aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/LFGHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/LFGHandler.cpp221
1 files changed, 102 insertions, 119 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index f5d5a0b67e2..59631618757 100755
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -23,7 +23,6 @@
#include "LFGMgr.h"
#include "ObjectMgr.h"
#include "GroupMgr.h"
-#include "GameEventMgr.h"
#include "InstanceScript.h"
void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock)
@@ -82,18 +81,19 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data)
std::string comment;
recv_data >> comment;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
- sLFGMgr->Join(GetPlayer(), uint8(roles), newDungeons, comment);
+ sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment);
}
void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/)
{
Group* grp = GetPlayer()->GetGroup();
+ uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", guid, grp ? 1 : 0);
// Check cheating - only leader can leave the queue
if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID())
- sLFGMgr->Leave(GetPlayer(), grp);
+ sLFGMgr->LeaveLfg(GetPlayer(), grp);
}
void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recv_data)
@@ -128,7 +128,7 @@ void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data)
std::string comment;
recv_data >> comment;
uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str());
sLFGMgr->SetComment(guid, comment);
}
@@ -138,7 +138,8 @@ void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recv_data)
bool agree; // Agree to kick player
recv_data >> agree;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0);
+ uint64 guid = GetPlayer()->GetGUID();
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", guid, agree ? 1 : 0);
sLFGMgr->UpdateBoot(GetPlayer(), agree);
}
@@ -154,32 +155,24 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recv_data)
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data*/)
{
uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
// Get Random dungeons that can be done at a certain level and expansion
LfgDungeonSet randomDungeons;
uint8 level = GetPlayer()->getLevel();
uint8 expansion = GetPlayer()->GetSession()->Expansion();
- for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
- {
- LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
- if (dungeon && dungeon->expansion <= expansion && dungeon->minlevel <= level && level <= dungeon->maxlevel)
- {
- if (dungeon->flags & LFG_FLAG_SEASONAL)
- {
- if (HolidayIds holiday = sLFGMgr->GetDungeonSeason(dungeon->ID))
- if (!IsHolidayActive(holiday))
- continue;
- }
- else if (dungeon->type != LFG_TYPE_RANDOM)
- continue;
- randomDungeons.insert(dungeon->Entry());
- }
+ LFGDungeonMap& LfgDungeons = sLFGMgr->GetLFGDungeonMap();
+ for (LFGDungeonMap::const_iterator itr = LfgDungeons.begin(); itr != LfgDungeons.end(); ++itr)
+ {
+ LFGDungeonEntry const& dungeon = itr->second;
+ if ((dungeon.type == LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id)))
+ && dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel)
+ randomDungeons.insert(dungeon.Entry());
}
// Get player locked Dungeons
- LfgLockMap lock = sLFGMgr->GetLockedDungeons(guid);
+ LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
uint32 rsize = uint32(randomDungeons.size());
uint32 lsize = uint32(lock.size());
@@ -191,40 +184,37 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data
{
data << uint32(*it); // Dungeon Entry (id + type)
LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
- Quest const* qRew = NULL;
+ Quest const* quest = NULL;
uint8 done = 0;
if (reward)
{
- qRew = sObjectMgr->GetQuestTemplate(reward->reward[0].questId);
- if (qRew)
+ quest = sObjectMgr->GetQuestTemplate(reward->reward[0].questId);
+ if (quest)
{
- done = !GetPlayer()->CanRewardQuest(qRew, false);
+ done = !GetPlayer()->CanRewardQuest(quest, false);
if (done)
- qRew = sObjectMgr->GetQuestTemplate(reward->reward[1].questId);
+ quest = sObjectMgr->GetQuestTemplate(reward->reward[1].questId);
}
}
- if (qRew)
+
+ if (quest)
{
data << uint8(done);
- data << uint32(qRew->GetRewOrReqMoney());
- data << uint32(qRew->XPValue(GetPlayer()));
+ data << uint32(quest->GetRewOrReqMoney());
+ data << uint32(quest->XPValue(GetPlayer()));
data << uint32(reward->reward[done].variableMoney);
data << uint32(reward->reward[done].variableXP);
- data << uint8(qRew->GetRewItemsCount());
- if (qRew->GetRewItemsCount())
+ data << uint8(quest->GetRewItemsCount());
+ if (quest->GetRewItemsCount())
{
- ItemTemplate const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
- {
- if (!qRew->RewardItemId[i])
- continue;
-
- iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
-
- data << uint32(qRew->RewardItemId[i]);
- data << uint32(iProto ? iProto->DisplayInfoID : 0);
- data << uint32(qRew->RewardItemIdCount[i]);
- }
+ if (uint32 itemId = quest->RewardItemId[i])
+ {
+ ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
+ data << uint32(itemId);
+ data << uint32(item ? item->DisplayInfoID : 0);
+ data << uint32(quest->RewardItemIdCount[i]);
+ }
}
}
else
@@ -244,7 +234,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data*/)
{
uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
Group* grp = GetPlayer()->GetGroup();
if (!grp)
@@ -275,11 +265,11 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data
SendPacket(&data);
}
-void WorldSession::HandleLfrSearchOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfrJoinOpcode(WorldPacket& recv_data)
