diff options
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/LFGHandler.cpp | 221 |
1 files changed, 102 insertions, 119 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index f5d5a0b67e2..59631618757 100755 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -23,7 +23,6 @@ #include "LFGMgr.h" #include "ObjectMgr.h" #include "GroupMgr.h" -#include "GameEventMgr.h" #include "InstanceScript.h" void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock) @@ -82,18 +81,19 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data) std::string comment; recv_data >> comment; sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str()); - sLFGMgr->Join(GetPlayer(), uint8(roles), newDungeons, comment); + sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment); } void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/) { Group* grp = GetPlayer()->GetGroup(); + uint64 guid = GetPlayer()->GetGUID(); - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", guid, grp ? 1 : 0); // Check cheating - only leader can leave the queue if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID()) - sLFGMgr->Leave(GetPlayer(), grp); + sLFGMgr->LeaveLfg(GetPlayer(), grp); } void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recv_data) @@ -128,7 +128,7 @@ void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data) std::string comment; recv_data >> comment; uint64 guid = GetPlayer()->GetGUID(); - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str()); sLFGMgr->SetComment(guid, comment); } @@ -138,7 +138,8 @@ void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recv_data) bool agree; // Agree to kick player recv_data >> agree; - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0); + uint64 guid = GetPlayer()->GetGUID(); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", guid, agree ? 1 : 0); sLFGMgr->UpdateBoot(GetPlayer(), agree); } @@ -154,32 +155,24 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recv_data) void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data*/) { uint64 guid = GetPlayer()->GetGUID(); - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); // Get Random dungeons that can be done at a certain level and expansion LfgDungeonSet randomDungeons; uint8 level = GetPlayer()->getLevel(); uint8 expansion = GetPlayer()->GetSession()->Expansion(); - for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i) - { - LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i); - if (dungeon && dungeon->expansion <= expansion && dungeon->minlevel <= level && level <= dungeon->maxlevel) - { - if (dungeon->flags & LFG_FLAG_SEASONAL) - { - if (HolidayIds holiday = sLFGMgr->GetDungeonSeason(dungeon->ID)) - if (!IsHolidayActive(holiday)) - continue; - } - else if (dungeon->type != LFG_TYPE_RANDOM) - continue; - randomDungeons.insert(dungeon->Entry()); - } + LFGDungeonMap& LfgDungeons = sLFGMgr->GetLFGDungeonMap(); + for (LFGDungeonMap::const_iterator itr = LfgDungeons.begin(); itr != LfgDungeons.end(); ++itr) + { + LFGDungeonEntry const& dungeon = itr->second; + if ((dungeon.type == LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id))) + && dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel) + randomDungeons.insert(dungeon.Entry()); } // Get player locked Dungeons - LfgLockMap lock = sLFGMgr->GetLockedDungeons(guid); + LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid); uint32 rsize = uint32(randomDungeons.size()); uint32 lsize = uint32(lock.size()); @@ -191,40 +184,37 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data { data << uint32(*it); // Dungeon Entry (id + type) LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level); - Quest const* qRew = NULL; + Quest const* quest = NULL; uint8 done = 0; if (reward) { - qRew = sObjectMgr->GetQuestTemplate(reward->reward[0].questId); - if (qRew) + quest = sObjectMgr->GetQuestTemplate(reward->reward[0].questId); + if (quest) { - done = !GetPlayer()->CanRewardQuest(qRew, false); + done = !GetPlayer()->CanRewardQuest(quest, false); if (done) - qRew = sObjectMgr->GetQuestTemplate(reward->reward[1].questId); + quest = sObjectMgr->GetQuestTemplate(reward->reward[1].questId); } } - if (qRew) + + if (quest) { data << uint8(done); - data << uint32(qRew->GetRewOrReqMoney()); - data << uint32(qRew->XPValue(GetPlayer())); + data << uint32(quest->GetRewOrReqMoney()); + data << uint32(quest->XPValue(GetPlayer())); data << uint32(reward->reward[done].variableMoney); data << uint32(reward->reward[done].variableXP); - data << uint8(qRew->GetRewItemsCount()); - if (qRew->GetRewItemsCount()) + data << uint8(quest->GetRewItemsCount()); + if (quest->GetRewItemsCount()) { - ItemTemplate const* iProto = NULL; for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) - { - if (!qRew->RewardItemId[i]) - continue; - - iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]); - - data << uint32(qRew->RewardItemId[i]); - data << uint32(iProto ? iProto->DisplayInfoID : 0); - data << uint32(qRew->RewardItemIdCount[i]); - } + if (uint32 itemId = quest->RewardItemId[i]) + { + ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId); + data << uint32(itemId); + data << uint32(item ? item->DisplayInfoID : 0); + data << uint32(quest->RewardItemIdCount[i]); + } } } else @@ -244,7 +234,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data*/) { uint64 guid = GetPlayer()->GetGUID(); - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); Group* grp = GetPlayer()->GetGroup(); if (!grp) @@ -275,11 +265,11 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data SendPacket(&data); } -void