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-rwxr-xr-xsrc/server/game/Handlers/MailHandler.cpp773
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diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
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+++ b/src/server/game/Handlers/MailHandler.cpp
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+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "DatabaseEnv.h"
+#include "Mail.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "Language.h"
+#include "DBCStores.h"
+#include "Item.h"
+#include "AccountMgr.h"
+
+void WorldSession::HandleSendMail(WorldPacket & recv_data)
+{
+ uint64 mailbox, unk3;
+ std::string receiver, subject, body;
+ uint32 unk1, unk2, money, COD;
+ uint8 unk4;
+ recv_data >> mailbox;
+ recv_data >> receiver;
+
+ recv_data >> subject;
+
+ recv_data >> body;
+
+ recv_data >> unk1; // stationery?
+ recv_data >> unk2; // 0x00000000
+
+ uint8 items_count;
+ recv_data >> items_count; // attached items count
+
+ if (items_count > MAX_MAIL_ITEMS) // client limit
+ {
+ GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
+ recv_data.rfinish(); // set to end to avoid warnings spam
+ return;
+ }
+
+ uint64 itemGUIDs[MAX_MAIL_ITEMS];
+
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ recv_data.read_skip<uint8>(); // item slot in mail, not used
+ recv_data >> itemGUIDs[i];
+ }
+
+ recv_data >> money >> COD; // money and cod
+ recv_data >> unk3; // const 0
+ recv_data >> unk4; // const 0
+
+ // packet read complete, now do check
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ if (receiver.empty())
+ return;
+
+ Player* player = _player;
+
+ if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
+ return;
+ }
+
+ uint64 rc = 0;
+ if (normalizePlayerName(receiver))
+ rc = sObjectMgr->GetPlayerGUIDByName(receiver);
+
+ if (!rc)
+ {
+ sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
+ player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
+ return;
+ }
+
+ sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
+
+ if (player->GetGUID() == rc)
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
+ return;
+ }
+
+ uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
+
+ uint32 reqmoney = cost + money;
+
+ if (!player->HasEnoughMoney(reqmoney))
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
+ return;
+ }
+
+ Player* receive = ObjectAccessor::FindPlayer(rc);
+
+ uint32 rc_team = 0;
+ uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
+ uint8 receiveLevel = 0;
+
+ if (receive)
+ {
+ rc_team = receive->GetTeam();
+ mails_count = receive->GetMailSize();
+ receiveLevel = receive->getLevel();
+ }
+ else
+ {
+ rc_team = sObjectMgr->GetPlayerTeamByGUID(rc);
+ if (QueryResult result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
+ {
+ Field* fields = result->Fetch();
+ mails_count = fields[0].GetUInt32();
+ }
+ if (QueryResult result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
+ {
+ Field* fields = result->Fetch();
+ receiveLevel = fields[0].GetUInt8();
+ }
+ }
+ //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
+ if (mails_count > 100)
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
+ return;
+ }
+ // test the receiver's Faction... or all items are account bound
+ bool accountBound = items_count ? true : false;
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ Item* item = player->GetItemByGuid(itemGUIDs[i]);
+ if (item)
+ {
+ ItemTemplate const* itemProto = item->GetTemplate();
+ if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
+ {
+ accountBound = false;
+ break;
+ }
+ }
+ }
+
+ if (!accountBound && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeam() != rc_team && AccountMgr::IsPlayerAccount(GetSecurity()))
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
+ return;
+ }
+
+ if (receiveLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
+ return;
+ }
+
+ uint32 rc_account = receive
+ ? receive->GetSession()->GetAccountId()
+ : sObjectMgr->GetPlayerAccountIdByGUID(rc);
+
+ Item* items[MAX_MAIL_ITEMS];
+
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ if (!itemGUIDs[i])
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
+ return;
+ }
+
+ Item* item = player->GetItemByGuid(itemGUIDs[i]);
