diff options
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LFGHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index ea8f86e2adf..654a92f5c4e 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -230,8 +230,8 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData) return; } ObjectGuid gguid = group->GetGUID(); - TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_ROLES: Group %u, Player %s, Roles: %u", - gguid.GetCounter(), GetPlayerInfo().c_str(), roles); + TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_ROLES: Group %s, Player %s, Roles: %u", + gguid.ToString().c_str(), GetPlayerInfo().c_str(), roles); sLFGMgr->UpdateRoleCheck(gguid, guid, roles); } @@ -497,8 +497,8 @@ void WorldSession::SendLfgUpdateStatus(lfg::LfgUpdateData const& updateData, boo void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles) { - TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHOSEN %s guid: %u roles: %u", - GetPlayerInfo().c_str(), guid.GetCounter(), roles); + TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHOSEN %s guid: %s roles: %u", + GetPlayerInfo().c_str(), guid.ToString().c_str(), roles); WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4); data << uint64(guid); // Guid @@ -531,7 +531,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) // Leader info MUST be sent 1st :S ObjectGuid guid = roleCheck.leader; uint8 roles = roleCheck.roles.find(guid)->second; - Player* player = ObjectAccessor::FindPlayer(guid); + Player* player = ObjectAccessor::FindConnectedPlayer(guid); data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles @@ -544,7 +544,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) guid = it->first; roles = it->second; - player = ObjectAccessor::FindPlayer(guid); + player = ObjectAccessor::FindConnectedPlayer(guid); data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles @@ -709,10 +709,10 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot) } } TC_LOG_DEBUG("lfg", "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - " - "didVote: %u - agree: %u - victim: %u votes: %u - agrees: %u - left: %u - " + "didVote: %u - agree: %u - victim: %s votes: %u - agrees: %u - left: %u - " "needed: %u - reason %s", GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), - uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim.GetCounter(), votesNum, agreeNum, + uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim.ToString().c_str(), votesNum, agreeNum, secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str()); WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length()); data << uint8(boot.inProgress); // Vote in progress |