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path: root/src/server/game/Handlers/LootHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index b711826f51e..05b25c334b2 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -258,7 +258,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
player->SetLootGUID(ObjectGuid::Empty);
player->SendLootRelease(lguid);
- player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
+ player->RemoveUnitFlag(UNIT_FLAG_LOOTING);
if (!player->IsInWorld())
return;
@@ -358,7 +358,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
loot = &creature->loot;
if (loot->isLooted())
{
- creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ creature->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
if (!creature->IsAlive())