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Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/MiscHandler.cpp30
1 files changed, 6 insertions, 24 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 8184334d2b1..1cd4df5de2c 100755
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1194,16 +1194,6 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}
-void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data)
-{
- recv_data.read_skip<uint8>();
- /*
- uint8 tmp;
- recv_data >> tmp;
- sLog->outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u", tmp);
- */
-}
-
void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
{
uint8 unk1;
@@ -1491,20 +1481,14 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
- Group* group = _player->GetGroup();
- if (group)
+
+ if (Group* group = _player->GetGroup())
{
if (group->IsLeader(_player->GetGUID()))
- {
group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
- group->ResetInstances(INSTANCE_RESET_ALL, true, _player);
- }
}
else
- {
_player->ResetInstances(INSTANCE_RESET_ALL, false);
- _player->ResetInstances(INSTANCE_RESET_ALL, true);
- }
}
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
@@ -1524,7 +1508,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
return;
// cannot reset while in an instance
- Map* map = _player->GetMap();
+ Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
sLog->outError("WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!", _player->GetName(), _player->GetGUIDLow());
@@ -1545,8 +1529,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
if (!pGroupGuy->IsInMap(pGroupGuy))
return;
- map = pGroupGuy->GetMap();
- if (map && map->IsNonRaidDungeon())
+ if (pGroupGuy->GetMap()->IsNonRaidDungeon())
{
sLog->outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!", _player->GetGUIDLow(), pGroupGuy->GetName(), pGroupGuy->GetGUIDLow());
return;
@@ -1579,7 +1562,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
}
// cannot reset while in an instance
- Map* map = _player->GetMap();
+ Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
sLog->outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
@@ -1603,8 +1586,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
if (!pGroupGuy->IsInMap(pGroupGuy))
return;
- map = pGroupGuy->GetMap();
- if (map && map->IsRaid())
+ if (pGroupGuy->GetMap()->IsRaid())
{
sLog->outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;