diff options
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index caf9d7a65e2..3dd0ab9f6d2 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -82,7 +82,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData) { Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid); - bool lootAllowed = creature && creature->isAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed); + bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed); if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE)) { @@ -149,11 +149,11 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/) case HIGHGUID_VEHICLE: { Creature* creature = player->GetMap()->GetCreature(guid); - bool lootAllowed = creature && creature->isAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed); + bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed); if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE)) { loot = &creature->loot; - if (creature->isAlive()) + if (creature->IsAlive()) shareMoney = false; } break; @@ -172,7 +172,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/) std::vector<Player*> playersNear; for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* member = itr->getSource(); + Player* member = itr->GetSource(); if (!member) continue; @@ -232,7 +232,7 @@ void WorldSession::HandleLootOpcode(WorldPacket& recvData) recvData >> guid; // Check possible cheat - if (!_player->isAlive()) + if (!_player->IsAlive()) return; GetPlayer()->SendLoot(guid, LOOT_CORPSE); @@ -366,7 +366,7 @@ void WorldSession::DoLootRelease(uint64 lguid) { Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid); - bool lootAllowed = creature && creature->isAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed); + bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed); if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE)) return; @@ -374,7 +374,7 @@ void WorldSession::DoLootRelease(uint64 lguid) if (loot->isLooted()) { // skip pickpocketing loot for speed, skinning timer reduction is no-op in fact - if (!creature->isAlive()) + if (!creature->IsAlive()) creature->AllLootRemovedFromCorpse(); creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); |