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Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 11ecb3ff584..0d18eedb5d0 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -293,7 +293,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
return;
}
- if (pItem->GetTemplate()->Flags & ITEM_FLAG_NO_USER_DESTROY)
+ if (pItem->GetTemplate()->HasFlag(ITEM_FLAG_NO_USER_DESTROY))
{
_player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, nullptr, nullptr);
return;
@@ -421,7 +421,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
// prevent selling item for sellprice when the item is still refundable
// this probably happens when right clicking a refundable item, the client sends both
// CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified)
- if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
+ if (pItem->IsRefundable())
return; // Therefore, no feedback to client
// special case at auto sell (sell all)
@@ -654,7 +654,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
continue;
// Only display items in vendor lists for the team the
// player is on. If GM on, display all items.
- if (!_player->IsGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAG2_FACTION_HORDE && _player->GetTeam() == ALLIANCE) || (itemTemplate->Flags2 == ITEM_FLAG2_FACTION_ALLIANCE && _player->GetTeam() == HORDE)))
+ if (!_player->IsGameMaster() && ((itemTemplate->HasFlag(ITEM_FLAG2_FACTION_HORDE) && _player->GetTeam() == ALLIANCE) || (itemTemplate->HasFlag(ITEM_FLAG2_FACTION_ALLIANCE) && _player->GetTeam() == HORDE)))
continue;
// Items sold out are not displayed in list
@@ -971,7 +971,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
return;
}
- if (!(gift->GetTemplate()->Flags & ITEM_FLAG_IS_WRAPPER)) // cheating: non-wrapper wrapper
+ if (!gift->GetTemplate()->HasFlag(ITEM_FLAG_IS_WRAPPER)) // cheating: non-wrapper wrapper
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr);
return;
@@ -1150,7 +1150,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData)
ItemTemplate const* iGemProto = Gems[i]->GetTemplate();
// unique item (for new and already placed bit removed enchantments
- if (iGemProto->Flags & ITEM_FLAG_UNIQUE_EQUIPPABLE)
+ if (iGemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
{
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{