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path: root/src/server/game/Handlers/LootHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index c9ac113c623..3bd6173ae53 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -314,7 +314,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
player->SetLootGUID(ObjectGuid::Empty);
player->SendLootRelease(lguid);
- player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
+ player->RemoveUnitFlag(UNIT_FLAG_LOOTING);
if (!player->IsInWorld())
return;
@@ -370,7 +370,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
if (loot->isLooted())
{
loot->clear();
- corpse->RemoveFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
+ corpse->RemoveCorpseDynamicFlag(CORPSE_DYNFLAG_LOOTABLE);
}
}
else if (lguid.IsItem())
@@ -414,7 +414,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
loot = &creature->loot;
if (loot->isLooted())
{
- creature->RemoveFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ creature->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
if (!creature->IsAlive())
@@ -433,7 +433,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
group->SendLooter(creature, NULL);
}
// force dynflag update to update looter and lootable info
- creature->ForceValuesUpdateAtIndex(OBJECT_DYNAMIC_FLAGS);
+ creature->ForceUpdateFieldChange(creature->m_values.ModifyValue(&Object::m_objectData).ModifyValue(&UF::ObjectData::DynamicFlags));
}
}