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Diffstat (limited to 'src/server/game/Handlers/GuildHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/GuildHandler.cpp385
1 files changed, 179 insertions, 206 deletions
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index ccd1c931f51..929a31938d2 100755
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -28,29 +28,17 @@
#include "GossipDef.h"
#include "SocialMgr.h"
-// Helper for getting guild object of session's player.
-// If guild does not exist, sends error (if necessary).
-inline Guild* _GetPlayerGuild(WorldSession* session, bool sendError = false)
-{
- if (uint32 guildId = session->GetPlayer()->GetGuildId()) // If guild id = 0, player is not in guild
- if (Guild* guild = sGuildMgr->GetGuildById(guildId)) // Find guild by id
- return guild;
- if (sendError)
- Guild::SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
- return NULL;
-}
-
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_QUERY");
-
uint32 guildId;
recvPacket >> guildId;
- // Use received guild id to access guild method (not player's guild id)
+
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId);
+ if (!guildId)
+ return;
+
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->HandleQuery(this);
- else
- Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
@@ -72,41 +60,39 @@ void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE");
-
std::string invitedName;
recvPacket >> invitedName;
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
if (normalizePlayerName(invitedName))
- if (Guild* guild = _GetPlayerGuild(this, true))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleInviteMember(this, invitedName);
}
void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REMOVE");
-
std::string playerName;
recvPacket >> playerName;
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
+
if (normalizePlayerName(playerName))
- if (Guild* guild = _GetPlayerGuild(this, true))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveMember(this, playerName);
}
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ACCEPT");
- // Player cannot be in guild
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str());
+
if (!GetPlayer()->GetGuildId())
- // Guild where player was invited must exist
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
guild->HandleAcceptMember(this);
}
void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DECLINE");
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str());
GetPlayer()->SetGuildIdInvited(0);
GetPlayer()->SetInGuild(0);
@@ -114,125 +100,115 @@ void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO");
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str());
- if (Guild* guild = _GetPlayerGuild(this, true))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->SendInfo(this);
}
void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ROSTER");
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str());
- if (Guild* guild = _GetPlayerGuild(this))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRoster(this);
+ else
+ Guild::SendCommandResult(this, GUILD_COMMAND_ROSTER, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_PROMOTE");
-
std::string playerName;
recvPacket >> playerName;
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
+
if (normalizePlayerName(playerName))
- if (Guild* guild = _GetPlayerGuild(this, true))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, playerName, false);
}
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEMOTE");
-
std::string playerName;
recvPacket >> playerName;
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
+
if (normalizePlayerName(playerName))
- if (Guild* guild = _GetPlayerGuild(this, true))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, playerName, true);
}
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEAVE");
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str());
- if (Guild* guild = _GetPlayerGuild(this, true))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleLeaveMember(this);
}
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DISBAND");
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str());
- if (Guild* guild = _GetPlayerGuild(this, true))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleDisband(this);
}
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEADER");
-
std::string name;
recvPacket >> name;
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str());
+
if (normalizePlayerName(name))
- if (Guild* guild = _GetPlayerGuild(this, true))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetLeader(this, name);
}
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_MOTD");
+ std::string motd;
+ recvPacket >> motd;
- std::string motd; // Empty by default
- if (!recvPacket.empty())
- recvPacket >> motd;
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());
- if (Guild* guild = _GetPlayerGuild(this, true))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMOTD(this, motd);
}
void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE");
-
std::string playerName;
- recvPacket >> playerName;
+ std::string note;
+ recvPacket >> playerName >> note;
- std::string publicNote;
- recvPacket >> publicNote;
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s",
+ GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
if (normalizePlayerName(playerName))
- if (Guild* guild = _GetPlayerGuild(this, true))
- guild->HandleSetMemberNote(this, playerName, publicNote, false);
+ if (Guild* guild = GetPlayer()->GetGuild())
+ guild->HandleSetMemberNote(this, playerName, note, true);
