diff options
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LFGHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index b291ffb0c9e..450757e9118 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -502,7 +502,7 @@ void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles) TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHOSEN %s guid: %s roles: %u", GetPlayerInfo().c_str(), guid.ToString().c_str(), roles); - WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4); + WorldPacket data(SMSG_ROLE_CHOSEN, 8 + 1 + 4); data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles @@ -716,7 +716,7 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot) GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim.ToString().c_str(), votesNum, agreeNum, secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str()); - WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length()); + WorldPacket data(SMSG_LFG_BOOT_PLAYER, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length()); data << uint8(boot.inProgress); // Vote in progress data << uint8(agreeNum >= lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Did succeed data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote @@ -831,13 +831,13 @@ void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal) SendPacket(&data); } -void WorldSession::SendLfgLfrList(bool update) +void WorldSession::SendLfgLfrList(bool /*update*/) { - TC_LOG_DEBUG("lfg", "SMSG_LFG_LFR_LIST %s update: %u", - GetPlayerInfo().c_str(), update ? 1 : 0); - WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1); - data << uint8(update); // In Lfg Queue? - SendPacket(&data); + //TC_LOG_DEBUG("lfg", "SMSG_LFG_LFR_LIST %s update: %u", + // GetPlayerInfo().c_str(), update ? 1 : 0); + //WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1); + //data << uint8(update); // In Lfg Queue? + //SendPacket(&data); } void WorldSession::SendLfgDisabled() |