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Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 28442b1abf8..eb27319992e 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -128,7 +128,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p
{
for (AELootResult::ResultValue const& resultValue : aeResult)
{
- player->SendNewItem(resultValue.item, resultValue.count, false, false, true);
+ player->SendNewItem(resultValue.item, resultValue.count, false, false, true, resultValue.dungeonEncounterId);
player->UpdateCriteria(CriteriaType::LootItem, resultValue.item->GetEntry(), resultValue.count);
player->UpdateCriteria(CriteriaType::GetLootByType, resultValue.item->GetEntry(), resultValue.count, resultValue.lootType);
player->UpdateCriteria(CriteriaType::LootAnyItem, resultValue.item->GetEntry(), resultValue.count);
@@ -440,7 +440,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPackets::Loot::MasterLootItem
// now move item from loot to target inventory
Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
- aeResult.Add(newitem, item.count, loot->loot_type);
+ aeResult.Add(newitem, item.count, loot->loot_type, loot->GetDungeonEncounterId());
// mark as looted
item.count = 0;