}
void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE");
-
std::string playerName;
- recvPacket >> playerName;
+ std::string note;
+ recvPacket >> playerName >> note;
- std::string officerNote;
- recvPacket >> officerNote;
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s",
+ GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
if (normalizePlayerName(playerName))
- if (Guild* guild = _GetPlayerGuild(this, true))
- guild->HandleSetMemberNote(this, playerName, officerNote, true);
+ if (Guild* guild = GetPlayer()->GetGuild())
+ guild->HandleSetMemberNote(this, playerName, note, false);
}
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_RANK");
-
- Guild* guild = _GetPlayerGuild(this, true);
- if (!guild)
- {
- recvPacket.rpos(recvPacket.wpos());
- return;
- }
-
uint32 rankId;
recvPacket >> rankId;
@@ -245,7 +221,17 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
uint32 money;
recvPacket >> money;
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId);
+
+ Guild* guild = GetPlayer()->GetGuild();
+ if (!guild)
+ {
+ recvPacket.rpos(recvPacket.wpos());
+ return;
+ }
+
GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
+
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
uint32 bankRights;
@@ -254,7 +240,7 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
recvPacket >> bankRights;
recvPacket >> slots;
- rightsAndSlots[tabId] = GuildBankRightsAndSlots(uint8(bankRights), slots);
+ rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, bankRights, slots);
}
guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots);
@@ -262,181 +248,175 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ADD_RANK");
-
std::string rankName;
recvPacket >> rankName;
- if (Guild* guild = _GetPlayerGuild(this, true))
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());
+
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleAddNewRank(this, rankName);
}
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEL_RANK");
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str());
- if (Guild* guild = _GetPlayerGuild(this, true))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveLowestRank(this);
}
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO_TEXT");
-
std::string info;
recvPacket >> info;
- if (Guild* guild = _GetPlayerGuild(this, true))
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());
+
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetInfo(this, info);
}
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_SAVE_GUILD_EMBLEM");
-
uint64 vendorGuid;
recvPacket >> vendorGuid;
EmblemInfo emblemInfo;
emblemInfo.ReadPacket(recvPacket);
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
+ "] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
+ , GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
+ , emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
+ , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
+
if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER))
{
// Remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- if (Guild* guild = _GetPlayerGuild(this))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetEmblem(this, emblemInfo);
else
- // "You are not part of a guild!";
- Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD);
+ Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!";
}
else
- {
- // "That's not an emblem vendor!"
- Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
- }
+ Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
}
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
- if (Guild* guild = _GetPlayerGuild(this))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->SendEventLog(this);
}
-void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */)
+void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str());
- if (Guild* guild = _GetPlayerGuild(this))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->SendMoneyInfo(this);
}
-void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */)
+void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_PERMISSIONS)");
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str());
- if (Guild* guild = _GetPlayerGuild(this))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->SendPermissions(this);
}
// Called when clicking on Guild bank gameobject
-void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
-
- uint64 GoGuid;
- recv_data >> GoGuid;
+ uint64 guid;
+ bool sendAllSlots;
+ recvData >> guid >> sendAllSlots;
- uint8 fullSlotList;
- recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
+ , GetPlayerInfo().c_str(), guid, sendAllSlots);
- if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ Guild * const guild = GetPlayer()->GetGuild();
+ if (!guild)
{
- if (Guild* guild = _GetPlayerGuild(this))
- guild->SendBankTabsInfo(this);
- else
- Guild::SendCommandResult(this, GUILD_UNK1, ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ Guild::SendCommandResult(this, GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
}
+
+ guild->SendBankTabsInfo(this, sendAllSlots);
}
// Called when opening guild bank tab only (first one)
-void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
-
- uint64 GoGuid;
- recv_data >> GoGuid;
-
+ uint64 guid;
uint8 tabId;
- recv_data >> tabId;
+ bool full;
- uint8 fullSlotList;
- recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
+ recvData >> guid >> tabId >> full;
- if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
- if (Guild* guild = _GetPlayerGuild(this))
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u"