+
+ // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
+ if (!item)
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
+ return;
+ }
+
+ if (!item->CanBeTraded(true))
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
+ return;
+ }
+
+ if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != rc_account)
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
+ return;
+ }
+
+ if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
+ return;
+ }
+
+ if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
+ return;
+ }
+
+ if (item->IsNotEmptyBag())
+ {
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
+ return;
+ }
+
+ items[i] = item;
+ }
+
+ player->SendMailResult(0, MAIL_SEND, MAIL_OK);
+
+ player->ModifyMoney(-int32(reqmoney));
+ player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
+
+ bool needItemDelay = false;
+
+ MailDraft draft(subject, body);
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+
+ if (items_count > 0 || money > 0)
+ {
+ if (items_count > 0)
+ {
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ Item* item = items[i];
+ if (!AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
+ GetPlayerName(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
+ }
+
+ item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
+ player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
+
+ item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
+ item->SetOwnerGUID(rc);
+ item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
+
+ draft.AddItem(item);
+ }
+
+ // if item send to character at another account, then apply item delivery delay
+ needItemDelay = player->GetSession()->GetAccountId() != rc_account;
+ }
+
+ if (money > 0 && !AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
+ GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
+ }
+ }
+
+ // If theres is an item, there is a one hour delivery delay if sent to another account's character.
+ uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
+
+ // will delete item or place to receiver mail list
+ draft
+ .AddMoney(money)
+ .AddCOD(COD)
+ .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
+
+ player->SaveInventoryAndGoldToDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
+}
+
+//called when mail is read
+void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player* player = _player;
+ Mail* m = player->GetMail(mailId);
+ if (m)
+ {
+ if (player->unReadMails)
+ --player->unReadMails;
+ m->checked = m->checked | MAIL_CHECK_MASK_READ;
+ player->m_mailsUpdated = true;
+ m->state = MAIL_STATE_CHANGED;
+ }
+}
+
+//called when client deletes mail
+void WorldSession::HandleMailDelete(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ recv_data.read_skip<uint32>(); // mailTemplateId
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Mail* m = _player->GetMail(mailId);
+ Player* player = _player;
+ player->m_mailsUpdated = true;
+ if (m)
+ {
+ // delete shouldn't show up for COD mails
+ if (m->COD)
+ {
+ player->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ m->state = MAIL_STATE_DELETED;
+ }
+ player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
+}
+
+void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ recv_data.read_skip<uint64>(); // original sender GUID for return to, not used
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player* player = _player;
+ Mail* m = player->GetMail(mailId);
+ if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+ //we can return mail now
+ //so firstly delete the old one
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ trans->PAppend("DELETE FROM mail WHERE id = '%u'", mailId); // needed?
+ trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
+ player->RemoveMail(mailId);
+
+ // only return mail if the player exists (and delete if not existing)
+ if (m->messageType == MAIL_NORMAL && m->sender)
+ {
+ MailDraft draft(m->subject, m->body);
+ if (m->mailTemplateId)
+ draft = MailDraft(m->mailTemplateId, false); // items already included
+
+ if (m->HasItems())
+ {
+ for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
+ {
+ Item* item = player->GetMItem(itr2->item_guid);
+ if (item)
+ draft.AddItem(item);
+ else
+ {
+ //WTF?
