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path: root/src/server/game/Handlers/LootHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 590e62774b5..d41d1b2aaa3 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -455,12 +455,12 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
ItemPosCountVec dest;
InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
if (!item.AllowedForPlayer(target, true))
- msg = EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
+ msg = EQUIP_ERR_CANT_EQUIP_EVER;
if (msg != EQUIP_ERR_OK)
{
- if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
+ if (msg == EQUIP_ERR_ITEM_MAX_COUNT)
_player->SendLootError(lootguid, LOOT_ERROR_MASTER_UNIQUE_ITEM);
- else if (msg == EQUIP_ERR_INVENTORY_FULL)
+ else if (msg == EQUIP_ERR_INV_FULL)
_player->SendLootError(lootguid, LOOT_ERROR_MASTER_INV_FULL);
else
_player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);