+ , GetPlayerInfo().c_str(), guid, tabId, full);
+
+ if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabData(this, tabId);
}
-void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
-
- uint64 GoGuid;
- recv_data >> GoGuid;
-
+ uint64 guid;
uint32 money;
- recv_data >> money;
+ recvData >> guid >> money;
+
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
+ GetPlayerInfo().c_str(), guid, money);
- if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
- if (Guild* guild = _GetPlayerGuild(this))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberDepositMoney(this, money);
}
-void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
-
- uint64 GoGuid;
- recv_data >> GoGuid;
-
+ uint64 guid;
uint32 money;
- recv_data >> money;
+ recvData >> guid >> money;
- if (money)
- if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
- if (Guild* guild = _GetPlayerGuild(this))
- guild->HandleMemberWithdrawMoney(this, money);
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
+ GetPlayerInfo().c_str(), guid, money);
+
+ if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
+ if (Guild* guild = GetPlayer()->GetGuild())
+ guild->HandleMemberWithdrawMoney(this, money);
}
-void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
{
- recv_data.rfinish(); // Prevent additional spam at rejected packet
+ recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
- Guild* guild = _GetPlayerGuild(this);
+ Guild* guild = GetPlayer()->GetGuild();
if (!guild)
{
- recv_data.rfinish(); // Prevent additional spam at rejected packet
+ recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
uint8 bankToBank;
- recv_data >> bankToBank;
+ recvData >> bankToBank;
uint8 tabId;
uint8 slotId;
@@ -446,18 +426,18 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
if (bankToBank)
{
uint8 destTabId;
- recv_data >> destTabId;
+ recvData >> destTabId;
uint8 destSlotId;
- recv_data >> destSlotId;
- recv_data.read_skip<uint32>(); // Always 0
+ recvData >> destSlotId;
+ recvData.read_skip<uint32>(); // Always 0
- recv_data >> tabId;
- recv_data >> slotId;
- recv_data >> itemEntry;
- recv_data.read_skip<uint8>(); // Always 0
+ recvData >> tabId;
+ recvData >> slotId;
+ recvData >> itemEntry;
+ recvData.read_skip<uint8>(); // Always 0
- recv_data >> splitedAmount;
+ recvData >> splitedAmount;
guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount);
}
@@ -467,24 +447,24 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
uint8 playerSlotId = NULL_SLOT;
uint8 toChar = 1;
- recv_data >> tabId;
- recv_data >> slotId;
- recv_data >> itemEntry;
+ recvData >> tabId;
+ recvData >> slotId;
+ recvData >> itemEntry;
uint8 autoStore;
- recv_data >> autoStore;
+ recvData >> autoStore;
if (autoStore)
{
- recv_data.read_skip<uint32>(); // autoStoreCount
- recv_data.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
- recv_data.read_skip<uint32>(); // Always 0
+ recvData.read_skip<uint32>(); // autoStoreCount
+ recvData.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
+ recvData.read_skip<uint32>(); // Always 0
}
else
{
- recv_data >> playerBag;
- recv_data >> playerSlotId;
- recv_data >> toChar;
- recv_data >> splitedAmount;
+ recvData >> playerBag;
+ recvData >> playerSlotId;
+ recvData >> toChar;
+ recvData >> splitedAmount;
}
// Player <-> Bank
@@ -496,75 +476,68 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
}
}
-void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
+ uint64 guid;
+ uint8 tabId;
- uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> guid >> tabId;
+
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
- uint8 tabId;
- recv_data >> tabId;
- if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
- if (Guild* guild = _GetPlayerGuild(this))
+ if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleBuyBankTab(this, tabId);
}
-void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
-
- uint64 GoGuid;
- recv_data >> GoGuid;
-
+ uint64 guid;
uint8 tabId;
- recv_data >> tabId;
+ std::string name, icon;
- std::string name;
- recv_data >> name;
+ recvData >> guid >> tabId >> name >> icon;
- std::string icon;
- recv_data >> icon;
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
+ , GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
if (!name.empty() && !icon.empty())
- if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
- if (Guild* guild = _GetPlayerGuild(this))
+ if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetBankTabInfo(this, tabId, name, icon);
}
-void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
-
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
- if (Guild* guild = _GetPlayerGuild(this))
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
+
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankLog(this, tabId);
}
-void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
+void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
-
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
- if (Guild* guild = _GetPlayerGuild(this))
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
+
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabText(this, tabId);
}
-void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
+void WorldSession::HandleSetGuildBankTabText(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
-
uint8 tabId;
- recv_data >> tabId;
-
std::string text;
- recv_data >> text;
+ recvData >> tabId >> text;
+
+ sLog->outDebug(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str());
- if (Guild* guild = _GetPlayerGuild(this))
+ if (Guild* guild = GetPlayer()->GetGuild())
guild->SetBankTabText(tabId, text);
}