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path: root/src/server/game/Handlers/LFGHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 33952a1dfda..f734a56b624 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -43,7 +43,7 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, lfg::LfgLockPartyMap const& l
data << uint8(lockMap.size());
for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
{
- data << uint64(it->first); // Player guid
+ data << it->first; // Player guid
BuildPlayerLockDungeonBlock(data, it->second);
}
}
@@ -394,7 +394,7 @@ void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles)
GetPlayerInfo(), guid.ToString(), roles);
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
- data << uint64(guid); // Guid
+ data << guid; // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
SendPacket(&data);
@@ -424,7 +424,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
// Leader info MUST be sent 1st :S
ObjectGuid guid = roleCheck.leader;
uint8 roles = roleCheck.roles.find(guid)->second;
- data << uint64(guid); // Guid
+ data << guid; // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
@@ -437,7 +437,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
guid = it->first;
roles = it->second;
- data << uint64(guid); // Guid
+ data << guid; // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
player = ObjectAccessor::FindConnectedPlayer(guid);
@@ -547,7 +547,7 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
data << uint8(boot.inProgress); // Vote in progress
data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
- data << uint64(boot.victim); // Victim GUID
+ data << boot.victim; // Victim GUID
data << uint32(votesNum); // Total Votes
data << uint32(agreeNum); // Agree Count
data << uint32(secsleft); // Time Left