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path: root/src/server/game/Handlers/MiscHandler.cpp
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-rw-r--r--src/server/game/Handlers/MiscHandler.cpp69
1 files changed, 0 insertions, 69 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index eda9900a26e..29d61b64340 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -17,9 +17,6 @@
#include "WorldSession.h"
#include "AccountMgr.h"
-#include "Battlefield.h"
-#include "BattlefieldMgr.h"
-#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "CharacterPackets.h"
#include "Chat.h"
@@ -1327,72 +1324,6 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
data << uint32(PhaseShift);
SendPacket(&data);
}
-// Battlefield and Battleground
-void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
-
- Battleground* bg = _player->GetBattleground();
-
- ObjectGuid guid;
- recvData >> guid;
-
- Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
- if (!unit)
- return;
-
- if (!unit->IsSpiritService()) // it's not spirit service
- return;
-
- if (bg)
- sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
-
- if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
- bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
-}
-
-void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
-
- Battleground* bg = _player->GetBattleground();
-
- ObjectGuid guid;
- recvData >> guid;
-
- Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
- if (!unit)
- return;
-
- if (!unit->IsSpiritService()) // it's not spirit service
- return;
-
- if (bg)
- bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
-
- if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
- bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
-}
-
-void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
-{
- if (_player->IsInFlight())
- return;
-
- if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
- {
- bf->PlayerAskToLeave(_player);
- return;
- }
-
- AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId());
- if (!atEntry || !(atEntry->Flags & AREA_FLAG_WINTERGRASP_2))
- return;
-
- _player->BuildPlayerRepop();
- _player->ResurrectPlayer(1.0f);
- _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
-}
void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
{