diff options
Diffstat (limited to 'src/server/game/Handlers/MailHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MailHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 6ea0c0b6b96..0a42214cc59 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -279,7 +279,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) MailDraft draft(subject, body); - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); if (items_count > 0 || money > 0) { @@ -408,7 +408,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData) } //we can return mail now //so firstly delete the old one - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); stmt->setUInt32(0, mailId); @@ -493,7 +493,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData) uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false); if (msg == EQUIP_ERR_OK) { - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); m->RemoveItem(itemId); m->removedItems.push_back(itemId); @@ -587,7 +587,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData) player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); // save money and mail to prevent cheating - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); player->SaveGoldToDB(trans); player->_SaveMail(trans); CharacterDatabase.CommitTransaction(trans); |