diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 4496ada7cf9..87e378bc88b 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1258,7 +1258,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData) player->BuildEnchantmentsInfoData(&data); if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) { - data << uint64(guild->GetGUID()); + data << guild->GetGUID(); data << uint32(guild->GetLevel()); data << uint64(guild->GetExperience()); data << uint32(guild->GetMembersCount()); @@ -2048,7 +2048,7 @@ void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket) recvPacket.ReadByteSeq(guid[5]); WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid); - TC_LOG_ERROR("network", "Object update failed for object " UI64FMTD " (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow()); + TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%u)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow()); // If create object failed for current player then client will be stuck on loading screen if (_player->GetGUID() == guid) |