diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index aed2da5c534..1860904d617 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -419,7 +419,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequ // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { - if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND) + if (GetPlayer()->GetStandState() == UNIT_STAND_STATE_STAND) GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); GetPlayer()->SetRooted(true); GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); @@ -543,13 +543,9 @@ void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& pa _player->SetSelection(packet.Selection); } -void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData) +void WorldSession::HandleStandStateChangeOpcode(WorldPackets::Misc::StandStateChange& packet) { - // TC_LOG_DEBUG("network", "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop - uint32 animstate; - recvData >> animstate; - - _player->SetStandState(animstate); + _player->SetStandState(packet.StandState); } void WorldSession::HandleContactListOpcode(WorldPacket& recvData) |