{
uint32 entry; // Raid id to search
recv_data >> entry;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LFR_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry);
//SendLfrUpdateListOpcode(entry);
}
@@ -287,7 +277,7 @@ void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recv_data)
{
uint32 dungeonId; // Raid id queue to leave
recv_data >> dungeonId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LFR_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId);
//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
}
@@ -397,45 +387,44 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
SendPacket(&data);
}
-void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
+void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
{
- ASSERT(pRoleCheck);
LfgDungeonSet dungeons;
- if (pRoleCheck->rDungeonId)
- dungeons.insert(pRoleCheck->rDungeonId);
+ if (roleCheck.rDungeonId)
+ dungeons.insert(roleCheck.rDungeonId);
else
- dungeons = pRoleCheck->dungeons;
+ dungeons = roleCheck.dungeons;
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
- WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
+ WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
- data << uint32(pRoleCheck->state); // Check result
- data << uint8(pRoleCheck->state == LFG_ROLECHECK_INITIALITING);
+ data << uint32(roleCheck.state); // Check result
+ data << uint8(roleCheck.state == LFG_ROLECHECK_INITIALITING);
data << uint8(dungeons.size()); // Number of dungeons
if (!dungeons.empty())
{
for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
{
- LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*it);
+ LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(*it);
data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon
}
}
- data << uint8(pRoleCheck->roles.size()); // Players in group
- if (!pRoleCheck->roles.empty())
+ data << uint8(roleCheck.roles.size()); // Players in group
+ if (!roleCheck.roles.empty())
{
// Leader info MUST be sent 1st :S
- uint64 guid = pRoleCheck->leader;
- uint8 roles = pRoleCheck->roles.find(guid)->second;
+ uint64 guid = roleCheck.leader;
+ uint8 roles = roleCheck.roles.find(guid)->second;
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
Player* player = ObjectAccessor::FindPlayer(guid);
data << uint8(player ? player->getLevel() : 0); // Level
- for (LfgRolesMap::const_iterator it = pRoleCheck->roles.begin(); it != pRoleCheck->roles.end(); ++it)
+ for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
- if (it->first == pRoleCheck->leader)
+ if (it->first == roleCheck.leader)
continue;
guid = it->first;
@@ -465,30 +454,31 @@ void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData)
SendPacket(&data);
}
-void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
+void WorldSession::SendLfgQueueStatus(const LfgQueueStatusData& queueData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", GetPlayer()->GetGUID(), dungeon, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, tanks, healers, dps);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u",
+ GetPlayer()->GetGUID(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
- data << uint32(dungeon); // Dungeon
- data << int32(avgWaitTime); // Average Wait time
- data << int32(waitTime); // Wait Time
- data << int32(waitTimeTanks); // Wait Tanks
- data << int32(waitTimeHealer); // Wait Healers
- data << int32(waitTimeDps); // Wait Dps
- data << uint8(tanks); // Tanks needed
- data << uint8(healers); // Healers needed
- data << uint8(dps); // Dps needed
- data << uint32(queuedTime); // Player wait time in queue
+ data << uint32(queueData.dungeonId); // Dungeon
+ data << int32(queueData.waitTimeAvg); // Average Wait time
+ data << int32(queueData.waitTime); // Wait Time
+ data << int32(queueData.waitTimeTank); // Wait Tanks
+ data << int32(queueData.waitTimeHealer); // Wait Healers
+ data << int32(queueData.waitTimeDps); // Wait Dps
+ data << uint8(queueData.tanks); // Tanks needed
+ data << uint8(queueData.healers); // Healers needed
+ data << uint8(queueData.dps); // Dps needed
+ data << uint32(queueData.queuedTime); // Player wait time in queue
SendPacket(&data);
}
-void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* qRew)
+void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* quest)
{
- if (!rdungeonEntry || !sdungeonEntry || !qRew)
+ if (!rdungeonEntry || !sdungeonEntry || !quest)
return;
- uint8 itemNum = uint8(qRew ? qRew->GetRewItemsCount() : 0);
+ uint8 itemNum = uint8(quest ? quest->GetRewItemsCount() : 0);
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done);
WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
@@ -496,37 +486,33 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr
data << uint32(sdungeonEntry); // Dungeon Finished
data << uint8(done);
data << uint32(1);
- data << uint32(qRew->GetRewOrReqMoney());
- data << uint32(qRew->XPValue(GetPlayer()));
+ data << uint32(quest->GetRewOrReqMoney());
+ data << uint32(quest->XPValue(GetPlayer()));
data << uint32(reward->reward[done].variableMoney);
data << uint32(reward->reward[done].variableXP);
data << uint8(itemNum);
if (itemNum)
{
- ItemTemplate const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
- {
- if (!qRew->RewardItemId[i])
- continue;
-
- iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
-
- data << uint32(qRew->RewardItemId[i]);
- data << uint32(iProto ? iProto->DisplayInfoID : 0);
- data << uint32(qRew->RewardItemIdCount[i]);
