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Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/ItemHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 6a8cc5b1c5f..73c90498eaa 100755..100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -458,12 +458,12 @@ void WorldSession::HandleReadItem(WorldPacket& recvData)
if (msg == EQUIP_ERR_OK)
{
data.Initialize(SMSG_READ_ITEM_OK, 8);
- sLog->outDetail("STORAGE: Item page sent");
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Item page sent");
}
else
{
data.Initialize(SMSG_READ_ITEM_FAILED, 8);
- sLog->outDetail("STORAGE: Unable to read item");
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Unable to read item");
_player->SendEquipError(msg, pItem, NULL);
}
data << pItem->GetGUID();
@@ -482,7 +482,7 @@ void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recvData)
recvData >> itemid >> guid;
- sLog->outDetail("Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
}
@@ -564,7 +564,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recvData)
Item* pNewItem = pItem->CloneItem(count, _player);
if (!pNewItem)
{
- sLog->outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
+ sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
return;
}
@@ -916,7 +916,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
// next slot
++slot;
- sLog->outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot);
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "PLAYER: Buy bank bag slot, slot number = %u", slot);
BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);