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path: root/src/server/game/Handlers/LFGHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/LFGHandler.cpp664
1 files changed, 664 insertions, 0 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
new file mode 100755
index 00000000000..3c6bd28b5cb
--- /dev/null
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -0,0 +1,664 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "WorldSession.h"
+#include "WorldPacket.h"
+#include "DBCStores.h"
+#include "Player.h"
+#include "Group.h"
+#include "LFGMgr.h"
+#include "ObjectMgr.h"
+#include "GroupMgr.h"
+#include "InstanceScript.h"
+
+void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock)
+{
+ data << uint32(lock.size()); // Size of lock dungeons
+ for (LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
+ {
+ data << uint32(it->first); // Dungeon entry (id + type)
+ data << uint32(it->second); // Lock status
+ }
+}
+
+void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap)
+{
+ data << uint8(lockMap.size());
+ for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
+ {
+ data << uint64(it->first); // Player guid
+ BuildPlayerLockDungeonBlock(data, it->second);
+ }
+}
+
+void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data)
+{
+ if (!sWorld->getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE) ||
+ (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
+ (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
+ {
+ recv_data.rfinish();
+ return;
+ }
+
+ uint8 numDungeons;
+ uint32 dungeon;
+ uint32 roles;
+
+ recv_data >> roles;
+ recv_data.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
+ recv_data >> numDungeons;
+ if (!numDungeons)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
+ recv_data.rfinish();
+ return;
+ }
+
+ LfgDungeonSet newDungeons;
+ for (int8 i = 0 ; i < numDungeons; ++i)
+ {
+ recv_data >> dungeon;
+ newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
+ }
+
+ recv_data.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
+
+ std::string comment;
+ recv_data >> comment;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
+ sLFGMgr->Join(GetPlayer(), uint8(roles), newDungeons, comment);
+}
+
+void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/)
+{
+ Group* grp = GetPlayer()->GetGroup();
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0);
+
+ // Check cheating - only leader can leave the queue
+ if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID())
+ sLFGMgr->Leave(GetPlayer(), grp);
+}
+
+void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recv_data)
+{
+ uint32 lfgGroupID; // Internal lfgGroupID
+ bool accept; // Accept to join?
+ recv_data >> lfgGroupID;
+ recv_data >> accept;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0);
+ sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept);
+}
+
+void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data)
+{
+ uint8 roles;
+ recv_data >> roles; // Player Group Roles
+ uint64 guid = GetPlayer()->GetGUID();
+ Group* grp = GetPlayer()->GetGroup();
+ if (!grp)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid);
+ return;
+ }
+ uint64 gguid = grp->GetGUID();
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles);
+ sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
+}
+
+void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data)
+{
+ std::string comment;
+ recv_data >> comment;
+ uint64 guid = GetPlayer()->GetGUID();
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str());
+
+ sLFGMgr->SetComment(guid, comment);
+}
+
+void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recv_data)
+{
+ bool agree; // Agree to kick player
+ recv_data >> agree;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0);
+ sLFGMgr->UpdateBoot(GetPlayer(), agree);
+}
+
+void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recv_data)
+{
+ bool out;
+ recv_data >> out;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
+ sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
+}
+
+void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data*/)
+{
+ uint64 guid = GetPlayer()->GetGUID();
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
+
+ // Get Random dungeons that can be done at a certain level and expansion
+ // FIXME - Should return seasonals (when not disabled)
+ LfgDungeonSet randomDungeons;
+ uint8 level = GetPlayer()->getLevel();
+ uint8 expansion = GetPlayer()->GetSession()->Expansion();
+ for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
+ {
+ LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
