diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 54 |
1 files changed, 4 insertions, 50 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 2f6a6dcc70b..683b77e7aa0 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -823,59 +823,13 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) return; } - if (player->GetMapId() != atEntry->mapid) + if (!player->IsInAreaTriggerRadius(atEntry)) { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", - player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId); + TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", + player->GetName().c_str(), player->GetGUIDLow(), triggerId); return; } - // delta is safe radius - const float delta = 5.0f; - - if (atEntry->radius > 0) - { - // if we have radius check it - float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z); - if (dist > atEntry->radius + delta) - { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUIDLow(), atEntry->radius, dist, triggerId); - return; - } - } - else - { - // we have only extent - - // rotate the players position instead of rotating the whole cube, that way we can make a simplified - // is-in-cube check and we have to calculate only one point instead of 4 - - // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise - double rotation = 2 * M_PI - atEntry->box_orientation; - double sinVal = std::sin(rotation); - double cosVal = std::cos(rotation); - - float playerBoxDistX = player->GetPositionX() - atEntry->x; - float playerBoxDistY = player->GetPositionY() - atEntry->y; - - float rotPlayerX = float(atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal); - float rotPlayerY = float(atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal); - - // box edges are parallel to coordiante axis, so we can treat every dimension independently :D - float dz = player->GetPositionZ() - atEntry->z; - float dx = rotPlayerX - atEntry->x; - float dy = rotPlayerY - atEntry->y; - if ((std::fabs(dx) > atEntry->box_x / 2 + delta) || - (std::fabs(dy) > atEntry->box_y / 2 + delta) || - (std::fabs(dz) > atEntry->box_z / 2 + delta)) - { - TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", - player->GetName().c_str(), player->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, triggerId); - return; - } - } - if (player->isDebugAreaTriggers) ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId); @@ -891,7 +845,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) { // set resting flag we are in the inn player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - player->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z); + player->InnEnter(time(nullptr), atEntry->id); player->SetRestType(REST_TYPE_IN_TAVERN); if (sWorld->IsFFAPvPRealm()) |