diff options
Diffstat (limited to 'src/server/game/Handlers/GuildHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/GuildHandler.cpp | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp index 5ed44b61333..73631e2f003 100755 --- a/src/server/game/Handlers/GuildHandler.cpp +++ b/src/server/game/Handlers/GuildHandler.cpp @@ -428,7 +428,7 @@ void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */) guild->SendEventLog(this); } -void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */) +void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)"); @@ -436,7 +436,7 @@ void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */) guild->SendMoneyInfo(this); } -void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */) +void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_PERMISSIONS)"); @@ -445,15 +445,15 @@ void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */) } // Called when clicking on Guild bank gameobject -void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data) +void WorldSession::HandleGuildBankerActivate(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)"); uint64 GoGuid; - recv_data >> GoGuid; + recvData >> GoGuid; uint8 fullSlotList; - recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated + recvData >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) { @@ -465,33 +465,33 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data) } // Called when opening guild bank tab only (first one) -void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data) +void WorldSession::HandleGuildBankQueryTab(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)"); uint64 GoGuid; - recv_data >> GoGuid; + recvData >> GoGuid; uint8 tabId; - recv_data >> tabId; + recvData >> tabId; uint8 fullSlotList; - recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated + recvData >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = _GetPlayerGuild(this)) guild->SendBankTabData(this, tabId); } -void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data) +void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)"); uint64 goGuid; - recv_data >> goGuid; + recvData >> goGuid; uint64 money; - recv_data >> money; + recvData >> money; if (GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK)) if (money && GetPlayer()->HasEnoughMoney(money)) @@ -499,15 +499,15 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data) guild->HandleMemberDepositMoney(this, money); } -void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data) +void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)"); uint64 GoGuid; - recv_data >> GoGuid; + recvData >> GoGuid; uint32 money; - recv_data >> money; + recvData >> money; if (money) if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) @@ -515,28 +515,28 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data) guild->HandleMemberWithdrawMoney(this, money); } -void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) +void WorldSession::HandleGuildBankSwapItems(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)"); uint64 GoGuid; - recv_data >> GoGuid; + recvData >> GoGuid; if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) { - recv_data.rfinish(); // Prevent additional spam at rejected packet + recvData.rfinish(); // Prevent additional spam at rejected packet return; } Guild* guild = _GetPlayerGuild(this); if (!guild) { - recv_data.rfinish(); // Prevent additional spam at rejected packet + recvData.rfinish(); // Prevent additional spam at rejected packet return; } uint8 bankToBank; - recv_data >> bankToBank; + recvData >> bankToBank; uint8 tabId; uint8 slotId; @@ -546,19 +546,19 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) if (bankToBank) { uint8 destTabId; - recv_data >> destTabId; + recvData >> destTabId; uint8 destSlotId; - recv_data >> destSlotId; + recvData >> destSlotId; uint32 destItemEntry; - recv_data >> destItemEntry; + recvData >> destItemEntry; - recv_data >> tabId; - recv_data >> slotId; - recv_data >> itemEntry; - recv_data.read_skip<uint8>(); // Always 0 - recv_data >> splitedAmount; + recvData >> tabId; + recvData >> slotId; + recvData >> itemEntry; + recvData.read_skip<uint8>(); // Always 0 + recvData >> splitedAmount; guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount); } @@ -568,24 +568,24 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) uint8 playerSlotId = NULL_SLOT; uint8 toChar = 1; - recv_data >> tabId; - recv_data >> slotId; - recv_data >> itemEntry; + recvData >> tabId; + recvData >> slotId; + recvData >> itemEntry; uint8 autoStore; - recv_data >> autoStore; + recvData >> autoStore; if (autoStore) { - recv_data.read_skip<uint32>(); // autoStoreCount - recv_data.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char) - recv_data.read_skip<uint32>(); // Always 0 + recvData.read_skip<uint32>(); // autoStoreCount + recvData.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char) + recvData.read_skip<uint32>(); // Always 0 } else { - recv_data >> playerBag; - recv_data >> playerSlotId; - recv_data >> toChar; - recv_data >> splitedAmount; + recvData >> playerBag; + recvData >> playerSlotId; + recvData >> toChar; + recvData >> splitedAmount; } // Player <-> Bank @@ -597,36 +597,36 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) } } -void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data) +void WorldSession::HandleGuildBankBuyTab(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)"); uint64 GoGuid; - recv_data >> GoGuid; + recvData >> GoGuid; uint8 tabId; - recv_data >> tabId; + recvData >> tabId; if (!GoGuid || GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = _GetPlayerGuild(this)) guild->HandleBuyBankTab(this, tabId); } -void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data) +void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)"); uint64 GoGuid; - recv_data >> GoGuid; + recvData >> GoGuid; uint8 tabId; - recv_data >> tabId; + recvData >> tabId; std::string name; - recv_data >> name; + recvData >> name; std::string icon; - recv_data >> icon; + recvData >> icon; if (!name.empty() && !icon.empty()) if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) @@ -634,37 +634,37 @@ void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data) guild->HandleSetBankTabInfo(this, tabId, name, icon); } -void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data) +void WorldSession::HandleGuildBankLogQuery(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)"); uint8 tabId; - recv_data >> tabId; + recvData >> tabId; if (Guild* guild = _GetPlayerGuild(this)) guild->SendBankLog(this, tabId); } -void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data) +void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUERY_GUILD_BANK_TEXT"); uint8 tabId; - recv_data >> tabId; + recvData >> tabId; if (Guild* guild = _GetPlayerGuild(this)) guild->SendBankTabText(this, tabId); } -void WorldSession::HandleSetGuildBankTabText(WorldPacket& recv_data) +void WorldSession::HandleSetGuildBankTabText(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_GUILD_BANK_TEXT"); uint8 tabId; - recv_data >> tabId; + recvData >> tabId; std::string text; - recv_data >> text; + recvData >> text; if (Guild* guild = _GetPlayerGuild(this)) guild->SetBankTabText(tabId, text); |