aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/LootHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 998f5d09ce4..223ee9a84a3 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -26,7 +26,6 @@
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
-#include "GuildMgr.h"
#include "Item.h"
#include "Log.h"
#include "Loot.h"
@@ -79,7 +78,6 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p
AELootResult aeResult;
AELootResult* aeResultPtr = player->GetAELootView().size() > 1 ? &aeResult : nullptr;
- /// @todo Implement looting by LootObject guid
for (WorldPackets::Loot::LootRequest const& req : packet.Loot)
{
Loot* loot = Trinity::Containers::MapGetValuePtr(player->GetAELootView(), req.Object);
@@ -198,7 +196,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet
SendPacket(packet.Write());
}
- loot->gold = 0;
+ loot->LootMoney();
// Delete the money loot record from the DB
if (loot->loot_type == LOOT_ITEM)