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Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/LFGHandler.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 9c66ca44383..b4f74735568 100755
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -47,13 +47,13 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMa
}
}
-void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
{
if (!sWorld->getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE) ||
(GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
(GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
{
- recv_data.rfinish();
+ recvData.rfinish();
return;
}
@@ -61,32 +61,32 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data)
uint32 dungeon;
uint32 roles;
- recv_data >> roles;
- recv_data.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
- recv_data >> numDungeons;
+ recvData >> roles;
+ recvData.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
+ recvData >> numDungeons;
if (!numDungeons)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
- recv_data.rfinish();
+ recvData.rfinish();
return;
}
LfgDungeonSet newDungeons;
for (int8 i = 0; i < numDungeons; ++i)
{
- recv_data >> dungeon;
+ recvData >> dungeon;
newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
}
- recv_data.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
+ recvData.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
std::string comment;
- recv_data >> comment;
+ recvData >> comment;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
sLFGMgr->Join(GetPlayer(), uint8(roles), newDungeons, comment);
}
-void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/)
{
Group* grp = GetPlayer()->GetGroup();
@@ -97,21 +97,21 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/)
sLFGMgr->Leave(GetPlayer(), grp);
}
-void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData)
{
uint32 lfgGroupID; // Internal lfgGroupID
bool accept; // Accept to join?
- recv_data >> lfgGroupID;
- recv_data >> accept;
+ recvData >> lfgGroupID;
+ recvData >> accept;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0);
sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept);
}
-void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
{
uint8 roles;
- recv_data >> roles; // Player Group Roles
+ recvData >> roles; // Player Group Roles
uint64 guid = GetPlayer()->GetGUID();
Group* grp = GetPlayer()->GetGroup();
if (!grp)
@@ -124,35 +124,35 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data)
sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
}
-void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData)
{
std::string comment;
- recv_data >> comment;
+ recvData >> comment;
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str());
sLFGMgr->SetComment(guid, comment);
}
-void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData)
{
bool agree; // Agree to kick player
- recv_data >> agree;
+ recvData >> agree;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0);
sLFGMgr->UpdateBoot(GetPlayer(), agree);
}
-void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
{
bool out;
- recv_data >> out;
+ recvData >> out;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
}
-void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
@@ -233,7 +233,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data
SendPacket(&data);
}
-void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
@@ -267,18 +267,18 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data
SendPacket(&data);
}
-void WorldSession::HandleLfrSearchOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfrSearchOpcode(WorldPacket& recvData)
{
uint32 entry; // Raid id to search
- recv_data >> entry;
+ recvData >> entry;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry);
//SendLfrUpdateListOpcode(entry);
}
-void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recvData)
{
uint32 dungeonId; // Raid id queue to leave
- recv_data >> dungeonId;
+ recvData >> dungeonId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId);
//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
}