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Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 1b1910abdc5..50ff418d108 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -303,6 +303,11 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& } _player->AutoUnequipOffhandIfNeed(); + + // if inventory item was moved, check if we can remove dependent auras, because they were not removed in Player::RemoveItem (update was set to false) + // do this after swaps are done, we pass nullptr because both weapons could be swapped and none of them should be ignored + if ((autoEquipItem.PackSlot == INVENTORY_SLOT_BAG_0 && autoEquipItem.Slot < INVENTORY_SLOT_BAG_END) || (dstbag == INVENTORY_SLOT_BAG_0 && dstslot < INVENTORY_SLOT_BAG_END)) + _player->ApplyItemDependentAuras((Item*)nullptr, false); } } |