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path: root/src/server/game/Handlers/MiscHandler.cpp
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-rw-r--r--src/server/game/Handlers/MiscHandler.cpp63
1 files changed, 62 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index b94b4ce838e..a9db9d52572 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -534,8 +534,69 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& pack
bool teleported = false;
if (player->GetMapId() != at->target_mapId)
{
- if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false))
+ if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false))
+ {
+ bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance?
+ switch (denyReason)
+ {
+ case Map::CANNOT_ENTER_NO_ENTRY:
+ TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter map with id %d which has no entry", player->GetName().c_str(), at->target_mapId);
+ break;
+ case Map::CANNOT_ENTER_UNINSTANCED_DUNGEON:
+ TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter dungeon map %d but no instance template was found", player->GetName().c_str(), at->target_mapId);
+ break;
+ case Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE:
+ TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter instance map %d but the requested difficulty was not found", player->GetName().c_str(), at->target_mapId);
+ if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId))
+ player->SendTransferAborted(entry->ID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficultyID(entry));
+ break;
+ case Map::CANNOT_ENTER_NOT_IN_RAID:
+ TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter map %d", player->GetName().c_str(), at->target_mapId);
+ player->SendRaidGroupOnlyMessage(RAID_GROUP_ERR_ONLY, 0);
+ reviveAtTrigger = true;
+ break;
+ case Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE:
+ player->GetSession()->SendPacket(WorldPackets::Misc::AreaTriggerNoCorpse().Write());
+ TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance map %d and cannot enter", player->GetName().c_str(), at->target_mapId);
+ break;
+ case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH:
+ if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId))
+ {
+ char const* mapName = entry->MapName_lang;
+ TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map '%s' because their permanent bind is incompatible with their group's", player->GetName().c_str(), mapName);
+ // is there a special opcode for this?
+ // @todo figure out how to get player localized difficulty string (e.g. "10 player", "Heroic" etc)
+ ChatHandler(player->GetSession()).PSendSysMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_BIND_MISMATCH), mapName);
+ }
+ reviveAtTrigger = true;
+ break;
+ case Map::CANNOT_ENTER_TOO_MANY_INSTANCES:
+ player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_TOO_MANY_INSTANCES);
+ TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map %d because he has exceeded the maximum number of instances per hour.", player->GetName().c_str(), at->target_mapId);
+ reviveAtTrigger = true;
+ break;
+ case Map::CANNOT_ENTER_MAX_PLAYERS:
+ player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_MAX_PLAYERS);
+ reviveAtTrigger = true;
+ break;
+ case Map::CANNOT_ENTER_ZONE_IN_COMBAT:
+ player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_ZONE_IN_COMBAT);
+ reviveAtTrigger = true;
+ break;
+ default:
+ break;
+ }
+
+ if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on
+ if (!player->IsAlive() && player->HasCorpse())
+ if (player->GetCorpseLocation().GetMapId() == at->target_mapId)
+ {
+ player->ResurrectPlayer(0.5f);
+ player->SpawnCorpseBones();
+ }
+
return;
+ }
if (Group* group = player->GetGroup())
if (group->isLFGGroup() && player->GetMap()->IsDungeon())