+ if (dungeon && dungeon->type == LFG_TYPE_RANDOM && dungeon->expansion <= expansion &&
+ dungeon->minlevel <= level && level <= dungeon->maxlevel)
+ randomDungeons.insert(dungeon->Entry());
+ }
+
+ // Get player locked Dungeons
+ LfgLockMap lock = sLFGMgr->GetLockedDungeons(guid);
+ uint32 rsize = uint32(randomDungeons.size());
+ uint32 lsize = uint32(lock.size());
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid);
+ WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
+
+ data << uint8(randomDungeons.size()); // Random Dungeon count
+ for (LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
+ {
+ data << uint32(*it); // Dungeon Entry (id + type)
+ LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
+ Quest const* qRew = NULL;
+ uint8 done = 0;
+ if (reward)
+ {
+ qRew = sObjectMgr->GetQuestTemplate(reward->reward[0].questId);
+ if (qRew)
+ {
+ done = !GetPlayer()->CanRewardQuest(qRew, false);
+ if (done)
+ qRew = sObjectMgr->GetQuestTemplate(reward->reward[1].questId);
+ }
+ }
+ if (qRew)
+ {
+ data << uint8(done);
+ data << uint32(qRew->GetRewOrReqMoney());
+ data << uint32(qRew->XPValue(GetPlayer()));
+ data << uint32(reward->reward[done].variableMoney);
+ data << uint32(reward->reward[done].variableXP);
+ data << uint8(qRew->GetRewItemsCount());
+ if (qRew->GetRewItemsCount())
+ {
+ ItemTemplate const* iProto = NULL;
+ for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ {
+ if (!qRew->RewardItemId[i])
+ continue;
+
+ iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
+
+ data << uint32(qRew->RewardItemId[i]);
+ data << uint32(iProto ? iProto->DisplayInfoID : 0);
+ data << uint32(qRew->RewardItemIdCount[i]);
+ }
+ }
+ }
+ else
+ {
+ data << uint8(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint8(0);
+ }
+ }
+ BuildPlayerLockDungeonBlock(data, lock);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data*/)
+{
+ uint64 guid = GetPlayer()->GetGUID();
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
+
+ Group* grp = GetPlayer()->GetGroup();
+ if (!grp)
+ return;
+
+ // Get the locked dungeons of the other party members
+ LfgLockPartyMap lockMap;
+ for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* plrg = itr->getSource();
+ if (!plrg)
+ continue;
+
+ uint64 pguid = plrg->GetGUID();
+ if (pguid == guid)
+ continue;
+
+ lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
+ }
+
+ uint32 size = 0;
+ for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
+ size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid);
+ WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
+ BuildPartyLockDungeonBlock(data, lockMap);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleLfrSearchOpcode(WorldPacket& recv_data)
+{
+ uint32 entry; // Raid id to search
+ recv_data >> entry;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry);
+ //SendLfrUpdateListOpcode(entry);
+}
+
+void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recv_data)
+{
+ uint32 dungeonId; // Raid id queue to leave
+ recv_data >> dungeonId;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId);
+ //sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
+}
+
+void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData)
+{
+ bool queued = false;
+ bool extrainfo = false;
+
+ switch (updateData.updateType)
+ {
+ case LFG_UPDATETYPE_JOIN_PROPOSAL:
+ case LFG_UPDATETYPE_ADDED_TO_QUEUE:
+ queued = true;
+ extrainfo = true;
+ break;
+ //case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences...
+ case LFG_UPDATETYPE_PROPOSAL_BEGIN:
+ extrainfo = true;
+ break;
+ default:
+ break;
+ }
+
+ uint64 guid = GetPlayer()->GetGUID();
+ uint8 size = uint8(updateData.dungeons.size());
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
+ WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
+ data << uint8(updateData.updateType); // Lfg Update type
+ data << uint8(extrainfo); // Extra info
+ if (extrainfo)
+ {
+ data << uint8(queued); // Join the queue
+ data << uint8(0); // unk - Always 0
+ data << uint8(0); // unk - Always 0
+
+ data << uint8(size);
+ if (size)
+ for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
+ data << uint32(*it);
+ data << updateData.comment;
+ }
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
+{
+ bool join = false;
+ bool extrainfo = false;
+ bool queued = false;
+
+ switch (updateData.updateType)
+ {
+ case LFG_UPDATETYPE_JOIN_PROPOSAL:
+ extrainfo = true;
+ break;
+ case LFG_UPDATETYPE_ADDED_TO_QUEUE:
+ extrainfo = true;
+ join = true;
+ queued = true;
+ break;
+ case LFG_UPDATETYPE_CLEAR_LOCK_LIST:
+ // join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences...
