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-rwxr-xr-xsrc/server/game/Handlers/MiscHandler.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 35872f8c63f..9abd39f90ec 100755
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -51,6 +51,7 @@
#include "GameObjectAI.h"
#include "Group.h"
#include "AccountMgr.h"
+#include "Spell.h"
void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data)
{
@@ -1714,3 +1715,47 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
_player->SetPendingBind(0, 0);
}
+
+void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
+
+ uint64 guid;
+ uint32 spellId;
+ float elevation, speed;
+ float curX, curY, curZ;
+ float targetX, targetY, targetZ;
+ uint8 moveStop;
+
+ recvPacket >> guid >> spellId >> elevation >> speed;
+ recvPacket >> curX >> curY >> curZ;
+ recvPacket >> targetX >> targetY >> targetZ;
+ recvPacket >> moveStop;
+
+ Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
+ Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_CHANNELED_SPELL) : NULL;
+ if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst())
+ {
+ recvPacket.rfinish();
+ return;
+ }
+
+ Position pos = *spell->m_targets.GetSrcPos();
+ pos.Relocate(curX, curY, curZ);
+ spell->m_targets.ModSrc(pos);
+
+ pos = *spell->m_targets.GetDstPos();
+ pos.Relocate(targetX, targetY, targetZ);
+ spell->m_targets.ModDst(pos);
+
+ spell->m_targets.SetElevation(elevation);
+ spell->m_targets.SetSpeed(speed);
+
+ if (moveStop)
+ {
+ uint32 opcode;
+ recvPacket >> opcode;
+ recvPacket.SetOpcode(opcode);
+ HandleMovementOpcodes(recvPacket);
+ }
+}