diff options
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/LFGHandler.cpp | 664 |
1 files changed, 664 insertions, 0 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp new file mode 100755 index 00000000000..3c6bd28b5cb --- /dev/null +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -0,0 +1,664 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "WorldSession.h" +#include "WorldPacket.h" +#include "DBCStores.h" +#include "Player.h" +#include "Group.h" +#include "LFGMgr.h" +#include "ObjectMgr.h" +#include "GroupMgr.h" +#include "InstanceScript.h" + +void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock) +{ + data << uint32(lock.size()); // Size of lock dungeons + for (LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it) + { + data << uint32(it->first); // Dungeon entry (id + type) + data << uint32(it->second); // Lock status + } +} + +void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap) +{ + data << uint8(lockMap.size()); + for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) + { + data << uint64(it->first); // Player guid + BuildPlayerLockDungeonBlock(data, it->second); + } +} + +void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data) +{ + if (!sWorld->getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE) || + (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() && + (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup()))) + { + recv_data.rfinish(); + return; + } + + uint8 numDungeons; + uint32 dungeon; + uint32 roles; + + recv_data >> roles; + recv_data.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0) + recv_data >> numDungeons; + if (!numDungeons) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID()); + recv_data.rfinish(); + return; + } + + LfgDungeonSet newDungeons; + for (int8 i = 0 ; i < numDungeons; ++i) + { + recv_data >> dungeon; + newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry + } + + recv_data.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) } + + std::string comment; + recv_data >> comment; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str()); + sLFGMgr->Join(GetPlayer(), uint8(roles), newDungeons, comment); +} + +void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/) +{ + Group* grp = GetPlayer()->GetGroup(); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0); + + // Check cheating - only leader can leave the queue + if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID()) + sLFGMgr->Leave(GetPlayer(), grp); +} + +void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recv_data) +{ + uint32 lfgGroupID; // Internal lfgGroupID + bool accept; // Accept to join? + recv_data >> lfgGroupID; + recv_data >> accept; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0); + sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept); +} + +void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data) +{ + uint8 roles; + recv_data >> roles; // Player Group Roles + uint64 guid = GetPlayer()->GetGUID(); + Group* grp = GetPlayer()->GetGroup(); + if (!grp) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid); + return; + } + uint64 gguid = grp->GetGUID(); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles); + sLFGMgr->UpdateRoleCheck(gguid, guid, roles); +} + +void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data) +{ + std::string comment; + recv_data >> comment; + uint64 guid = GetPlayer()->GetGUID(); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str()); + + sLFGMgr->SetComment(guid, comment); +} + +void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recv_data) +{ + bool agree; // Agree to kick player + recv_data >> agree; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0); + sLFGMgr->UpdateBoot(GetPlayer(), agree); +} + +void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recv_data) +{ + bool out; + recv_data >> out; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0); + sLFGMgr->TeleportPlayer(GetPlayer(), out, true); +} + +void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data*/) +{ + uint64 guid = GetPlayer()->GetGUID(); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); + + // Get Random dungeons that can be done at a certain level and expansion + // FIXME - Should return seasonals (when not disabled) + LfgDungeonSet randomDungeons; + uint8 level = GetPlayer()->getLevel(); + uint8 expansion = GetPlayer()->GetSession()->Expansion(); + for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i) + { + LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i); + if (dungeon && dungeon->type == LFG_TYPE_RANDOM && dungeon->expansion <= expansion && + dungeon->minlevel <= level && level <= dungeon->maxlevel) + randomDungeons.insert(dungeon->Entry()); + } + + // Get player locked Dungeons + LfgLockMap lock = sLFGMgr->GetLockedDungeons(guid); + uint32 rsize = uint32(randomDungeons.size()); + uint32 lsize = uint32(lock.size()); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid); + WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4)); + + data << uint8(randomDungeons.size()); // Random Dungeon count + for (LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it) + { + data << uint32(*it); // Dungeon Entry (id + type) + LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level); + Quest const* qRew = NULL; + uint8 done = 0; + if (reward) + { + qRew = sObjectMgr->GetQuestTemplate(reward->reward[0].questId); + if (qRew) + { + done = !GetPlayer()->CanRewardQuest(qRew, false); + if (done) + qRew = sObjectMgr->GetQuestTemplate(reward->reward[1].questId); + } + } + if (qRew) + { + data << uint8(done); + data << uint32(qRew->GetRewOrReqMoney()); + data << uint32(qRew->XPValue(GetPlayer())); + data << uint32(reward->reward[done].variableMoney); + data << uint32(reward->reward[done].variableXP); + data << uint8(qRew->GetRewItemsCount()); + if (qRew->GetRewItemsCount()) + { + ItemTemplate const* iProto = NULL; + for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) + { + if (!qRew->RewardItemId[i]) + continue; + + iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]); + + data << uint32(qRew->RewardItemId[i]); + data << uint32(iProto ? iProto->DisplayInfoID : 0); + data << uint32(qRew->RewardItemIdCount[i]); + } + } + } + else + { + data << uint8(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint8(0); + } + } + BuildPlayerLockDungeonBlock(data, lock); + SendPacket(&data); +} + +void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data*/) +{ + uint64 guid = GetPlayer()->GetGUID(); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); + + Group* grp = GetPlayer()->GetGroup(); + if (!grp) + return; + + // Get the locked dungeons of the other party members + LfgLockPartyMap lockMap; + for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* plrg = itr->getSource(); + if (!plrg) + continue; + + uint64 pguid = plrg->GetGUID(); + if (pguid == guid) + continue; + + lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid); + } + + uint32 size = 0; + for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) + size += 8 + 4 + uint32(it->second.size()) * (4 + 4); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid); + WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size); + BuildPartyLockDungeonBlock(data, lockMap); + SendPacket(&data); +} + +void WorldSession::HandleLfrSearchOpcode(WorldPacket& recv_data) +{ + uint32 entry; // Raid id to search + recv_data >> entry; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry); + //SendLfrUpdateListOpcode(entry); +} + +void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recv_data) +{ + uint32 dungeonId; // Raid id queue to leave + recv_data >> dungeonId; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId); + //sLFGMgr->LeaveLfr(GetPlayer(), dungeonId); +} + +void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData) +{ + bool queued = false; + bool extrainfo = false; + + switch (updateData.updateType) + { + case LFG_UPDATETYPE_JOIN_PROPOSAL: + case LFG_UPDATETYPE_ADDED_TO_QUEUE: + queued = true; + extrainfo = true; + break; + //case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences... + case LFG_UPDATETYPE_PROPOSAL_BEGIN: + extrainfo = true; + break; + default: + break; + } + + uint64 guid = GetPlayer()->GetGUID(); + uint8 size = uint8(updateData.dungeons.size()); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateData.updateType); + WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length())); + data << uint8(updateData.updateType); // Lfg Update type + data << uint8(extrainfo); // Extra info + if (extrainfo) + { + data << uint8(queued); // Join the queue + data << uint8(0); // unk - Always 0 + data << uint8(0); // unk - Always 0 + + data << uint8(size); + if (size) + for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) + data << uint32(*it); + data << updateData.comment; + } + SendPacket(&data); +} + +void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData) +{ + bool join = false; + bool extrainfo = false; + bool queued = false; + + switch (updateData.updateType) + { + case LFG_UPDATETYPE_JOIN_PROPOSAL: + extrainfo = true; + break; + case LFG_UPDATETYPE_ADDED_TO_QUEUE: + extrainfo = true; + join = true; + queued = true; + break; + case LFG_UPDATETYPE_CLEAR_LOCK_LIST: + // join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences... + queued = true; + break; + case LFG_UPDATETYPE_PROPOSAL_BEGIN: + extrainfo = true; + join = true; + break; + default: + break; + } + + uint64 guid = GetPlayer()->GetGUID(); + uint8 size = uint8(updateData.dungeons.size()); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateData.updateType); + WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length())); + data << uint8(updateData.updateType); // Lfg Update type + data << uint8(extrainfo); // Extra info + if (extrainfo) + { + data << uint8(join); // LFG Join + data << uint8(queued); // Join the queue + data << uint8(0); // unk - Always 0 + data << uint8(0); // unk - Always 0 + for (uint8 i = 0; i < 3; ++i) + data << uint8(0); // unk - Always 0 + + data << uint8(size); + if (size) + for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) + data << uint32(*it); + data << updateData.comment; + } + SendPacket(&data); +} + +void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles); + + WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4); + data << uint64(guid); // Guid + data << uint8(roles > 0); // Ready + data << uint32(roles); // Roles + SendPacket(&data); +} + +void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck) +{ + ASSERT(pRoleCheck); + LfgDungeonSet dungeons; + if (pRoleCheck->rDungeonId) + dungeons.insert(pRoleCheck->rDungeonId); + else + dungeons = pRoleCheck->dungeons; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID()); + WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1)); + + data << uint32(pRoleCheck->state); // Check result + data << uint8(pRoleCheck->state == LFG_ROLECHECK_INITIALITING); + data << uint8(dungeons.size()); // Number of dungeons + if (!dungeons.empty()) + { + for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it) + { + LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*it); + data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon + } + } + + data << uint8(pRoleCheck->roles.size()); // Players in group + if (!pRoleCheck->roles.empty()) + { + // Leader info MUST be sent 1st :S + uint64 guid = pRoleCheck->leader; + uint8 roles = pRoleCheck->roles.find(guid)->second; + data << uint64(guid); // Guid + data << uint8(roles > 0); // Ready + data << uint32(roles); // Roles + Player* player = ObjectAccessor::FindPlayer(guid); + data << uint8(player ? player->getLevel() : 0); // Level + + for (LfgRolesMap::const_iterator it = pRoleCheck->roles.begin(); it != pRoleCheck->roles.end(); ++it) + { + if (it->first == pRoleCheck->leader) + continue; + + guid = it->first; + roles = it->second; + data << uint64(guid); // Guid + data << uint8(roles > 0); // Ready + data << uint32(roles); // Roles + player = ObjectAccessor::FindPlayer(guid); + data << uint8(player ? player->getLevel() : 0); // Level + } + } + SendPacket(&data); +} + +void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData) +{ + uint32 size = 0; + for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) + size += 8 + 4 + uint32(it->second.size()) * (4 + 4); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state); + WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size); + data << uint32(joinData.result); // Check Result + data << uint32(joinData.state); // Check Value + if (!joinData.lockmap.empty()) + BuildPartyLockDungeonBlock(data, joinData.lockmap); + SendPacket(&data); +} + +void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", GetPlayer()->GetGUID(), dungeon, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, tanks, healers, dps); + + WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4); + data << uint32(dungeon); // Dungeon + data << int32(avgWaitTime); // Average Wait time + data << int32(waitTime); // Wait Time + data << int32(waitTimeTanks); // Wait Tanks + data << int32(waitTimeHealer); // Wait Healers + data << int32(waitTimeDps); // Wait Dps + data << uint8(tanks); // Tanks needed + data << uint8(healers); // Healers needed + data << uint8(dps); // Dps needed + data << uint32(queuedTime); // Player wait time in queue + SendPacket(&data); +} + +void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* qRew) +{ + if (!rdungeonEntry || !sdungeonEntry || !qRew) + return; + + uint8 itemNum = uint8(qRew ? qRew->GetRewItemsCount() : 0); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done); + WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4)); + data << uint32(rdungeonEntry); // Random Dungeon Finished + data << uint32(sdungeonEntry); // Dungeon Finished + data << uint8(done); + data << uint32(1); + data << uint32(qRew->GetRewOrReqMoney()); + data << uint32(qRew->XPValue(GetPlayer())); + data << uint32(reward->reward[done].variableMoney); + data << uint32(reward->reward[done].variableXP); + data << uint8(itemNum); + if (itemNum) + { + ItemTemplate const* iProto = NULL; + for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) + { + if (!qRew->RewardItemId[i]) + continue; + + iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]); + + data << uint32(qRew->RewardItemId[i]); + data << uint32(iProto ? iProto->DisplayInfoID : 0); + data << uint32(qRew->RewardItemIdCount[i]); + } + } + SendPacket(&data); +} + +void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot) +{ + uint64 guid = GetPlayer()->GetGUID(); + LfgAnswer playerVote = pBoot->votes.find(guid)->second; + uint8 votesNum = 0; + uint8 agreeNum = 0; + uint32 secsleft = uint8((pBoot->cancelTime - time(NULL)) / 