+ queued = true;
+ break;
+ case LFG_UPDATETYPE_PROPOSAL_BEGIN:
+ extrainfo = true;
+ join = true;
+ break;
+ default:
+ break;
+ }
+
+ uint64 guid = GetPlayer()->GetGUID();
+ uint8 size = uint8(updateData.dungeons.size());
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
+ WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
+ data << uint8(updateData.updateType); // Lfg Update type
+ data << uint8(extrainfo); // Extra info
+ if (extrainfo)
+ {
+ data << uint8(join); // LFG Join
+ data << uint8(queued); // Join the queue
+ data << uint8(0); // unk - Always 0
+ data << uint8(0); // unk - Always 0
+ for (uint8 i = 0; i < 3; ++i)
+ data << uint8(0); // unk - Always 0
+
+ data << uint8(size);
+ if (size)
+ for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
+ data << uint32(*it);
+ data << updateData.comment;
+ }
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles);
+
+ WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
+ data << uint64(guid); // Guid
+ data << uint8(roles > 0); // Ready
+ data << uint32(roles); // Roles
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
+{
+ ASSERT(pRoleCheck);
+ LfgDungeonSet dungeons;
+ if (pRoleCheck->rDungeonId)
+ dungeons.insert(pRoleCheck->rDungeonId);
+ else
+ dungeons = pRoleCheck->dungeons;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
+ WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
+
+ data << uint32(pRoleCheck->state); // Check result
+ data << uint8(pRoleCheck->state == LFG_ROLECHECK_INITIALITING);
+ data << uint8(dungeons.size()); // Number of dungeons
+ if (!dungeons.empty())
+ {
+ for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
+ {
+ LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*it);
+ data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon
+ }
+ }
+
+ data << uint8(pRoleCheck->roles.size()); // Players in group
+ if (!pRoleCheck->roles.empty())
+ {
+ // Leader info MUST be sent 1st :S
+ uint64 guid = pRoleCheck->leader;
+ uint8 roles = pRoleCheck->roles.find(guid)->second;
+ data << uint64(guid); // Guid
+ data << uint8(roles > 0); // Ready
+ data << uint32(roles); // Roles
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ data << uint8(player ? player->getLevel() : 0); // Level
+
+ for (LfgRolesMap::const_iterator it = pRoleCheck->roles.begin(); it != pRoleCheck->roles.end(); ++it)
+ {
+ if (it->first == pRoleCheck->leader)
+ continue;
+
+ guid = it->first;
+ roles = it->second;
+ data << uint64(guid); // Guid
+ data << uint8(roles > 0); // Ready
+ data << uint32(roles); // Roles
+ player = ObjectAccessor::FindPlayer(guid);
+ data << uint8(player ? player->getLevel() : 0); // Level
+ }
+ }
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData)
+{
+ uint32 size = 0;
+ for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
+ size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state);
+ WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
+ data << uint32(joinData.result); // Check Result
+ data << uint32(joinData.state); // Check Value
+ if (!joinData.lockmap.empty())
+ BuildPartyLockDungeonBlock(data, joinData.lockmap);
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", GetPlayer()->GetGUID(), dungeon, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, tanks, healers, dps);
+
+ WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
+ data << uint32(dungeon); // Dungeon
+ data << int32(avgWaitTime); // Average Wait time
+ data << int32(waitTime); // Wait Time
+ data << int32(waitTimeTanks); // Wait Tanks
+ data << int32(waitTimeHealer); // Wait Healers
+ data << int32(waitTimeDps); // Wait Dps
+ data << uint8(tanks); // Tanks needed
+ data << uint8(healers); // Healers needed
+ data << uint8(dps); // Dps needed
+ data << uint32(queuedTime); // Player wait time in queue
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* qRew)
+{
+ if (!rdungeonEntry || !sdungeonEntry || !qRew)
+ return;
+
+ uint8 itemNum = uint8(qRew ? qRew->GetRewItemsCount() : 0);
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done);
+ WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
+ data << uint32(rdungeonEntry); // Random Dungeon Finished
+ data << uint32(sdungeonEntry); // Dungeon Finished
+ data << uint8(done);
+ data << uint32(1);
+ data << uint32(qRew->GetRewOrReqMoney());
+ data << uint32(qRew->XPValue(GetPlayer()));
+ data << uint32(reward->reward[done].variableMoney);
+ data << uint32(reward->reward[done].variableXP);
+ data << uint8(itemNum);
+ if (itemNum)
+ {
+ ItemTemplate const* iProto = NULL;
+ for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ {
+ if (!qRew->RewardItemId[i])
+ continue;
+
+ iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
+
+ data << uint32(qRew->RewardItemId[i]);
+ data << uint32(iProto ? iProto->DisplayInfoID : 0);
+ data << uint32(qRew->RewardItemIdCount[i]);
+ }
+ }
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot)
+{
+ uint64 guid = GetPlayer()->GetGUID();