+ }
+
+ player->RemoveMItem(itr2->item_guid);
+ }
+ }
+ draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
+ }
+
+ CharacterDatabase.CommitTransaction(trans);
+
+ delete m; //we can deallocate old mail
+ player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
+}
+
+//called when player takes item attached in mail
+void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ uint32 itemId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ recv_data >> itemId; // item guid low
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player* player = _player;
+
+ Mail* m = player->GetMail(mailId);
+ if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ // prevent cheating with skip client money check
+ if (!player->HasEnoughMoney(m->COD))
+ {
+ player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
+ return;
+ }
+
+ Item* it = player->GetMItem(itemId);
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ m->RemoveItem(itemId);
+ m->removedItems.push_back(itemId);
+
+ if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
+ {
+ uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
+ Player* receive = ObjectAccessor::FindPlayer(sender_guid);
+
+ uint32 sender_accId = 0;
+
+ if (!AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
+ {
+ std::string sender_name;
+ if (receive)
+ {
+ sender_accId = receive->GetSession()->GetAccountId();
+ sender_name = receive->GetName();
+ }
+ else
+ {
+ // can be calculated early
+ sender_accId = sObjectMgr->GetPlayerAccountIdByGUID(sender_guid);
+
+ if (!sObjectMgr->GetPlayerNameByGUID(sender_guid, sender_name))
+ sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
+ }
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
+ GetPlayerName(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId);
+ }
+ else if (!receive)
+ sender_accId = sObjectMgr->GetPlayerAccountIdByGUID(sender_guid);
+
+ // check player existence
+ if (receive || sender_accId)
+ {
+ MailDraft(m->subject, "")
+ .AddMoney(m->COD)
+ .SendMailTo(trans, MailReceiver(receive, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
+ }
+
+ player->ModifyMoney(-int32(m->COD));
+ }
+ m->COD = 0;
+ m->state = MAIL_STATE_CHANGED;
+ player->m_mailsUpdated = true;
+ player->RemoveMItem(it->GetGUIDLow());
+
+ uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
+ player->MoveItemToInventory(dest, it, true);
+
+ player->SaveInventoryAndGoldToDB(trans);
+ player->_SaveMail(trans);
+ CharacterDatabase.CommitTransaction(trans);
+
+ player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
+ }
+ else
+ player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
+}
+
+void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player* player = _player;
+
+ Mail* m = player->GetMail(mailId);
+ if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
+
+ player->ModifyMoney(m->money);
+ m->money = 0;
+ m->state = MAIL_STATE_CHANGED;
+ player->m_mailsUpdated = true;
+
+ // save money and mail to prevent cheating
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ player->SaveGoldToDB(trans);
+ player->_SaveMail(trans);
+ CharacterDatabase.CommitTransaction(trans);
+}
+
+//called when player lists his received mails
+void WorldSession::HandleGetMailList(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ recv_data >> mailbox;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player* player = _player;
+
+ //load players mails, and mailed items
+ if (!player->m_mailsLoaded)
+ player ->_LoadMail();
+
+ // client can't work with packets > max int16 value
+ const uint32 maxPacketSize = 32767;
+
+ uint32 mailsCount = 0; // real send to client mails amount
+ uint32 realCount = 0; // real mails amount
+
+ WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
+ data << uint32(0); // real mail's count
+ data << uint8(0); // mail's count
+ time_t cur_time = time(NULL);
+
+ for (PlayerMails::iterator itr = player->GetMailBegin(); itr != player->GetMailEnd(); ++itr)
+ {
+ // packet send mail count as uint8, prevent overflow
+ if (mailsCount >= 254)
+ {
+ realCount += 1;
+ continue;
+ }
+
+ // skip deleted or not delivered (deliver delay not expired) mails
+ if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
+ continue;
+
+ uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
+
+ size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1);
+
+ if (data.wpos()+next_mail_size > maxPacketSize)
+ {
+ realCount += 1;
+ continue;
+ }
+
+ data << uint16(next_mail_size); // Message size
+ data << uint32((*itr)->messageID); // Message ID
+ data << uint8((*itr)->messageType); // Message Type
+
+ switch ((*itr)->messageType)
+ {
+ case MAIL_NORMAL: // sender guid
+ data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
+ break;
+ case MAIL_CREATURE:
+ case MAIL_GAMEOBJECT:
+ case MAIL_AUCTION:
+ data << uint32((*itr)->sender); // creature/gameobject entry, auction id
+ break;
+ case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
+ data << uint32(0); // item entry
+ break;
+ }
+
+ data << uint32((*itr)->COD); // COD
+ data << uint32(0); // probably changed in 3.3.3
+ data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
+ data << uint32((*itr)->money); // Gold
+ data << uint32((*itr)->checked); // flags
+ data << float(((*itr)->expire_time-time(NULL))/DAY); // Time
+ data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
+ data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
+ data << (*itr)->body; // message? max 8000
+ data << uint8(item_count); // client limit is 0x10
+
+ for (uint8 i = 0; i < item_count; ++i)
+ {
+ Item* item = player->GetMItem((*itr)->items[i].item_guid);
+ // item index (0-6?)