WorldSession::HandleLfrSearchOpcode(WorldPacket& recv_data) +void WorldSession::HandleLfrJoinOpcode(WorldPacket& recv_data) { uint32 entry; // Raid id to search recv_data >> entry; - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LFR_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry); //SendLfrUpdateListOpcode(entry); } @@ -287,7 +277,7 @@ void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recv_data) { uint32 dungeonId; // Raid id queue to leave recv_data >> dungeonId; - sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId); + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LFR_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId); //sLFGMgr->LeaveLfr(GetPlayer(), dungeonId); } @@ -397,45 +387,44 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles) SendPacket(&data); } -void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck) +void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck) { - ASSERT(pRoleCheck); LfgDungeonSet dungeons; - if (pRoleCheck->rDungeonId) - dungeons.insert(pRoleCheck->rDungeonId); + if (roleCheck.rDungeonId) + dungeons.insert(roleCheck.rDungeonId); else - dungeons = pRoleCheck->dungeons; + dungeons = roleCheck.dungeons; sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID()); - WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1)); + WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1)); - data << uint32(pRoleCheck->state); // Check result - data << uint8(pRoleCheck->state == LFG_ROLECHECK_INITIALITING); + data << uint32(roleCheck.state); // Check result + data << uint8(roleCheck.state == LFG_ROLECHECK_INITIALITING); data << uint8(dungeons.size()); // Number of dungeons if (!dungeons.empty()) { for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it) { - LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*it); + LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(*it); data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon } } - data << uint8(pRoleCheck->roles.size()); // Players in group - if (!pRoleCheck->roles.empty()) + data << uint8(roleCheck.roles.size()); // Players in group + if (!roleCheck.roles.empty()) { // Leader info MUST be sent 1st :S - uint64 guid = pRoleCheck->leader; - uint8 roles = pRoleCheck->roles.find(guid)->second; + uint64 guid = roleCheck.leader; + uint8 roles = roleCheck.roles.find(guid)->second; data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles Player* player = ObjectAccessor::FindPlayer(guid); data << uint8(player ? player->getLevel() : 0); // Level - for (LfgRolesMap::const_iterator it = pRoleCheck->roles.begin(); it != pRoleCheck->roles.end(); ++it) + for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it) { - if (it->first == pRoleCheck->leader) + if (it->first == roleCheck.leader) continue; guid = it->first; @@ -465,30 +454,31 @@ void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData) SendPacket(&data); } -void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps) +void WorldSession::SendLfgQueueStatus(const LfgQueueStatusData& queueData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", GetPlayer()->GetGUID(), dungeon, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, tanks, healers, dps); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", + GetPlayer()->GetGUID(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps); WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4); - data << uint32(dungeon); // Dungeon - data << int32(avgWaitTime); // Average Wait time - data << int32(waitTime); // Wait Time - data << int32(waitTimeTanks); // Wait Tanks - data << int32(waitTimeHealer); // Wait Healers - data << int32(waitTimeDps); // Wait Dps - data << uint8(tanks); // Tanks needed - data << uint8(healers); // Healers needed - data << uint8(dps); // Dps needed - data << uint32(queuedTime); // Player wait time in queue + data << uint32(queueData.dungeonId); // Dungeon + data << int32(queueData.waitTimeAvg); // Average Wait time + data << int32(queueData.waitTime); // Wait Time + data << int32(queueData.waitTimeTank); // Wait Tanks + data << int32(queueData.waitTimeHealer); // Wait Healers + data << int32(queueData.waitTimeDps); // Wait Dps + data << uint8(queueData.tanks); // Tanks needed + data << uint8(queueData.healers); // Healers needed + data << uint8(queueData.dps); // Dps needed + data << uint32(queueData.queuedTime); // Player wait time in queue SendPacket(&data); } -void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* qRew) +void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* quest) { - if (!rdungeonEntry || !sdungeonEntry || !qRew) + if (!rdungeonEntry || !sdungeonEntry || !quest) return; - uint8 itemNum = uint8(qRew ? qRew->GetRewItemsCount() : 0); + uint8 itemNum = uint8(quest ? quest->GetRewItemsCount() : 0); sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done); WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4)); @@ -496,37 +486,33 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr data << uint32(sdungeonEntry); // Dungeon Finished data << uint8(done); data << uint32(1); - data << uint32(qRew->GetRewOrReqMoney()); - data << uint32(qRew->XPValue(GetPlayer())); + data << uint32(quest->GetRewOrReqMoney()); + data << uint32(quest->XPValue(GetPlayer())); data << uint32(reward->reward[done].variableMoney); data << uint32(reward->reward[done].variableXP); data << uint8(itemNum); if (itemNum) { - ItemTemplate const* iProto = NULL; for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) - { - if (!qRew->RewardItemId[i]) - continue; - - iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]); - - data << uint32(qRew->RewardItemId[i]); - data << uint32(iProto ? iProto->DisplayInfoID : 0); - data << uint32(qRew->RewardItemIdCount[i]); - } + if (uint32 itemId = quest->RewardItemId[i]) + { + ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId); + data << uint32(itemId); + data << uint32(item ? item->DisplayInfoID : 0); + data << uint32(quest->RewardItemIdCount[i]); + } } SendPacket(&data); } -void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot) +void WorldSession::SendLfgBootProposalUpdate(const LfgPlayerBoot& boot) { uint64 guid = GetPlayer()->GetGUID(); - LfgAnswer playerVote = pBoot->votes.find(guid)->second; + LfgAnswer playerVote = boot.votes.find(guid)->second; uint8 votesNum = 0; uint8 agreeNum = 0; - uint32 secsleft = uint8((pBoot->cancelTime - time(NULL)) / 1000); - for (LfgAnswerMap::const_iterator it = pBoot->votes.begin(); it != pBoot->votes.end(); ++it) + uint32 secsleft = uint8((boot.cancelTime - time(NULL)) / 1000); + for (LfgAnswerMap::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it) { if (it->second != LFG_ANSWER_PENDING) { @@ -536,34 +522,31 @@ void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot) } } sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PROPOSAL_UPDATE [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s", - guid, uint8(pBoot->inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), pBoot->victim, votesNum, agreeNum, secsleft, pBoot->votedNeeded, pBoot->reason.c_str()); - WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length()); - data << uint8(pBoot->inProgress); // Vote in progress + guid, uint8(boot.inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), boot.victim, votesNum, agreeNum, secsleft, boot.votedNeeded, boot.reason.c_str()); + WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length()); + data << uint8(boot.inProgress); // Vote in progress data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree - data << uint64(pBoot->victim); // Victim GUID + data << uint64(boot.victim); // Victim GUID data << uint32(votesNum); // Total Votes data << uint32(agreeNum); // Agree Count data << uint32(secsleft); // Time Left - data << uint32(pBoot->votedNeeded); // Needed Votes - data << pBoot->reason.c_str(); // Kick reason + data << uint32(boot.votedNeeded); // Needed Votes + data << boot.reason.c_str(); // Kick reason SendPacket(&data); } -void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* pProp) +void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal& proposal) { - if (!pProp) - return; - uint64 guid = GetPlayer()->GetGUID(); - LfgProposalPlayerMap::const_iterator itPlayer = pProp->players.find(guid); - if (itPlayer == pProp->players.end()) // Player MUST be in the proposal + LfgProposalPlayerMap::const_iterator itPlayer = proposal.players.find(guid); + if (itPlayer == proposal.players.end()) // Player MUST be in the proposal return; LfgProposalPlayer* ppPlayer = itPlayer->second; uint32 pLowGroupGuid = ppPlayer->groupLowGuid; - uint32 dLowGuid = pProp->groupLowGuid; - uint32 dungeonId = pProp->dungeonId; + uint32 dLowGuid = proposal.groupLowGuid; + uint32 dungeonId = proposal.dungeonId; bool isSameDungeon = false; bool isContinue = false; Group* grp = dLowGuid ? sGroupMgr->GetGroupByGUID(dLowGuid) : NULL; @@ -575,8 +558,8 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p isSameDungeon = GetPlayer()->GetGroup() == grp && isContinue; } - sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state); - WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), proposal.state); + WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1)); if (!isContinue) // Only show proposal dungeon if it's continue { @@ -585,7 +568,7 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p dungeonId = (*playerDungeons.begin()); } - if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) + if (LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId)) { dungeonId = dungeon->Entry(); @@ -606,13 +589,13 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p } data << uint32(dungeonId); // Dungeon - data << uint8(pProp->state); // Result state + data << uint8(proposal.state); // Result state data << uint32(proposalId); // Internal Proposal ID data << uint32(completedEncounters); // Bosses killed data << uint8(isSameDungeon); // Silent (show client window) - data << uint8(pProp->players.size()); // Group size + data << uint8(proposal.players.size()); // Group size - for (itPlayer = pProp->players.begin(); itPlayer != pProp->players.end(); ++itPlayer) + for (itPlayer = proposal.players.begin(); itPlayer != proposal.players.end(); ++itPlayer) { ppPlayer = itPlayer->second; data << uint32(ppPlayer->role); // Role @@ -633,9 +616,9 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p SendPacket(&data); } -void WorldSession::SendLfgUpdateSearch(bool update) +void WorldSession::SendLfgLfrList(bool update) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_LFR_LIST [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0); WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1); data << uint8(update); // In Lfg Queue? SendPacket(&data); @@ -667,8 +650,8 @@ void WorldSession::SendLfgTeleportError(uint8 err) /* void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry) { - sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_UPDATE_LFG_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); - WorldPacket data(SMSG_UPDATE_LFG_LIST); + sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_LFG_UPDATE_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); + WorldPacket data(SMSG_LFG_UPDATE_LIST); SendPacket(&data); } */ |