+ LfgAnswer playerVote = pBoot->votes.find(guid)->second;
+ uint8 votesNum = 0;
+ uint8 agreeNum = 0;
+ uint32 secsleft = uint8((pBoot->cancelTime - time(NULL)) / 1000);
+ for (LfgAnswerMap::const_iterator it = pBoot->votes.begin(); it != pBoot->votes.end(); ++it)
+ {
+ if (it->second != LFG_ANSWER_PENDING)
+ {
+ ++votesNum;
+ if (it->second == LFG_ANSWER_AGREE)
+ ++agreeNum;
+ }
+ }
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PLAYER [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s",
+ guid, uint8(pBoot->inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), pBoot->victim, votesNum, agreeNum, secsleft, pBoot->votedNeeded, pBoot->reason.c_str());
+ WorldPacket data(SMSG_LFG_BOOT_PLAYER, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length());
+ data << uint8(pBoot->inProgress); // Vote in progress
+ data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
+ data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree
+ data << uint64(pBoot->victim); // Victim GUID
+ data << uint32(votesNum); // Total Votes
+ data << uint32(agreeNum); // Agree Count
+ data << uint32(secsleft); // Time Left
+ data << uint32(pBoot->votedNeeded); // Needed Votes
+ data << pBoot->reason.c_str(); // Kick reason
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* pProp)
+{
+ if (!pProp)
+ return;
+
+ uint64 guid = GetPlayer()->GetGUID();
+ LfgProposalPlayerMap::const_iterator itPlayer = pProp->players.find(guid);
+ if (itPlayer == pProp->players.end()) // Player MUST be in the proposal
+ return;
+
+ LfgProposalPlayer* ppPlayer = itPlayer->second;
+ uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
+ uint32 dLowGuid = pProp->groupLowGuid;
+ uint32 dungeonId = pProp->dungeonId;
+ bool isSameDungeon = false;
+ bool isContinue = false;
+ Group* grp = dLowGuid ? sGroupMgr->GetGroupByGUID(dLowGuid) : NULL;
+ uint32 completedEncounters = 0;
+ if (grp)
+ {
+ uint64 gguid = grp->GetGUID();
+ isContinue = grp->isLFGGroup() && sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON;
+ isSameDungeon = GetPlayer()->GetGroup() == grp && isContinue;
+ }
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state);
+ WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
+
+ if (!isContinue) // Only show proposal dungeon if it's continue
+ {
+ LfgDungeonSet playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
+ if (playerDungeons.size() == 1)
+ dungeonId = (*playerDungeons.begin());
+ }
+
+ if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
+ {
+ dungeonId = dungeon->Entry();
+
+ // Select a player inside to be get completed encounters from
+ if (grp)
+ {
+ for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* groupMember = itr->getSource();
+ if (groupMember && groupMember->GetMapId() == uint32(dungeon->map))
+ {
+ if (InstanceScript* instance = groupMember->GetInstanceScript())
+ completedEncounters = instance->GetCompletedEncounterMask();
+ break;
+ }
+ }
+ }
+ }
+
+ data << uint32(dungeonId); // Dungeon
+ data << uint8(pProp->state); // Result state
+ data << uint32(proposalId); // Internal Proposal ID
+ data << uint32(completedEncounters); // Bosses killed
+ data << uint8(isSameDungeon); // Silent (show client window)
+ data << uint8(pProp->players.size()); // Group size
+
+ for (itPlayer = pProp->players.begin(); itPlayer != pProp->players.end(); ++itPlayer)
+ {
+ ppPlayer = itPlayer->second;
+ data << uint32(ppPlayer->role); // Role
+ data << uint8(itPlayer->first == guid); // Self player
+ if (!ppPlayer->groupLowGuid) // Player not it a group
+ {
+ data << uint8(0); // Not in dungeon
+ data << uint8(0); // Not same group
+ }
+ else
+ {
+ data << uint8(ppPlayer->groupLowGuid == dLowGuid); // In dungeon (silent)
+ data << uint8(ppPlayer->groupLowGuid == pLowGroupGuid); // Same Group than player
+ }
+ data << uint8(ppPlayer->accept != LFG_ANSWER_PENDING); // Answered
+ data << uint8(ppPlayer->accept == LFG_ANSWER_AGREE); // Accepted
+ }
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgUpdateSearch(bool update)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0);
+ WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
+ data << uint8(update); // In Lfg Queue?
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgDisabled()
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID());
+ WorldPacket data(SMSG_LFG_DISABLED, 0);
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
+ WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
+ data << uint32(dungeonEntry);
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgTeleportError(uint8 err)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err);
+ WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
+ data << uint32(err); // Error
+ SendPacket(&data);
+}
+
+/*
+void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
+{
+ sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_UPDATE_LFG_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
+ WorldPacket data(SMSG_UPDATE_LFG_LIST);
+ SendPacket(&data);
+}
+*/