aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/GuildHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/GuildHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/GuildHandler.cpp108
1 files changed, 54 insertions, 54 deletions
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index 5ed44b61333..73631e2f003 100755
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -428,7 +428,7 @@ void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
guild->SendEventLog(this);
}
-void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */)
+void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
@@ -436,7 +436,7 @@ void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */)
guild->SendMoneyInfo(this);
}
-void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */)
+void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_PERMISSIONS)");
@@ -445,15 +445,15 @@ void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */)
}
// Called when clicking on Guild bank gameobject
-void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankerActivate(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
uint8 fullSlotList;
- recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
+ recvData >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
{
@@ -465,33 +465,33 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data)
}
// Called when opening guild bank tab only (first one)
-void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankQueryTab(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
uint8 fullSlotList;
- recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
+ recvData >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = _GetPlayerGuild(this))
guild->SendBankTabData(this, tabId);
}
-void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
uint64 goGuid;
- recv_data >> goGuid;
+ recvData >> goGuid;
uint64 money;
- recv_data >> money;
+ recvData >> money;
if (GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
@@ -499,15 +499,15 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data)
guild->HandleMemberDepositMoney(this, money);
}
-void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
uint32 money;
- recv_data >> money;
+ recvData >> money;
if (money)
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -515,28 +515,28 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data)
guild->HandleMemberWithdrawMoney(this, money);
}
-void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankSwapItems(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
{
- recv_data.rfinish(); // Prevent additional spam at rejected packet
+ recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
Guild* guild = _GetPlayerGuild(this);
if (!guild)
{
- recv_data.rfinish(); // Prevent additional spam at rejected packet
+ recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
uint8 bankToBank;
- recv_data >> bankToBank;
+ recvData >> bankToBank;
uint8 tabId;
uint8 slotId;
@@ -546,19 +546,19 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
if (bankToBank)
{
uint8 destTabId;
- recv_data >> destTabId;
+ recvData >> destTabId;
uint8 destSlotId;
- recv_data >> destSlotId;
+ recvData >> destSlotId;
uint32 destItemEntry;
- recv_data >> destItemEntry;
+ recvData >> destItemEntry;
- recv_data >> tabId;
- recv_data >> slotId;
- recv_data >> itemEntry;
- recv_data.read_skip<uint8>(); // Always 0
- recv_data >> splitedAmount;
+ recvData >> tabId;
+ recvData >> slotId;
+ recvData >> itemEntry;
+ recvData.read_skip<uint8>(); // Always 0
+ recvData >> splitedAmount;
guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount);
}
@@ -568,24 +568,24 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
uint8 playerSlotId = NULL_SLOT;
uint8 toChar = 1;
- recv_data >> tabId;
- recv_data >> slotId;
- recv_data >> itemEntry;
+ recvData >> tabId;
+ recvData >> slotId;
+ recvData >> itemEntry;
uint8 autoStore;
- recv_data >> autoStore;
+ recvData >> autoStore;
if (autoStore)
{
- recv_data.read_skip<uint32>(); // autoStoreCount
- recv_data.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
- recv_data.read_skip<uint32>(); // Always 0
+ recvData.read_skip<uint32>(); // autoStoreCount
+ recvData.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
+ recvData.read_skip<uint32>(); // Always 0
}
else
{
- recv_data >> playerBag;
- recv_data >> playerSlotId;
- recv_data >> toChar;
- recv_data >> splitedAmount;
+ recvData >> playerBag;
+ recvData >> playerSlotId;
+ recvData >> toChar;
+ recvData >> splitedAmount;
}
// Player <-> Bank
@@ -597,36 +597,36 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
}
}
-void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankBuyTab(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
if (!GoGuid || GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = _GetPlayerGuild(this))
guild->HandleBuyBankTab(this, tabId);
}
-void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
std::string name;
- recv_data >> name;
+ recvData >> name;
std::string icon;
- recv_data >> icon;
+ recvData >> icon;
if (!name.empty() && !icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -634,37 +634,37 @@ void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data)
guild->HandleSetBankTabInfo(this, tabId, name, icon);
}
-void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankLogQuery(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
if (Guild* guild = _GetPlayerGuild(this))
guild->SendBankLog(this, tabId);
}
-void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
+void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
if (Guild* guild = _GetPlayerGuild(this))
guild->SendBankTabText(this, tabId);
}
-void WorldSession::HandleSetGuildBankTabText(WorldPacket& recv_data)
+void WorldSession::HandleSetGuildBankTabText(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
std::string text;
- recv_data >> text;
+ recvData >> text;
if (Guild* guild = _GetPlayerGuild(this))
guild->SetBankTabText(tabId, text);