1000); + for (LfgAnswerMap::const_iterator it = pBoot->votes.begin(); it != pBoot->votes.end(); ++it) + { + if (it->second != LFG_ANSWER_PENDING) + { + ++votesNum; + if (it->second == LFG_ANSWER_AGREE) + ++agreeNum; + } + } + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PLAYER [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s", + guid, uint8(pBoot->inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), pBoot->victim, votesNum, agreeNum, secsleft, pBoot->votedNeeded, pBoot->reason.c_str()); + WorldPacket data(SMSG_LFG_BOOT_PLAYER, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length()); + data << uint8(pBoot->inProgress); // Vote in progress + data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote + data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree + data << uint64(pBoot->victim); // Victim GUID + data << uint32(votesNum); // Total Votes + data << uint32(agreeNum); // Agree Count + data << uint32(secsleft); // Time Left + data << uint32(pBoot->votedNeeded); // Needed Votes + data << pBoot->reason.c_str(); // Kick reason + SendPacket(&data); +} + +void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* pProp) +{ + if (!pProp) + return; + + uint64 guid = GetPlayer()->GetGUID(); + LfgProposalPlayerMap::const_iterator itPlayer = pProp->players.find(guid); + if (itPlayer == pProp->players.end()) // Player MUST be in the proposal + return; + + LfgProposalPlayer* ppPlayer = itPlayer->second; + uint32 pLowGroupGuid = ppPlayer->groupLowGuid; + uint32 dLowGuid = pProp->groupLowGuid; + uint32 dungeonId = pProp->dungeonId; + bool isSameDungeon = false; + bool isContinue = false; + Group* grp = dLowGuid ? sGroupMgr->GetGroupByGUID(dLowGuid) : NULL; + uint32 completedEncounters = 0; + if (grp) + { + uint64 gguid = grp->GetGUID(); + isContinue = grp->isLFGGroup() && sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON; + isSameDungeon = GetPlayer()->GetGroup() == grp && isContinue; + } + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state); + WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1)); + + if (!isContinue) // Only show proposal dungeon if it's continue + { + LfgDungeonSet playerDungeons = sLFGMgr->GetSelectedDungeons(guid); + if (playerDungeons.size() == 1) + dungeonId = (*playerDungeons.begin()); + } + + if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) + { + dungeonId = dungeon->Entry(); + + // Select a player inside to be get completed encounters from + if (grp) + { + for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* groupMember = itr->getSource(); + if (groupMember && groupMember->GetMapId() == uint32(dungeon->map)) + { + if (InstanceScript* instance = groupMember->GetInstanceScript()) + completedEncounters = instance->GetCompletedEncounterMask(); + break; + } + } + } + } + + data << uint32(dungeonId); // Dungeon + data << uint8(pProp->state); // Result state + data << uint32(proposalId); // Internal Proposal ID + data << uint32(completedEncounters); // Bosses killed + data << uint8(isSameDungeon); // Silent (show client window) + data << uint8(pProp->players.size()); // Group size + + for (itPlayer = pProp->players.begin(); itPlayer != pProp->players.end(); ++itPlayer) + { + ppPlayer = itPlayer->second; + data << uint32(ppPlayer->role); // Role + data << uint8(itPlayer->first == guid); // Self player + if (!ppPlayer->groupLowGuid) // Player not it a group + { + data << uint8(0); // Not in dungeon + data << uint8(0); // Not same group + } + else + { + data << uint8(ppPlayer->groupLowGuid == dLowGuid); // In dungeon (silent) + data << uint8(ppPlayer->groupLowGuid == pLowGroupGuid); // Same Group than player + } + data << uint8(ppPlayer->accept != LFG_ANSWER_PENDING); // Answered + data << uint8(ppPlayer->accept == LFG_ANSWER_AGREE); // Accepted + } + SendPacket(&data); +} + +void WorldSession::SendLfgUpdateSearch(bool update) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0); + WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1); + data << uint8(update); // In Lfg Queue? + SendPacket(&data); +} + +void WorldSession::SendLfgDisabled() +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID()); + WorldPacket data(SMSG_LFG_DISABLED, 0); + SendPacket(&data); +} + +void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); + WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4); + data << uint32(dungeonEntry); + SendPacket(&data); +} + +void WorldSession::SendLfgTeleportError(uint8 err) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err); + WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4); + data << uint32(err); // Error + SendPacket(&data); +} + +/* +void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry) +{ + sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_UPDATE_LFG_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); + WorldPacket data(SMSG_UPDATE_LFG_LIST); + SendPacket(&data); +} +*/ |