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path: root/src/server/game/Handlers/LFGHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 621ad554277..92229bea5b9 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -317,12 +317,12 @@ void WorldSession::SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData)
GetPlayerInfo().c_str(), updateData.updateType);
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
data << uint8(updateData.updateType); // Lfg Update type
- data << uint8(size > 0); // Extra info
+ data << uint8(size > 0); // Is joined in LFG
if (size)
{
data << uint8(queued); // Join the queue
- data << uint8(0); // unk - Always 0
- data << uint8(0); // unk - Always 0
+ data << uint8(0); // NoPartialClear
+ data << uint8(0); // Achievements
data << uint8(size);
for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
@@ -358,15 +358,15 @@ void WorldSession::SendLfgUpdateParty(const lfg::LfgUpdateData& updateData)
GetPlayerInfo().c_str(), updateData.updateType);
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
data << uint8(updateData.updateType); // Lfg Update type
- data << uint8(size > 0); // Extra info
+ data << uint8(size > 0); // Is joined in LFG
if (size)
{
data << uint8(join); // LFG Join
data << uint8(queued); // Join the queue
- data << uint8(0); // unk - Always 0
- data << uint8(0); // unk - Always 0
+ data << uint8(0); // NoPartialClear
+ data << uint8(0); // Achievements
for (uint8 i = 0; i < 3; ++i)
- data << uint8(0); // unk - Always 0
+ data << uint8(0); // Needs
data << uint8(size);
for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)