already in another group or invited + if (group2 || player->GetGroupInvite()) + { + SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); + + if (group2) + { + // tell the player that they were invited but it failed as they were already in a group + WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size + data << uint8(0); // invited/already in group flag + data << GetPlayer()->GetName(); // max len 48 + data << uint32(0); // unk + data << uint8(0); // count + data << uint32(0); // unk + player->GetSession()->SendPacket(&data); + } + + return; + } + + if (group) + { + // not have permissions for invite + if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) + { + SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); + return; + } + // not have place + if (group->IsFull()) + { + SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); + return; + } + } + + // ok, but group not exist, start a new group + // but don't create and save the group to the DB until + // at least one person joins + if (!group) + { + group = new Group; + // new group: if can't add then delete + if (!group->AddLeaderInvite(GetPlayer())) + { + delete group; + return; + } + if (!group->AddInvite(player)) + { + delete group; + return; + } + } + else + { + // already existed group: if can't add then just leave + if (!group->AddInvite(player)) + { + return; + } + } + + // ok, we do it + WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size + data << uint8(1); // invited/already in group flag + data << GetPlayer()->GetName(); // max len 48 + data << uint32(0); // unk + data << uint8(0); // count + data << uint32(0); // unk + player->GetSession()->SendPacket(&data); + + SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); +} + +void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT"); + + recv_data.read_skip<uint32>(); + Group* group = GetPlayer()->GetGroupInvite(); + + if (!group) + return; + + // Remove player from invitees in any case + group->RemoveInvite(GetPlayer()); + + if (group->GetLeaderGUID() == GetPlayer()->GetGUID()) + { + sLog->outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); + return; + } + + // Group is full + if (group->IsFull()) + { + SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); + return; + } + + Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID()); + + // Forming a new group, create it + if (!group->IsCreated()) + { + // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented + if (!leader) + { + group->RemoveAllInvites(); + return; + } + + // If we're about to create a group there really should be a leader present + ASSERT(leader); + group->RemoveInvite(leader); + group->Create(leader); + sGroupMgr->AddGroup(group); + } + + // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!! + if (!group->AddMember(GetPlayer())) + return; + + group->BroadcastGroupUpdate(); +} + +void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE"); + + Group *group = GetPlayer()->GetGroupInvite(); + if (!group) return; + + // Remember leader if online (group pointer will be invalid if group gets disbanded) + Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID()); + + // uninvite, group can be deleted + GetPlayer()->UninviteFromGroup(); + + if (!leader || !leader->GetSession()) + return; + + // report + std::string name = std::string(GetPlayer()->GetName()); + WorldPacket data(SMSG_GROUP_DECLINE, name.length()); + data << name.c_str(); + leader->GetSession()->SendPacket(&data); +} + +void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID"); + + uint64 guid; + std::string reason; + recv_data >> guid; + recv_data >> reason; + + //can't uninvite yourself + if (guid == GetPlayer()->GetGUID()) + { + sLog->outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); + return; + } + + PartyResult res = GetPlayer()->CanUninviteFromGroup(); + if (res != ERR_PARTY_RESULT_OK) + { + SendPartyResult(PARTY_OP_UNINVITE, "", res); + return; + } + + Group* grp = GetPlayer()->GetGroup(); + if (!grp) + return; + + if (grp->IsLeader(guid)) + { + SendPartyResult(PARTY_OP_UNINVITE, "", ERR_NOT_LEADER); + return; + } + + if (grp->IsMember(guid)) + { + Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str()); + return; + } + + if (Player* player = grp->GetInvited(guid)) + { + player->UninviteFromGroup(); + return; + } + + SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S); +} + +void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE"); + + std::string membername; + recv_data >> membername; + + // player not found + if (!normalizePlayerName(membername)) + return; + + // can't uninvite yourself + if (GetPlayer()->GetName() == membername) + { + sLog->outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); + return; + } + + PartyResult res = GetPlayer()->CanUninviteFromGroup(); + if (res != ERR_PARTY_RESULT_OK) + { + SendPartyResult(PARTY_OP_UNINVITE, "", res); + return; + } + + Group* grp = GetPlayer()->GetGroup(); + if (!grp) + return; + + if (uint64 guid = grp->GetMemberGUID(membername)) + { + Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID()); + return; + } + + if (Player* player = grp->GetInvited(membername)) + { + player->UninviteFromGroup(); + return; + } + + SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S); +} + +void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER"); + + uint64 guid; + recv_data >> guid; + + Player* player = ObjectAccessor::FindPlayer(guid); + Group* group = GetPlayer()->GetGroup(); + + if (!group || !player) + return; + + if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group) + return; + + // Everything's fine, accepted. + group->ChangeLeader(guid); + group->SendUpdate(); +} + +void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND"); + + Group* grp = GetPlayer()->GetGroup(); + if (!grp) + return; + + if (_player->InBattleground()) + { + SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED); + return; + } + + /** error handling **/ + /********************/ + + // everything's fine, do it + SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK); + + GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE); +} + +void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD"); + + uint32 lootMethod; + uint64 lootMaster; + uint32 lootThreshold; + recv_data >> lootMethod >> lootMaster >> lootThreshold; + + Group* group = GetPlayer()->GetGroup(); + if (!group) + return; + + /** error handling **/ + if (!group->IsLeader(GetPlayer()->GetGUID())) + return; + /********************/ + + // everything's fine, do it + group->SetLootMethod((LootMethod)lootMethod); + group->SetLooterGuid(lootMaster); + group->SetLootThreshold((ItemQualities)lootThreshold); + group->SendUpdate(); +} + +void WorldSession::HandleLootRoll(WorldPacket &recv_data) +{ + if (!GetPlayer()->GetGroup()) + { + recv_data.rfinish(); + return; + } + + uint64 Guid; + uint32 NumberOfPlayers; + uint8 rollType; + recv_data >> Guid; //guid of the item rolled + recv_data >> NumberOfPlayers; + recv_data >> rollType; //0: pass, 1: need, 2: greed + + //sLog->outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise); + + Group* group = GetPlayer()->GetGroup(); + if (!group) + return; + + // everything's fine, do it + group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, rollType); + + switch (rollType) + { + case ROLL_NEED: + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1); + break; + case ROLL_GREED: + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1); + break; + } +} + +void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING"); + + if (!GetPlayer()->GetGroup()) + return; + + float x, y; + recv_data >> x; + recv_data >> y; + + //sLog->outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y); + + /** error handling **/ + /********************/ + + // everything's fine, do it + WorldPacket data(MSG_MINIMAP_PING, (8+4+4)); + data << uint64(GetPlayer()->GetGUID()); + data << float(x); + data << float(y); + GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID()); +} + +void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL"); + + uint32 minimum, maximum, roll; + recv_data >> minimum; + recv_data >> maximum; + + /** error handling **/ + if (minimum > maximum || maximum > 10000) // < 32768 for urand call + return; + /********************/ + + // everything's fine, do it + roll = urand(minimum, maximum); + + //sLog->outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll); + + WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8); + data << uint32(minimum); + data << uint32(maximum); + data << uint32(roll); + data << uint64(GetPlayer()->GetGUID()); + if (GetPlayer()->GetGroup()) + GetPlayer()->GetGroup()->BroadcastPacket(&data, false); + else + SendPacket(&data); +} + +void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE"); + + Group* group = GetPlayer()->GetGroup(); + if (!group) + return; + + uint8 x; + recv_data >> x; + + /** error handling **/ + /********************/ + + // everything's fine, do it + if (x == 0xFF) // target icon request + { + group->SendTargetIconList(this); + } + else // target icon update + { + if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) + return; + + uint64 guid; + recv_data >> guid; + group->SetTargetIcon(x, _player->GetGUID(), guid); + } +} + +void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT"); + + Group* group = GetPlayer()->GetGroup(); + if (!group) + return; + + if (_player->InBattleground()) + return; + + /** error handling **/ + if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2) + return; + /********************/ + + // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code) + SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK); + group->ConvertToRaid(); +} + +void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP"); + + // we will get correct pointer for group here, so we don't have to check if group is BG raid + Group* group = GetPlayer()->GetGroup(); + if (!group) + return; + + std::string name; + uint8 groupNr; + recv_data >> name; + recv_data >> groupNr; + + if (groupNr >= MAX_RAID_SUBGROUPS) + return; + + uint64 senderGuid = GetPlayer()->GetGUID(); + if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid)) + return; + + if (!group->HasFreeSlotSubGroup(groupNr)) + return; + + Player* movedPlayer = sObjectAccessor->FindPlayerByName(name.c_str()); + uint64 guid; + if (movedPlayer) + { + guid = movedPlayer->GetGUID(); + } + else + { + CharacterDatabase.EscapeString(name); + guid = sObjectMgr->GetPlayerGUIDByName(name.c_str()); + } + + group->ChangeMembersGroup(guid, groupNr); +} + +void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER"); + + Group* group = GetPlayer()->GetGroup(); + if (!group) + return; + + if (!group->IsLeader(GetPlayer()->GetGUID())) + return; + + uint64 guid; + bool apply; + recv_data >> guid; + recv_data >> apply; + + group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT); + + group->SendUpdate(); +} + +void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT"); + + Group* group = GetPlayer()->GetGroup(); + if (!group) + return; + + uint64 senderGuid = GetPlayer()->GetGUID(); + if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid)) + return; + + uint8 assignment; + bool apply; + uint64 guid; + recv_data >> assignment >> apply; + recv_data >> guid; + + switch (assignment) + { + case GROUP_ASSIGN_MAINASSIST: + group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST); + group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST); + break; + case GROUP_ASSIGN_MAINTANK: + group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any. + group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK); + default: + break; + } + + group->SendUpdate(); +} + +void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK"); + + Group* group = GetPlayer()->GetGroup(); + if (!group) + return; + + if (recv_data.empty()) // request + { + /** error handling **/ + if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) + return; + /********************/ + + // everything's fine, do it + WorldPacket data(MSG_RAID_READY_CHECK, 8); + data << GetPlayer()->GetGUID(); + group->BroadcastPacket(&data, false, -1); + + group->OfflineReadyCheck(); + } + else // answer + { + uint8 state; + recv_data >> state; + + // everything's fine, do it + WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); + data << uint64(GetPlayer()->GetGUID()); + data << uint8(state); + group->BroadcastReadyCheck(&data); + } +} + +void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*/) +{ + //Group* group = GetPlayer()->GetGroup(); + //if (!group) + // return; + + //if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) + // return; + + // Is any reaction need? +} + +void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) +{ + uint32 mask = player->GetGroupUpdateFlag(); + + if (mask == GROUP_UPDATE_FLAG_NONE) + return; + + if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also + mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); + + if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets + mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); + + uint32 byteCount = 0; + for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) + if (mask & (1 << i)) + byteCount += GroupUpdateLength[i]; + + data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); + data->append(player->GetPackGUID()); + *data << (uint32) mask; + + if (mask & GROUP_UPDATE_FLAG_STATUS) + { + if (player) + { + if (player->IsPvP()) + *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); + else + *data << (uint16) MEMBER_STATUS_ONLINE; + } + else + *data << (uint16) MEMBER_STATUS_OFFLINE; + } + + if (mask & GROUP_UPDATE_FLAG_CUR_HP) + *data << (uint32) player->GetHealth(); + + if (mask & GROUP_UPDATE_FLAG_MAX_HP) + *data << (uint32) player->GetMaxHealth(); + + Powers powerType = player->getPowerType(); + if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) + *data << (uint8) powerType; + + if (mask & GROUP_UPDATE_FLAG_CUR_POWER) + *data << (uint16) player->GetPower(powerType); + + if (mask & GROUP_UPDATE_FLAG_MAX_POWER) + *data << (uint16) player->GetMaxPower(powerType); + + if (mask & GROUP_UPDATE_FLAG_LEVEL) + *data << (uint16) player->getLevel(); + + if (mask & GROUP_UPDATE_FLAG_ZONE) + *data << (uint16) player->GetZoneId(); + + if (mask & GROUP_UPDATE_FLAG_POSITION) + *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); + + if (mask & GROUP_UPDATE_FLAG_AURAS) + { + uint64 auramask = player->GetAuraUpdateMaskForRaid(); + *data << uint64(auramask); + for (uint32 i = 0; i < MAX_AURAS; ++i) + { + if (auramask & (uint64(1) << i)) + { + AuraApplication const* aurApp = player->GetVisibleAura(i); + *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); + *data << uint8(1); + } + } + } + + Pet* pet = player->GetPet(); + if (mask & GROUP_UPDATE_FLAG_PET_GUID) + { + if (pet) + *data << (uint64) pet->GetGUID(); + else + *data << (uint64) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_NAME) + { + if (pet) + *data << pet->GetName(); + else + *data << (uint8) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) + { + if (pet) + *data << (uint16) pet->GetDisplayId(); + else + *data << (uint16) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) + { + if (pet) + *data << (uint32) pet->GetHealth(); + else + *data << (uint32) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) + { + if (pet) + *data << (uint32) pet->GetMaxHealth(); + else + *data << (uint32) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) + { + if (pet) + *data << (uint8) pet->getPowerType(); + else + *data << (uint8) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) + { + if (pet) + *data << (uint16) pet->GetPower(pet->getPowerType()); + else + *data << (uint16) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) + { + if (pet) + *data << (uint16) pet->GetMaxPower(pet->getPowerType()); + else + *data << (uint16) 0; + } + + if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) + { + if (Vehicle* veh = player->GetVehicle()) + *data << (uint32) veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]; + } + + if (mask & GROUP_UPDATE_FLAG_PET_AURAS) + { + if (pet) + { + uint64 auramask = pet->GetAuraUpdateMaskForRaid(); + *data << uint64(auramask); + for (uint32 i = 0; i < MAX_AURAS; ++i) + { + if (auramask & (uint64(1) << i)) + { + AuraApplication const* aurApp = player->GetVisibleAura(i); + *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); + *data << uint8(1); + } + } + } + else + *data << (uint64) 0; + } +} + +/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ +void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); + uint64 Guid; + recv_data >> Guid; + + Player* player = HashMapHolder<Player>::Find(Guid); + if (!player) + { + WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); + data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related + data.appendPackGUID(Guid); + data << (uint32) GROUP_UPDATE_FLAG_STATUS; + data << (uint16) MEMBER_STATUS_OFFLINE; + SendPacket(&data); + return; + } + + Pet* pet = player->GetPet(); + + WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); + data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related + data.append(player->GetPackGUID()); + + uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF + if (pet) + mask1 = 0x7FFFFFFF; // for hunters and other classes with pets + + Powers powerType = player->getPowerType(); + data << (uint32) mask1; // group update mask + data << (uint16) MEMBER_STATUS_ONLINE; // member's online status + data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP + data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP + data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE + data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER + data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER + data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL + data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE + data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION + data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION + + uint64 auramask = 0; + size_t maskPos = data.wpos(); + data << (uint64) auramask; // placeholder + for (uint8 i = 0; i < MAX_AURAS; ++i) + { + if (AuraApplication * aurApp = player->GetVisibleAura(i)) + { + auramask |= (uint64(1) << i); + data << (uint32) aurApp->GetBase()->GetId(); + data << (uint8) 1; + } + } + data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS + + if (pet) + { + Powers petpowertype = pet->getPowerType(); + data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID + data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME + data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID + data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP + data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP + data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE + data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER + data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER + + uint64 petauramask = 0; + size_t petMaskPos = data.wpos(); + data << (uint64) petauramask; // placeholder + for (uint8 i = 0; i < MAX_AURAS; ++i) + { + if (AuraApplication * auraApp = pet->GetVisibleAura(i)) + { + petauramask |= (uint64(1) << i); + data << (uint32) auraApp->GetBase()->GetId(); + data << (uint8) 1; + } + } + data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS + } + else + { + data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME + data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS + } + + SendPacket(&data); +} + +/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recv_data*/) +{ + // every time the player checks the character screen + _player->SendRaidInfo(); +} + +/*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recv_data) +{ + sLog->outDebug("WORLD: got CMSG_GROUP_CANCEL."); +}*/ + +void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT"); + + uint32 passOnLoot; + recv_data >> passOnLoot; // 1 always pass, 0 do not pass + + // ignore if player not loaded + if (!GetPlayer()) // needed because STATUS_AUTHED + { + if (passOnLoot != 0) + sLog->outError("CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!"); + return; + } + + GetPlayer()->SetPassOnGroupLoot(passOnLoot); +} |