diff options
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LFGHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index 33952a1dfda..f734a56b624 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -43,7 +43,7 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, lfg::LfgLockPartyMap const& l data << uint8(lockMap.size()); for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) { - data << uint64(it->first); // Player guid + data << it->first; // Player guid BuildPlayerLockDungeonBlock(data, it->second); } } @@ -394,7 +394,7 @@ void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles) GetPlayerInfo(), guid.ToString(), roles); WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4); - data << uint64(guid); // Guid + data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles SendPacket(&data); @@ -424,7 +424,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) // Leader info MUST be sent 1st :S ObjectGuid guid = roleCheck.leader; uint8 roles = roleCheck.roles.find(guid)->second; - data << uint64(guid); // Guid + data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles Player* player = ObjectAccessor::FindConnectedPlayer(guid); @@ -437,7 +437,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) guid = it->first; roles = it->second; - data << uint64(guid); // Guid + data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles player = ObjectAccessor::FindConnectedPlayer(guid); @@ -547,7 +547,7 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot) data << uint8(boot.inProgress); // Vote in progress data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree - data << uint64(boot.victim); // Victim GUID + data << boot.victim; // Victim GUID data << uint32(votesNum); // Total Votes data << uint32(agreeNum); // Agree Count data << uint32(secsleft); // Time Left |
