diff options
Diffstat (limited to 'src/server/game/Handlers/GuildHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/GuildHandler.cpp | 355 |
1 files changed, 246 insertions, 109 deletions
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp index 53862e99db9..5ed44b61333 100755 --- a/src/server/game/Handlers/GuildHandler.cpp +++ b/src/server/game/Handlers/GuildHandler.cpp @@ -36,7 +36,7 @@ inline Guild* _GetPlayerGuild(WorldSession* session, bool sendError = false) if (Guild* guild = sGuildMgr->GetGuildById(guildId)) // Find guild by id return guild; if (sendError) - Guild::SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD); + Guild::SendCommandResult(session, GUILD_CREATE, ERR_GUILD_PLAYER_NOT_IN_GUILD); return NULL; } @@ -55,7 +55,7 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket) return; } - Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD); + Guild::SendCommandResult(this, GUILD_CREATE, ERR_GUILD_PLAYER_NOT_IN_GUILD); } void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket) @@ -79,8 +79,8 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE"); - std::string invitedName; - recvPacket >> invitedName; + uint32 nameLength = recvPacket.ReadBits(7); + std::string invitedName = recvPacket.ReadString(nameLength); if (normalizePlayerName(invitedName)) if (Guild* guild = _GetPlayerGuild(this, true)) @@ -91,12 +91,28 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REMOVE"); - std::string playerName; - recvPacket >> playerName; + ObjectGuid playerGuid; + + playerGuid[6] = recvPacket.ReadBit(); + playerGuid[5] = recvPacket.ReadBit(); + playerGuid[4] = recvPacket.ReadBit(); + playerGuid[0] = recvPacket.ReadBit(); + playerGuid[1] = recvPacket.ReadBit(); + playerGuid[3] = recvPacket.ReadBit(); + playerGuid[7] = recvPacket.ReadBit(); + playerGuid[2] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(playerGuid[2]); + recvPacket.ReadByteSeq(playerGuid[6]); + recvPacket.ReadByteSeq(playerGuid[5]); + recvPacket.ReadByteSeq(playerGuid[7]); + recvPacket.ReadByteSeq(playerGuid[1]); + recvPacket.ReadByteSeq(playerGuid[4]); + recvPacket.ReadByteSeq(playerGuid[3]); + recvPacket.ReadByteSeq(playerGuid[0]); - if (normalizePlayerName(playerName)) - if (Guild* guild = _GetPlayerGuild(this, true)) - guild->HandleRemoveMember(this, playerName); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleRemoveMember(this, playerGuid); } void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) @@ -129,36 +145,114 @@ void WorldSession::HandleGuildRosterOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ROSTER"); + recvPacket.rfinish(); - uint64 guildGuid = 0; - - if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) - if (guild->IsMember(GetPlayer()->GetGUID())) - guild->HandleRoster(this); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleRoster(this); } void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_PROMOTE"); - std::string playerName; - recvPacket >> playerName; + ObjectGuid targetGuid; + + targetGuid[7] = recvPacket.ReadBit(); + targetGuid[2] = recvPacket.ReadBit(); + targetGuid[5] = recvPacket.ReadBit(); + targetGuid[6] = recvPacket.ReadBit(); + targetGuid[1] = recvPacket.ReadBit(); + targetGuid[0] = recvPacket.ReadBit(); + targetGuid[3] = recvPacket.ReadBit(); + targetGuid[4] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(targetGuid[0]); + recvPacket.ReadByteSeq(targetGuid[5]); + recvPacket.ReadByteSeq(targetGuid[2]); + recvPacket.ReadByteSeq(targetGuid[3]); + recvPacket.ReadByteSeq(targetGuid[6]); + recvPacket.ReadByteSeq(targetGuid[4]); + recvPacket.ReadByteSeq(targetGuid[1]); + recvPacket.ReadByteSeq(targetGuid[7]); - if (normalizePlayerName(playerName)) - if (Guild* guild = _GetPlayerGuild(this, true)) - guild->HandleUpdateMemberRank(this, playerName, false); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleUpdateMemberRank(this, targetGuid, false); } void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEMOTE"); - std::string playerName; - recvPacket >> playerName; + ObjectGuid targetGuid; + + targetGuid[7] = recvPacket.ReadBit(); + targetGuid[1] = recvPacket.ReadBit(); + targetGuid[5] = recvPacket.ReadBit(); + targetGuid[6] = recvPacket.ReadBit(); + targetGuid[2] = recvPacket.ReadBit(); + targetGuid[3] = recvPacket.ReadBit(); + targetGuid[0] = recvPacket.ReadBit(); + targetGuid[4] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(targetGuid[1]); + recvPacket.ReadByteSeq(targetGuid[2]); + recvPacket.ReadByteSeq(targetGuid[7]); + recvPacket.ReadByteSeq(targetGuid[5]); + recvPacket.ReadByteSeq(targetGuid[6]); + recvPacket.ReadByteSeq(targetGuid[0]); + recvPacket.ReadByteSeq(targetGuid[4]); + recvPacket.ReadByteSeq(targetGuid[3]); - if (normalizePlayerName(playerName)) - if (Guild* guild = _GetPlayerGuild(this, true)) - guild->HandleUpdateMemberRank(this, playerName, true); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleUpdateMemberRank(this, targetGuid, true); +} + +void WorldSession::HandleGuildAssignRankOpcode(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ASSIGN_MEMBER_RANK"); + + ObjectGuid targetGuid; + ObjectGuid setterGuid; + + uint32 rankId; + recvPacket >> rankId; + + targetGuid[1] = recvPacket.ReadBit(); + targetGuid[7] = recvPacket.ReadBit(); + setterGuid[4] = recvPacket.ReadBit(); + setterGuid[2] = recvPacket.ReadBit(); + targetGuid[4] = recvPacket.ReadBit(); + targetGuid[5] = recvPacket.ReadBit(); + targetGuid[6] = recvPacket.ReadBit(); + setterGuid[1] = recvPacket.ReadBit(); + setterGuid[7] = recvPacket.ReadBit(); + targetGuid[2] = recvPacket.ReadBit(); + targetGuid[3] = recvPacket.ReadBit(); + targetGuid[0] = recvPacket.ReadBit(); + setterGuid[6] = recvPacket.ReadBit(); + setterGuid[3] = recvPacket.ReadBit(); + setterGuid[0] = recvPacket.ReadBit(); + setterGuid[5] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(targetGuid[0]); + recvPacket.ReadByteSeq(setterGuid[1]); + recvPacket.ReadByteSeq(setterGuid[3]); + recvPacket.ReadByteSeq(setterGuid[5]); + recvPacket.ReadByteSeq(targetGuid[7]); + recvPacket.ReadByteSeq(targetGuid[3]); + recvPacket.ReadByteSeq(setterGuid[0]); + recvPacket.ReadByteSeq(targetGuid[1]); + recvPacket.ReadByteSeq(setterGuid[6]); + recvPacket.ReadByteSeq(targetGuid[2]); + recvPacket.ReadByteSeq(targetGuid[5]); + recvPacket.ReadByteSeq(targetGuid[4]); + recvPacket.ReadByteSeq(setterGuid[2]); + recvPacket.ReadByteSeq(setterGuid[4]); + recvPacket.ReadByteSeq(targetGuid[6]); + recvPacket.ReadByteSeq(setterGuid[7]); + + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleSetMemberRank(this, targetGuid, setterGuid, rankId); } void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/) @@ -193,107 +287,104 @@ void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_MOTD"); - std::string motd; // Empty by default - if (!recvPacket.empty()) - recvPacket >> motd; + uint32 motdLength = recvPacket.ReadBits(11); + std::string motd = recvPacket.ReadString(motdLength); if (Guild* guild = _GetPlayerGuild(this, true)) guild->HandleSetMOTD(this, motd); } -void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket) +void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_NOTE"); - std::string playerName; - recvPacket >> playerName; + ObjectGuid playerGuid; - std::string publicNote; - recvPacket >> publicNote; + playerGuid[1] = recvPacket.ReadBit(); + playerGuid[4] = recvPacket.ReadBit(); + playerGuid[5] = recvPacket.ReadBit(); + playerGuid[3] = recvPacket.ReadBit(); + playerGuid[0] = recvPacket.ReadBit(); + playerGuid[7] = recvPacket.ReadBit(); + bool type = recvPacket.ReadBit(); // 0 == Officer, 1 == Public + playerGuid[6] = recvPacket.ReadBit(); + uint32 noteLength = recvPacket.ReadBits(8); + playerGuid[2] = recvPacket.ReadBit(); - if (normalizePlayerName(playerName)) - if (Guild* guild = _GetPlayerGuild(this, true)) - guild->HandleSetMemberNote(this, playerName, publicNote, false); -} + recvPacket.ReadByteSeq(playerGuid[4]); + recvPacket.ReadByteSeq(playerGuid[5]); + recvPacket.ReadByteSeq(playerGuid[0]); + recvPacket.ReadByteSeq(playerGuid[3]); + recvPacket.ReadByteSeq(playerGuid[1]); + recvPacket.ReadByteSeq(playerGuid[6]); + recvPacket.ReadByteSeq(playerGuid[7]); + std::string note = recvPacket.ReadString(noteLength); + recvPacket.ReadByteSeq(playerGuid[2]); -void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket) -{ - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE"); - - std::string playerName; - recvPacket >> playerName; - - std::string officerNote; - recvPacket >> officerNote; - - if (normalizePlayerName(playerName)) - if (Guild* guild = _GetPlayerGuild(this, true)) - guild->HandleSetMemberNote(this, playerName, officerNote, true); + if (Guild* guild = _GetPlayerGuild(this, true)) + guild->HandleSetMemberNote(this, note, playerGuid, type); } -void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) +void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_RANK"); - - Guild* guild = _GetPlayerGuild(this, true); - if (!guild) - { - recvPacket.rpos(recvPacket.wpos()); - return; - } + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_QUERY_RANKS"); - uint32 rankId; - recvPacket >> rankId; - - uint32 rights; - recvPacket >> rights; - - std::string rankName; - recvPacket >> rankName; - - uint32 money; - recvPacket >> money; - - GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS); - for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId) - { - uint32 bankRights; - uint32 slots; + ObjectGuid guildGuid; - recvPacket >> bankRights; - recvPacket >> slots; + guildGuid[2] = recvData.ReadBit(); + guildGuid[3] = recvData.ReadBit(); + guildGuid[0] = recvData.ReadBit(); + guildGuid[6] = recvData.ReadBit(); + guildGuid[4] = recvData.ReadBit(); + guildGuid[7] = recvData.ReadBit(); + guildGuid[5] = recvData.ReadBit(); + guildGuid[1] = recvData.ReadBit(); - rightsAndSlots[tabId] = GuildBankRightsAndSlots(uint8(bankRights), slots); - } + recvData.ReadByteSeq(guildGuid[3]); + recvData.ReadByteSeq(guildGuid[4]); + recvData.ReadByteSeq(guildGuid[5]); + recvData.ReadByteSeq(guildGuid[7]); + recvData.ReadByteSeq(guildGuid[1]); + recvData.ReadByteSeq(guildGuid[0]); + recvData.ReadByteSeq(guildGuid[6]); + recvData.ReadByteSeq(guildGuid[2]); - guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots); + if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) + if (guild->IsMember(_player->GetGUID())) + guild->HandleGuildRanks(this); } void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ADD_RANK"); - std::string rankName; - recvPacket >> rankName; + uint32 rankId; + recvPacket >> rankId; + + uint32 length = recvPacket.ReadBits(7); + std::string rankName = recvPacket.ReadString(length); if (Guild* guild = _GetPlayerGuild(this, true)) - guild->HandleAddNewRank(this, rankName); + guild->HandleAddNewRank(this, rankName); //, rankId); } -void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) +void WorldSession::HandleGuildDelRankOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEL_RANK"); + uint32 rankId; + recvPacket >> rankId; + if (Guild* guild = _GetPlayerGuild(this, true)) - guild->HandleRemoveLowestRank(this); + guild->HandleRemoveRank(this, rankId); } void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO_TEXT"); - std::string info; - recvPacket >> info; + uint32 length = recvPacket.ReadBits(12); + std::string info = recvPacket.ReadString(length); if (Guild* guild = _GetPlayerGuild(this, true)) guild->HandleSetInfo(this, info); @@ -347,7 +438,7 @@ void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */) void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_PERMISSIONS)"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_PERMISSIONS)"); if (Guild* guild = _GetPlayerGuild(this)) guild->SendPermissions(this); @@ -369,7 +460,7 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data) if (Guild* guild = _GetPlayerGuild(this)) guild->SendBankTabsInfo(this); else - Guild::SendCommandResult(this, GUILD_UNK1, ERR_GUILD_PLAYER_NOT_IN_GUILD); + Guild::SendCommandResult(this, GUILD_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD); } } @@ -459,13 +550,14 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) uint8 destSlotId; recv_data >> destSlotId; - recv_data.read_skip<uint32>(); // Always 0 + + uint32 destItemEntry; + recv_data >> destItemEntry; recv_data >> tabId; recv_data >> slotId; recv_data >> itemEntry; recv_data.read_skip<uint8>(); // Always 0 - recv_data >> splitedAmount; guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount); @@ -515,7 +607,7 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data) uint8 tabId; recv_data >> tabId; - if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) + if (!GoGuid || GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = _GetPlayerGuild(this)) guild->HandleBuyBankTab(this, tabId); } @@ -578,26 +670,71 @@ void WorldSession::HandleSetGuildBankTabText(WorldPacket& recv_data) guild->SetBankTabText(tabId, text); } -void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recv_data) +void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUERY_GUILD_XP"); - /* - Bitstream is correct, it just needs a proper guild implementation - uint64 playerGuid = 0; - BitStream mask = recv_data.ReadBitStream(8); + ObjectGuid guildGuid; + + guildGuid[2] = recvData.ReadBit(); + guildGuid[1] = recvData.ReadBit(); + guildGuid[0] = recvData.ReadBit(); + guildGuid[5] = recvData.ReadBit(); + guildGuid[4] = recvData.ReadBit(); + guildGuid[7] = recvData.ReadBit(); + guildGuid[6] = recvData.ReadBit(); + guildGuid[3] = recvData.ReadBit(); - ByteBuffer bytes(8, true); + recvData.ReadByteSeq(guildGuid[7]); + recvData.ReadByteSeq(guildGuid[2]); + recvData.ReadByteSeq(guildGuid[3]); + recvData.ReadByteSeq(guildGuid[6]); + recvData.ReadByteSeq(guildGuid[1]); + recvData.ReadByteSeq(guildGuid[5]); + recvData.ReadByteSeq(guildGuid[0]); + recvData.ReadByteSeq(guildGuid[4]); - recv_data.ReadXorByte(mask[5], bytes[6]); - recv_data.ReadXorByte(mask[1], bytes[2]); - recv_data.ReadXorByte(mask[7], bytes[1]); - recv_data.ReadXorByte(mask[4], bytes[4]); - recv_data.ReadXorByte(mask[0], bytes[0]); - recv_data.ReadXorByte(mask[6], bytes[3]); - recv_data.ReadXorByte(mask[3], bytes[5]); - recv_data.ReadXorByte(mask[2], bytes[7]); + //if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) + // guild->Send SMSG_GUILD_XP +} + +void WorldSession::HandleGuildSetRankPermissionsOpcode(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_RANK_PERMISSIONS"); + + Guild* guild = _GetPlayerGuild(this, true); + if (!guild) + { + recvPacket.rfinish(); + return; + } + + uint32 unk; + uint32 rankId; + uint32 oldRights; + uint32 newRights; + uint32 moneyPerDay; + + recvPacket >> unk; + recvPacket >> oldRights; + recvPacket >> newRights; + + GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS); + for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId) + { + uint32 bankRights; + uint32 slots; + + recvPacket >> bankRights; + recvPacket >> slots; + + rightsAndSlots[tabId] = GuildBankRightsAndSlots(uint8(bankRights), slots); + } + + recvPacket >> moneyPerDay; + recvPacket >> rankId; + uint32 nameLength = recvPacket.ReadBits(7); + std::string rankName = recvPacket.ReadString(nameLength); - playerGuid = BitConverter::ToUInt64(bytes); - */ + guild->HandleSetRankInfo(this, rankId, rankName, newRights, moneyPerDay, rightsAndSlots); } |