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-rw-r--r--src/server/game/Handlers/ItemHandler.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 8f9a3ba6ffc..285edf4f143 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -253,6 +253,11 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
_player->EquipItem(eSrc, pDstItem, true);
_player->AutoUnequipOffhandIfNeed();
+
+ // if inventory item was moved, check if we can remove dependent auras, because they were not removed in Player::RemoveItem (update was set to false)
+ // do this after swaps are done, we pass nullptr because both weapons could be swapped and none of them should be ignored
+ if ((srcbag == INVENTORY_SLOT_BAG_0 && srcslot < INVENTORY_SLOT_BAG_END) || (dstbag == INVENTORY_SLOT_BAG_0 && dstslot < INVENTORY_SLOT_BAG_END))
+ _player->ApplyItemDependentAuras((Item*)nullptr, false);
}
}