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path: root/src/server/game/Handlers/ItemHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 9d3b120f0ba..66f9beb12d2 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -338,7 +338,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPackets::Item::DestroyItem& dest
if (item->GetTemplate()->GetFlags() & ITEM_FLAG_NO_USER_DESTROY)
{
- _player->SendEquipError(EQUIP_ERR_DROP_BOUND_ITEM, NULL, NULL);
+ _player->SendEquipError(EQUIP_ERR_DROP_BOUND_ITEM, nullptr, nullptr);
return;
}
@@ -375,11 +375,11 @@ void WorldSession::HandleReadItem(WorldPackets::Item::ReadItem& readItem)
SendPacket(packet.Write());*/
TC_LOG_INFO("network", "STORAGE: Unable to read item");
- _player->SendEquipError(msg, item, NULL);
+ _player->SendEquipError(msg, item, nullptr);
}
}
else
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
}
void WorldSession::HandleSellItemOpcode(WorldPackets::Item::SellItem& packet)
@@ -505,7 +505,7 @@ void WorldSession::HandleBuybackItem(WorldPackets::Item::BuyBackItem& packet)
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit (%s) not found or you can not interact with him.", packet.VendorGUID.ToString().c_str());
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty);
+ _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty);
return;
}
@@ -532,7 +532,7 @@ void WorldSession::HandleBuybackItem(WorldPackets::Item::BuyBackItem& packet)
_player->MoveItemToInventory(dest, pItem, true);
}
else
- _player->SendEquipError(msg, pItem, NULL);
+ _player->SendEquipError(msg, pItem, nullptr);
return;
}
else
@@ -590,7 +590,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
if (!vendor)
{
TC_LOG_DEBUG("network", "WORLD: SendListInventory - %s not found or you can not interact with him.", vendorGuid.ToString().c_str());
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty);
+ _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty);
return;
}
@@ -801,63 +801,63 @@ void WorldSession::HandleWrapItem(WorldPackets::Item::WrapItem& packet)
Item* gift = _player->GetItemByPos(giftContainerSlot, giftSlot);
if (!gift)
{
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr);
return;
}
if (!(gift->GetTemplate()->GetFlags() & ITEM_FLAG_IS_WRAPPER)) // cheating: non-wrapper wrapper
{
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr);
return;
}
Item* item = _player->GetItemByPos(itemContainerSlot, itemSlot);
if (!item)
{
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr);
return;
}
if (item == gift) // not possable with pacjket from real client
{
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, nullptr);
return;
}
if (item->IsEquipped())
{
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_EQUIPPED, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_EQUIPPED, item, nullptr);
return;
}
if (!item->GetGiftCreator().IsEmpty()) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
{
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, nullptr);
return;
}
if (item->IsBag())
{
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BAGS, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BAGS, item, nullptr);
return;
}
if (item->IsSoulBound())
{
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BOUND, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BOUND, item, nullptr);
return;
}
if (item->GetMaxStackCount() != 1)
{
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_STACKABLE, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_STACKABLE, item, nullptr);
return;
}
// maybe not correct check (it is better than nothing)
if (item->GetTemplate()->GetMaxCount() > 0)
{
- _player->SendEquipError(EQUIP_ERR_CANT_WRAP_UNIQUE, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_UNIQUE, item, nullptr);
return;
}
@@ -1006,7 +1006,7 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems)
{
if (iGemProto->GetId() == gems[j]->GetEntry())
{
- _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
+ _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr);
return;
}
}
@@ -1014,7 +1014,7 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems)
{
if (int32(iGemProto->GetId()) == oldGemData[j]->ItemID)
{
- _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
+ _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr);
return;
}
}
@@ -1047,7 +1047,7 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems)
if (limit_newcount > 0 && uint32(limit_newcount) > _player->GetItemLimitCategoryQuantity(limitEntry))
{
- _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
+ _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr);
return;
}
}
@@ -1058,7 +1058,7 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems)
{
if (InventoryResult res = _player->CanEquipUniqueItem(gems[i], slot, std::max(limit_newcount, 0)))
{
- _player->SendEquipError(res, itemTarget, NULL);
+ _player->SendEquipError(res, itemTarget, nullptr);
return;
}
}