diff options
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 4e7c154ceed..e166d69ac48 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -305,7 +305,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& // if inventory item was moved, check if we can remove dependent auras, because they were not removed in Player::RemoveItem (update was set to false) // do this after swaps are done, we pass nullptr because both weapons could be swapped and none of them should be ignored - if ((autoEquipItem.PackSlot == INVENTORY_SLOT_BAG_0 && autoEquipItem.Slot < INVENTORY_SLOT_BAG_END) || (dstbag == INVENTORY_SLOT_BAG_0 && dstslot < INVENTORY_SLOT_BAG_END)) + if ((autoEquipItem.PackSlot == INVENTORY_SLOT_BAG_0 && autoEquipItem.Slot < REAGENT_BAG_SLOT_END) || (dstbag == INVENTORY_SLOT_BAG_0 && dstslot < REAGENT_BAG_SLOT_END)) _player->ApplyItemDependentAuras((Item*)nullptr, false); } } |