aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/LFGHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index ea8f86e2adf..654a92f5c4e 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -230,8 +230,8 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
return;
}
ObjectGuid gguid = group->GetGUID();
- TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_ROLES: Group %u, Player %s, Roles: %u",
- gguid.GetCounter(), GetPlayerInfo().c_str(), roles);
+ TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_ROLES: Group %s, Player %s, Roles: %u",
+ gguid.ToString().c_str(), GetPlayerInfo().c_str(), roles);
sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
}
@@ -497,8 +497,8 @@ void WorldSession::SendLfgUpdateStatus(lfg::LfgUpdateData const& updateData, boo
void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles)
{
- TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHOSEN %s guid: %u roles: %u",
- GetPlayerInfo().c_str(), guid.GetCounter(), roles);
+ TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHOSEN %s guid: %s roles: %u",
+ GetPlayerInfo().c_str(), guid.ToString().c_str(), roles);
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
data << uint64(guid); // Guid
@@ -531,7 +531,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
// Leader info MUST be sent 1st :S
ObjectGuid guid = roleCheck.leader;
uint8 roles = roleCheck.roles.find(guid)->second;
- Player* player = ObjectAccessor::FindPlayer(guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
@@ -544,7 +544,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
guid = it->first;
roles = it->second;
- player = ObjectAccessor::FindPlayer(guid);
+ player = ObjectAccessor::FindConnectedPlayer(guid);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
@@ -709,10 +709,10 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
}
}
TC_LOG_DEBUG("lfg", "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - "
- "didVote: %u - agree: %u - victim: %u votes: %u - agrees: %u - left: %u - "
+ "didVote: %u - agree: %u - victim: %s votes: %u - agrees: %u - left: %u - "
"needed: %u - reason %s",
GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING),
- uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim.GetCounter(), votesNum, agreeNum,
+ uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim.ToString().c_str(), votesNum, agreeNum,
secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
data << uint8(boot.inProgress); // Vote in progress