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path: root/src/server/game/Handlers/LFGHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index dd15b7e7590..b2982d5c36d 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -151,7 +151,7 @@ void WorldSession::SendLfgPlayerLockInfo()
// Get player locked Dungeons
for (auto const& lock : sLFGMgr->GetLockedDungeons(_player->GetGUID()))
- lfgPlayerInfo.BlackList.Slot.emplace_back(lock.first, lock.second.lockStatus, lock.second.requiredItemLevel, lock.second.currentItemLevel);
+ lfgPlayerInfo.BlackList.Slot.emplace_back(lock.first, lock.second.lockStatus, lock.second.requiredItemLevel, lock.second.currentItemLevel, 0);
for (uint32 slot : randomDungeons)
{
@@ -224,7 +224,7 @@ void WorldSession::SendLfgPartyLockInfo()
WorldPackets::LFG::LFGBlackList& lfgBlackList = lfgPartyInfo.Player.back();
lfgBlackList.PlayerGuid = pguid;
for (auto const& lock : sLFGMgr->GetLockedDungeons(pguid))
- lfgBlackList.Slot.emplace_back(lock.first, lock.second.lockStatus, lock.second.requiredItemLevel, lock.second.currentItemLevel);
+ lfgBlackList.Slot.emplace_back(lock.first, lock.second.lockStatus, lock.second.requiredItemLevel, lock.second.currentItemLevel, 0);
}
TC_LOG_DEBUG("lfg", "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str());
@@ -347,15 +347,15 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
{
lfgJoinResult.BlackList.emplace_back();
- WorldPackets::LFG::LFGJoinBlackList& blackList = lfgJoinResult.BlackList.back();
- blackList.Guid = it->first;
+ WorldPackets::LFG::LFGBlackList& blackList = lfgJoinResult.BlackList.back();
+ blackList.PlayerGuid = it->first;
for (lfg::LfgLockMap::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr)
{
TC_LOG_TRACE("lfg", "SendLfgJoinResult:: %s DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f",
it->first.ToString().c_str(), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel);
- blackList.Slots.emplace_back(itr->first, itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel);
+ blackList.Slot.emplace_back(itr->first, itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel, 0);
}
}