diff options
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LFGHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index dd15b7e7590..b2982d5c36d 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -151,7 +151,7 @@ void WorldSession::SendLfgPlayerLockInfo() // Get player locked Dungeons for (auto const& lock : sLFGMgr->GetLockedDungeons(_player->GetGUID())) - lfgPlayerInfo.BlackList.Slot.emplace_back(lock.first, lock.second.lockStatus, lock.second.requiredItemLevel, lock.second.currentItemLevel); + lfgPlayerInfo.BlackList.Slot.emplace_back(lock.first, lock.second.lockStatus, lock.second.requiredItemLevel, lock.second.currentItemLevel, 0); for (uint32 slot : randomDungeons) { @@ -224,7 +224,7 @@ void WorldSession::SendLfgPartyLockInfo() WorldPackets::LFG::LFGBlackList& lfgBlackList = lfgPartyInfo.Player.back(); lfgBlackList.PlayerGuid = pguid; for (auto const& lock : sLFGMgr->GetLockedDungeons(pguid)) - lfgBlackList.Slot.emplace_back(lock.first, lock.second.lockStatus, lock.second.requiredItemLevel, lock.second.currentItemLevel); + lfgBlackList.Slot.emplace_back(lock.first, lock.second.lockStatus, lock.second.requiredItemLevel, lock.second.currentItemLevel, 0); } TC_LOG_DEBUG("lfg", "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str()); @@ -347,15 +347,15 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData) for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) { lfgJoinResult.BlackList.emplace_back(); - WorldPackets::LFG::LFGJoinBlackList& blackList = lfgJoinResult.BlackList.back(); - blackList.Guid = it->first; + WorldPackets::LFG::LFGBlackList& blackList = lfgJoinResult.BlackList.back(); + blackList.PlayerGuid = it->first; for (lfg::LfgLockMap::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr) { TC_LOG_TRACE("lfg", "SendLfgJoinResult:: %s DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", it->first.ToString().c_str(), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel); - blackList.Slots.emplace_back(itr->first, itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel); + blackList.Slot.emplace_back(itr->first, itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel, 0); } } |