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Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 621704b1d0e..68cac2aa12d 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -216,7 +216,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
loot->gold = 0;
// Delete the money loot record from the DB
- if (loot->containerID > 0)
+ if (!loot->containerID.IsEmpty())
loot->DeleteLootMoneyFromContainerItemDB();
// Delete container if empty
@@ -479,11 +479,8 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
return;
}
- // list of players allowed to receive this item in trade
- AllowedLooterSet looters = item.GetAllowedLooters();
-
// now move item from loot to target inventory
- Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
+ Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, item.GetAllowedLooters());
target->SendNewItem(newitem, uint32(item.count), false, false, true);
target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, item.itemid, item.count, loot->loot_type);