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path: root/src/server/game/Handlers/LootHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 225e6de55c1..a4376c4534e 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -113,7 +113,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
switch (guid.GetHigh())
{
- case HIGHGUID_GAMEOBJECT:
+ case HighGuid::GameObject:
{
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
@@ -123,7 +123,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
break;
}
- case HIGHGUID_CORPSE: // remove insignia ONLY in BG
+ case HighGuid::Corpse: // remove insignia ONLY in BG
{
Corpse* bones = ObjectAccessor::GetCorpse(*player, guid);
@@ -135,7 +135,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
break;
}
- case HIGHGUID_ITEM:
+ case HighGuid::Item:
{
if (Item* item = player->GetItemByGuid(guid))
{
@@ -144,8 +144,8 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
}
break;
}
- case HIGHGUID_UNIT:
- case HIGHGUID_VEHICLE:
+ case HighGuid::Creature:
+ case HighGuid::Vehicle:
{
Creature* creature = player->GetMap()->GetCreature(guid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);