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path: root/src/server/game/Handlers/LootHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index a4fde51b498..7c3d9e99eee 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -82,7 +82,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
+ bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
{
@@ -149,7 +149,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
case HIGHGUID_VEHICLE:
{
Creature* creature = player->GetMap()->GetCreature(guid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
+ bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
{
loot = &creature->loot;
@@ -357,7 +357,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
+ bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
@@ -365,9 +365,6 @@ void WorldSession::DoLootRelease(uint64 lguid)
if (loot->isLooted())
{
creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
-
- if (loot->loot_type == LOOT_SKINNING)
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
if (!creature->IsAlive())