- }
+ if (uint32 itemId = quest->RewardItemId[i])
+ {
+ ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
+ data << uint32(itemId);
+ data << uint32(item ? item->DisplayInfoID : 0);
+ data << uint32(quest->RewardItemIdCount[i]);
+ }
}
SendPacket(&data);
}
-void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot)
+void WorldSession::SendLfgBootProposalUpdate(const LfgPlayerBoot& boot)
{
uint64 guid = GetPlayer()->GetGUID();
- LfgAnswer playerVote = pBoot->votes.find(guid)->second;
+ LfgAnswer playerVote = boot.votes.find(guid)->second;
uint8 votesNum = 0;
uint8 agreeNum = 0;
- uint32 secsleft = uint8((pBoot->cancelTime - time(NULL)) / 1000);
- for (LfgAnswerMap::const_iterator it = pBoot->votes.begin(); it != pBoot->votes.end(); ++it)
+ uint32 secsleft = uint8((boot.cancelTime - time(NULL)) / 1000);
+ for (LfgAnswerMap::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
{
if (it->second != LFG_ANSWER_PENDING)
{
@@ -536,34 +522,31 @@ void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot)
}
}
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PROPOSAL_UPDATE [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s",
- guid, uint8(pBoot->inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), pBoot->victim, votesNum, agreeNum, secsleft, pBoot->votedNeeded, pBoot->reason.c_str());
- WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length());
- data << uint8(pBoot->inProgress); // Vote in progress
+ guid, uint8(boot.inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), boot.victim, votesNum, agreeNum, secsleft, boot.votedNeeded, boot.reason.c_str());
+ WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
+ data << uint8(boot.inProgress); // Vote in progress
data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree
- data << uint64(pBoot->victim); // Victim GUID
+ data << uint64(boot.victim); // Victim GUID
data << uint32(votesNum); // Total Votes
data << uint32(agreeNum); // Agree Count
data << uint32(secsleft); // Time Left
- data << uint32(pBoot->votedNeeded); // Needed Votes
- data << pBoot->reason.c_str(); // Kick reason
+ data << uint32(boot.votedNeeded); // Needed Votes
+ data << boot.reason.c_str(); // Kick reason
SendPacket(&data);
}
-void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* pProp)
+void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal& proposal)
{
- if (!pProp)
- return;
-
uint64 guid = GetPlayer()->GetGUID();
- LfgProposalPlayerMap::const_iterator itPlayer = pProp->players.find(guid);
- if (itPlayer == pProp->players.end()) // Player MUST be in the proposal
+ LfgProposalPlayerMap::const_iterator itPlayer = proposal.players.find(guid);
+ if (itPlayer == proposal.players.end()) // Player MUST be in the proposal
return;
LfgProposalPlayer* ppPlayer = itPlayer->second;
uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
- uint32 dLowGuid = pProp->groupLowGuid;
- uint32 dungeonId = pProp->dungeonId;
+ uint32 dLowGuid = proposal.groupLowGuid;
+ uint32 dungeonId = proposal.dungeonId;
bool isSameDungeon = false;
bool isContinue = false;
Group* grp = dLowGuid ? sGroupMgr->GetGroupByGUID(dLowGuid) : NULL;
@@ -575,8 +558,8 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p
isSameDungeon = GetPlayer()->GetGroup() == grp && isContinue;
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state);
- WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), proposal.state);
+ WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1));
if (!isContinue) // Only show proposal dungeon if it's continue
{
@@ -585,7 +568,7 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p
dungeonId = (*playerDungeons.begin());
}
- if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
+ if (LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
{
dungeonId = dungeon->Entry();
@@ -606,13 +589,13 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p
}
data << uint32(dungeonId); // Dungeon
- data << uint8(pProp->state); // Result state
+ data << uint8(proposal.state); // Result state
data << uint32(proposalId); // Internal Proposal ID
data << uint32(completedEncounters); // Bosses killed
data << uint8(isSameDungeon); // Silent (show client window)
- data << uint8(pProp->players.size()); // Group size
+ data << uint8(proposal.players.size()); // Group size
- for (itPlayer = pProp->players.begin(); itPlayer != pProp->players.end(); ++itPlayer)
+ for (itPlayer = proposal.players.begin(); itPlayer != proposal.players.end(); ++itPlayer)
{
ppPlayer = itPlayer->second;
data << uint32(ppPlayer->role); // Role
@@ -633,9 +616,9 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p
SendPacket(&data);
}
-void WorldSession::SendLfgUpdateSearch(bool update)
+void WorldSession::SendLfgLfrList(bool update)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_LFR_LIST [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0);
WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
data << uint8(update); // In Lfg Queue?
SendPacket(&data);
@@ -667,8 +650,8 @@ void WorldSession::SendLfgTeleportError(uint8 err)
/*
void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
{
- sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_UPDATE_LFG_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
- WorldPacket data(SMSG_UPDATE_LFG_LIST);
+ sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_LFG_UPDATE_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
+ WorldPacket data(SMSG_LFG_UPDATE_LIST);
SendPacket(&data);
}
*/