+ data << uint8(i);
+ // item guid low?
+ data << uint32((item ? item->GetGUIDLow() : 0));
+ // entry
+ data << uint32((item ? item->GetEntry() : 0));
+ for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
+ {
+ data << uint32((item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0));
+ data << uint32((item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0));
+ data << uint32((item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0));
+ }
+ // can be negative
+ data << int32((item ? item->GetItemRandomPropertyId() : 0));
+ // unk
+ data << uint32((item ? item->GetItemSuffixFactor() : 0));
+ // stack count
+ data << uint32((item ? item->GetCount() : 0));
+ // charges
+ data << uint32((item ? item->GetSpellCharges() : 0));
+ // durability
+ data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
+ // durability
+ data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
+ // unknown wotlk
+ data << uint8(0);
+ }
+
+ realCount += 1;
+ mailsCount += 1;
+ }
+
+ data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
+ data.put<uint8>(4, mailsCount); // set real send mails to client
+ SendPacket(&data);
+
+ // recalculate m_nextMailDelivereTime and unReadMails
+ _player->UpdateNextMailTimeAndUnreads();
+}
+
+//used when player copies mail body to his inventory
+void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+
+ recv_data >> mailbox;
+ recv_data >> mailId;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player* player = _player;
+
+ Mail* m = player->GetMail(mailId);
+ if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ Item* bodyItem = new Item; // This is not bag and then can be used new Item.
+ if (!bodyItem->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, player))
+ {
+ delete bodyItem;
+ return;
+ }
+
+ // in mail template case we need create new item text
+ if (m->mailTemplateId)
+ {
+ MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
+ if (!mailTemplateEntry)
+ {
+ player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
+ }
+ else
+ bodyItem->SetText(m->body);
+
+ bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
+ bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
+
+ sLog->outDetail("HandleMailCreateTextItem mailid=%u", mailId);
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
+ m->state = MAIL_STATE_CHANGED;
+ player->m_mailsUpdated = true;
+
+ player->StoreItem(dest, bodyItem, true);
+ player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
+ }
+ else
+ {
+ player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
+ delete bodyItem;
+ }
+}
+
+//TODO Fix me! ... this void has probably bad condition, but good data are sent
+void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
+{
+ WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
+
+ if (!_player->m_mailsLoaded)
+ _player->_LoadMail();
+
+ if (_player->unReadMails > 0)
+ {
+ data << uint32(0); // float
+ data << uint32(0); // count
+
+ uint32 count = 0;
+ time_t now = time(NULL);
+ for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
+ {
+ Mail* m = (*itr);
+ // must be not checked yet
+ if (m->checked & MAIL_CHECK_MASK_READ)
+ continue;
+
+ // and already delivered
+ if (now < m->deliver_time)
+ continue;
+
+ if (m->messageType)
+ data << uint64(m->sender); // player guid
+ else
+ data << uint32(m->sender); // creature entry
+
+ switch (m->messageType)
+ {
+ case MAIL_AUCTION:
+ data << uint32(2);
+ data << uint32(2);
+ data << uint32(m->stationery);
+ break;
+ default:
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(m->stationery);
+ break;
+ }
+ data << uint32(0xC6000000); // float unk, time or something
+
+ ++count;
+ if (count == 2) // do not display more than 2 mails
+ break;
+ }
+ data.put<uint32>(4, count);
+ }
+ else
+ {
+ data << uint32(0xC7A8C000);
+ data << uint32(0x00000000);
+ }
+ SendPacket(&data);
+}