diff options
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/ItemHandler.cpp | 84 |
1 files changed, 46 insertions, 38 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index b17cff78d7d..31720266ff0 100755 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -29,13 +29,13 @@ #include "SpellInfo.h" #include <vector> -void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleSplitItemOpcode(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SPLIT_ITEM"); uint8 srcbag, srcslot, dstbag, dstslot; uint32 count; - recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count; + recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count; //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count); uint16 src = ((srcbag << 8) | srcslot); @@ -62,12 +62,12 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data) _player->SplitItem(src, dst, count); } -void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_INV_ITEM"); uint8 srcslot, dstslot; - recv_data >> dstslot >> srcslot; + recvData >> dstslot >> srcslot; //sLog->outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot); // prevent attempt swap same item to current position generated by client at special checting sequence @@ -92,11 +92,11 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data) _player->SwapItem(src, dst); } -void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recv_data) +void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recvData) { uint64 itemguid; uint8 dstslot; - recv_data >> itemguid >> dstslot; + recvData >> itemguid >> dstslot; // cheating attempt, client should never send opcode in that case if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot)) @@ -111,12 +111,12 @@ void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recv_data) _player->SwapItem(item->GetPos(), dstpos); } -void WorldSession::HandleSwapItem(WorldPacket & recv_data) +void WorldSession::HandleSwapItem(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_ITEM"); uint8 dstbag, dstslot, srcbag, srcslot; - recv_data >> dstbag >> dstslot >> srcbag >> srcslot; + recvData >> dstbag >> dstslot >> srcbag >> srcslot; //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot); uint16 src = ((srcbag << 8) | srcslot); @@ -141,12 +141,12 @@ void WorldSession::HandleSwapItem(WorldPacket & recv_data) _player->SwapItem(src, dst); } -void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOEQUIP_ITEM"); uint8 srcbag, srcslot; - recv_data >> srcbag >> srcslot; + recvData >> srcbag >> srcslot; //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot); @@ -235,12 +235,12 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data) } } -void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleDestroyItemOpcode(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROY_ITEM"); uint8 bag, slot, count, data1, data2, data3; - recv_data >> bag >> slot >> count >> data1 >> data2 >> data3; + recvData >> bag >> slot >> count >> data1 >> data2 >> data3; //sLog->outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count); uint16 pos = (bag << 8) | slot; @@ -473,26 +473,26 @@ void WorldSession::HandleReadItem(WorldPacket& recvData) _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); } -void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recv_data) +void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY"); uint32 itemid; uint64 guid; - recv_data >> itemid >> guid; + recvData >> itemid >> guid; sLog->outDetail("Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u", itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid)); } -void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleSellItemOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM"); uint64 vendorguid, itemguid; uint32 count; - recv_data >> vendorguid >> itemguid >> count; + recvData >> vendorguid >> itemguid >> count; if (!itemguid) return; @@ -648,14 +648,14 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData) _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0); } -void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data) +void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT"); uint64 vendorguid, bagguid; uint32 item, slot, count; uint8 bagslot; - recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count; + recvData >> vendorguid >> item >> slot >> bagguid >> bagslot >> count; // client expects count starting at 1, and we send vendorslot+1 to client already if (slot > 0) @@ -681,7 +681,7 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data) GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot); } -void WorldSession::HandleBuyItemOpcode(WorldPacket& recv_data) +void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM"); uint64 vendorguid, bagGuid; @@ -689,7 +689,7 @@ void WorldSession::HandleBuyItemOpcode(WorldPacket& recv_data) uint8 itemType; // 1 = item, 2 = currency (not implemented) uint8 bagSlot; - recv_data >> vendorguid >> itemType >> item >> slot >> count >> bagGuid >> bagSlot; + recvData >> vendorguid >> itemType >> item >> slot >> count >> bagGuid >> bagSlot; // client expects count starting at 1, and we send vendorslot+1 to client already if (slot > 0) @@ -706,11 +706,11 @@ void WorldSession::HandleBuyItemOpcode(WorldPacket& recv_data) GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagSlot); } -void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data) +void WorldSession::HandleListInventoryOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; if (!GetPlayer()->isAlive()) return; @@ -843,12 +843,12 @@ void WorldSession::SendListInventory(uint64 vendorGuid) SendPacket(&data); } -void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recv_data) +void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOSTORE_BAG_ITEM"); uint8 srcbag, srcslot, dstbag; - recv_data >> srcbag >> srcslot >> dstbag; + recvData >> srcbag >> srcslot >> dstbag; //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag); Item* pItem = _player->GetItemByPos(srcbag, srcslot); @@ -1041,14 +1041,14 @@ void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, SendPacket(&data); } -void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) +void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM"); uint8 gift_bag, gift_slot, item_bag, item_slot; - recv_data >> gift_bag >> gift_slot; // paper - recv_data >> item_bag >> item_slot; // item + recvData >> gift_bag >> gift_slot; // paper + recvData >> item_bag >> item_slot; // item sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); @@ -1152,19 +1152,19 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) _player->DestroyItemCount(gift, count, true); } -void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) +void WorldSession::HandleSocketOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS"); uint64 item_guid; uint64 gem_guids[MAX_GEM_SOCKETS]; - recv_data >> item_guid; + recvData >> item_guid; if (!item_guid) return; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) - recv_data >> gem_guids[i]; + recvData >> gem_guids[i]; //cheat -> tried to socket same gem multiple times if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) || @@ -1216,6 +1216,14 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) // tried to put meta gem in normal socket if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) return; + + // tried to put normal gem in cogwheel socket + if (itemProto->Socket[i].Color == SOCKET_COLOR_COGWHEEL && GemProps[i]->color != SOCKET_COLOR_COGWHEEL) + return; + + // tried to put cogwheel gem in normal socket + if (itemProto->Socket[i].Color != SOCKET_COLOR_COGWHEEL && GemProps[i]->color == SOCKET_COLOR_COGWHEEL) + return; } uint32 GemEnchants[MAX_GEM_SOCKETS]; @@ -1346,13 +1354,13 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag } -void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data) +void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); uint32 slot; - recv_data >> slot; + recvData >> slot; // apply only to equipped item if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot)) @@ -1370,12 +1378,12 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data) item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); } -void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data) +void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO"); uint64 guid; - recv_data >> guid; // item guid + recvData >> guid; // item guid Item* item = _player->GetItemByGuid(guid); if (!item) @@ -1387,11 +1395,11 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data) GetPlayer()->SendRefundInfo(item); } -void WorldSession::HandleItemRefund(WorldPacket &recv_data) +void WorldSession::HandleItemRefund(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND"); uint64 guid; - recv_data >> guid; // item guid + recvData >> guid; // item guid Item* item = _player->GetItemByGuid(guid); if (!item) @@ -1408,10 +1416,10 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data) * * This function is called when player clicks on item which has some flag set */ -void WorldSession::HandleItemTextQuery(WorldPacket & recv_data ) +void WorldSession::HandleItemTextQuery(WorldPacket & recvData ) { uint64 itemGuid; - recv_data >> itemGuid; + recvData >> itemGuid; sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid)); |