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path: root/src/server/game/Handlers/LFGHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index b291ffb0c9e..450757e9118 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -502,7 +502,7 @@ void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles)
TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHOSEN %s guid: %s roles: %u",
GetPlayerInfo().c_str(), guid.ToString().c_str(), roles);
- WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
+ WorldPacket data(SMSG_ROLE_CHOSEN, 8 + 1 + 4);
data << guid; // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
@@ -716,7 +716,7 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING),
uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim.ToString().c_str(), votesNum, agreeNum,
secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
- WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
+ WorldPacket data(SMSG_LFG_BOOT_PLAYER, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
data << uint8(boot.inProgress); // Vote in progress
data << uint8(agreeNum >= lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Did succeed
data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
@@ -831,13 +831,13 @@ void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal)
SendPacket(&data);
}
-void WorldSession::SendLfgLfrList(bool update)
+void WorldSession::SendLfgLfrList(bool /*update*/)
{
- TC_LOG_DEBUG("lfg", "SMSG_LFG_LFR_LIST %s update: %u",
- GetPlayerInfo().c_str(), update ? 1 : 0);
- WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
- data << uint8(update); // In Lfg Queue?
- SendPacket(&data);
+ //TC_LOG_DEBUG("lfg", "SMSG_LFG_LFR_LIST %s update: %u",
+ // GetPlayerInfo().c_str(), update ? 1 : 0);
+ //WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
+ //data << uint8(update); // In Lfg Queue?
+ //SendPacket(&data);
}
void WorldSession::SendLfgDisabled()