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Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 4496ada7cf9..87e378bc88b 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1258,7 +1258,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
player->BuildEnchantmentsInfoData(&data);
if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
{
- data << uint64(guild->GetGUID());
+ data << guild->GetGUID();
data << uint32(guild->GetLevel());
data << uint64(guild->GetExperience());
data << uint32(guild->GetMembersCount());
@@ -2048,7 +2048,7 @@ void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guid[5]);
WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid);
- TC_LOG_ERROR("network", "Object update failed for object " UI64FMTD " (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow());
+ TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%u)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow());
// If create object failed for current player then client will be stuck on loading screen
if (_player->GetGUID() == guid)